you couldnt be more wrong
heres a small replay i made in 5 minutes just to proove you wrong
Code:
http://avance70.tripod.com/zerg_rules.zip
comments:
NO MICROMANAGMENT USED (just attack ground, additional comments below)
1.ATTACK:
3 hydra VS 2 goon
because of the lazy unit movement, one hydra is left behind, but even then the much more expensive goons vere defeated!
2.ATTACK:
6 scourge VS bc
no comment about the price comparison!!
3.ATTACK:
4 hydra VS archon
again, lazy unit movement left one hydra behind and packed units tightly so the splash damage was in place... 4 hydras are 300min100gas, archon is 100min300gas... so in essence the hydras are cheaper because you collect minerals much faster than gas... not to mention that you can upgrade the hydra range etc.
4.ATTACK:
6 lings VS 2 zealots
attack ground unit movement is getting worse and worse... during the attack you can see one ling moving around not doing anything, but still the much cheaper lings defat the zealots... imagine the upgraded attack speed on lings...
5.ATTACK:
3 lings VS 1 zealot
just to prove that no micromanagement could help this zealot escape... but with proper micro on zerg side would leave all lings alive
again lings much cheaper and imagine the upgraded attack speed
6.ATTACK:
4 lings VS 3 marines
much cheaper
7.ATTACK:
1 ling VS 1 marice
MUCH CHEAPER
the rest are for fun:
you said ultras are useless
here you can see 1 ultra defeating 7 vultures (compare the price!)
and 1 ultra killing 7 bats (though it could kill even more - check the remaining health!)
and 1 good killed by 3 lings, thats just funny how much less expensive lings are!