AZN_FLEA said:
zerg is made espiecially for expanding and outnumbering. so that unit ratio can be at least 3:1. it doesnt have to but it sure helps. zerg is made for number which is why all their units arent very expensive but crap.
but in money maps they lose this advantage because terran or protoss can match their numbers. which is bad for the zerg. 1:1 ratio is exrtremely bad for a zerg player. their units cant really handle that kind of unit ratio. unless the other player is a noob/no detection or just dumb.
therefore zerg>>terran/protoss money maps
however on proper maps they are ****ing strong dont underestimate them
c/n you really dont know do you... numbers is what matters a 1:1 ratio is unevening the game of starcraft
its like what azn said (im paraphrasing but you understad) "youre screwed"
strength wise zerg dont really stand a chance, thats why they have inexpensive stuff that dont cost as much supply
by strength i mean look at the numbers- they have less health than the other races, deal less damage than the other races...the zerg just have overwhelming numbers, their ability to expand quickly (and efficiently), and their strategy
they also have the greatest strength (or weakness) in the game. the overlords. i mean theyre good instant detectors, early scouts, but theyre slow (even after the speed is upgraded), defensless, and easy prey to corsairs (one of the easiest units to obtain, also highly versatile)
strategy as in what was mentioned so many times throuout this thread that i have no need to repeat the knowledge (broodlings, massed lings, guardian vs rine scenario [azrael], etc etc)
now im not against zerg but in my noob days i spent a lot of time in money maps, and ive seen zerg almost always decimated or unused (that was before any of the uber noobs entered SC) but go into like LT and youll see so many zerg players itll make your head spin
NOTE: snagg zerg buildings dont all cost 50 minerals less... SPAWNING POOL (200 min)!!!!