Way to bump a thread that is 3 months old, the point has been already made.c/n(carpe noctem) said:dude seriouly, snagg, just stop talking man...
you are embarrassing yourself.
no offense, but you are obviously serious noob and from what ive read in your
posts, I could beat you with zerg (i am noob with them)
well, i see that someone is still checking this thread everyday....a@... said:Way to bump a thread that is 3 months old, the point has been already made.
No need to restart the whole argument all over again.
Jesus christ... this section of the forum is dying
I still see threads from april, may, june...etc. in page one.
You get owned by meSnagg said:Zerg will get owned by zealots.
Sarcasm?_Mike said:in ZvP,
the moment P gets high templars with storms
its gg Z.
No sarcasms intended, and if it was like everything you've said, we wouldnt have protoss as programers now would we?a@... said:Sarcasm?
Unless the map is an island, zerg will own protoss most of the games wheather they get high templars or not, assuming the game is being played by high-skilled players in LT.
The moment Toss blocks 6 Ling rush in the beginning, its failure for Zerg playersa@... said:The balance between T:Z, and T might be fair, but Z is not.
The thing is that, Protoss is greatly effected by the map, and it is hard to make a map thats P=Z without destroying other matchup balances.
And the reason protoss seems weak is that most of the popular maps (such as small choke point, small center, narrow routes, and a map with only one entrance which leads to the center) favor Terran, and Zerg. Not Protoss.
As for the psionic storm, it works great against every units, but since protoss has to tech up and make units (robotics facility, obs, templars, templars archives) from only 1 gas, and since protoss has do deal with lurker + ling + hydra choke most of the games and mutal harrassements, protoss usually gets his nat very late in the game. (not very late but you get my point).
But I guess Z aint too bad for average players.
and zerg can tech to Lurk that fast?a@... said:That's just a TheoryCraft.
6 ling rush?
The zerg doesn't expect it to be successful b/c he already knows the protoss will just block the ramp with 2 zealots, hold positioned.
6 ling rush is just to keep protoss occupied in his base while zerg gets his natural and other starting positions.
It takes 2 shots of storms to kill a lurker, and how can P expand when he is stuck in his base defending like a crazy mofo.
We're not talking about Money maps.Kaison said:Zerg isnt weak.. If u can keep building the units over and over to kill the terran/toss.. If u build like 12-30 hatcheries U can keep building mutas/hydra's and keep sending them over to terran/toss
I tried it once and failed horribly you know?betaalpha5 said:man i would love to see somebody defending a 400 cracking attack. that's a lot of little buggers ya know
I thought we were talkig about fastest possible money map oh wellSnagg said:hmmm I've played a game where I used 2 archons and kill 6 mutas.
I had 4 archons and destroyed an army of zerglings.
It wasn't pure archons mind you, they were assisted by zeals, goons and templars.
All in all, archons own any muta/ling strat.
Money map zerg will be owned. Since Terran and Protoss do not need to expand at all. Zerg's advantage, quick and easy expansions is totally ruined. Making them vulnerable extremely easy to kill. 12-30 hatches? That's great, if you have enough money for 30 hatches worth of mutas, you have too much money.
400 cracklings = 50 x 200 = 10 000 minerals? Ok, how about 10 000 gas worth of archons.
One Hatcheries 3 units.. terran 1 unit per building.. uses more money.. cause more buildings...Phoenix2003 said:Unless it's a NR game, zerg will get pwned on money maps vs anyone competent. Even if it is a NR game both toss and terran can mass quicker than zerg anyway.