The DotA Thread! [Basic Strats and Hero/Item talk]

micro.micro

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6.28 is a big dissapointment. i'm going to play ladder or CS until a new ver pops out.
 

Wing Zero

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its not so bad wit the new modes
but the troll is just horrible
 

ChrisH36

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Troll sucks and Avatar has not enough hit points to stay alive to make use of the Vengeance aura.

Has anyone noticed that the Lord of Avernus is picked a lot more in AP?
 

Wing Zero

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probally to think what changes on him will be made
 

Dream_Walker

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But i wonder what? Aphotic Shield is good for tanking but when he is chasing and then casts Mark of the Abyss it screws him up because then he cant catch up to hit them. My suggestion would be to make it last like 1 second longer or make the % like 9/18/27/36, or even both. That might help it out too.
 

ChrisH36

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Lord of Avernus is ment to take damage and send it back at them. Strength heroes have some strange purposes. Another one is Moogul Khan. His abilities are designed to keep the enemy in combat, and to also gain the upper hand in combat.
 

Wing Zero

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i alwasy thougth of him as a reevrse version of the omniknight
 

ChrisH36

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Omniknight is a pain in the ass. Every time I am against him, I always end up losing :(.
 

Wing Zero

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well one he can chase your ass down sicne of his aura
he can heal which is a pain
and htat ghey ultimate :(
 

ChrisH36

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The ultimate only lasts about 2-6 seconds. Then again +1000 armor and high life regen in a push is a terrible thing to deal with.
 

Dream_Walker

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Pft, i havent faced omni in a long time.
 

Icedragon

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Sounds like not many people are liking the dota changes... but for sake of on topic. The LOA is a differnt and strange hero but he is pretty good you gotta know when to use his abilities right. i dont think he will get changed for a while
 

Dream_Walker

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It's good that they buffed his Agility too, now he attacks a little faster, and has a little more armor.
I still dont find him that much fun to play, let alone any strength heroes, other than pudge. :)
 

micro.micro

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Hellwolf_36 said:
Lord of Avernus is ment to take damage and send it back at them. Strength heroes have some strange purposes. Another one is Moogul Khan. His abilities are designed to keep the enemy in combat, and to also gain the upper hand in combat.
avernus is garbage. his slow is the same as omniknights except he can only targtet one person and he has to hit them unlike omni who does the same slow just being near the people. why coudln't they have given the same slow stats as drow's frost arrows? or maybe if his slow was synergetic so that it slowed the person 15% every hit with a 60% cap @ lvl 4 then it wouldn't be so bad.

btw you can cast mark by sneaking up behind them then hitting them which still doesn't help because his ms is garbage. ult is garbage as well.

mercurial can be fun if you are 1v1 someone and you take them to half life or something and they nearly kill you. you haunt tele back to base, heal then use reality to pop up next to them.

edit:

oh yea and the buff they gave avernus is a joke. +5 starting agility doesn't make a dam of a difference on a strength hero. naix gets 4+ stat boots every level so why is 14 to 19 agility going to make a diff @ lvl 1? they need to learn that the problem isn't in the stats but in his matchup with his skills. he either needs a stronger slow, a better shield to tank, a better ult, or faster movespeed because there is almost no way you can chase anyone down with the current build he has right now unless you somehow farm up a SY on him and have a boots of travel and maim them on the first hit....
 

ChrisH36

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Yeah but going from 14 -> 19 can be a good thing, since he almost gains 1 armor per level. Plus, his attacks were slow in the first place. Besides, he is there to take damage and take it back to the enemies, much like how a Pokemon that used Bide works.
 

Dream_Walker

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micro.micro said:
avernus is garbage. his slow is the same as omniknights except he can only targtet one person and he has to hit them unlike omni who does the same slow just being near the people. why coudln't they have given the same slow stats as drow's frost arrows? or maybe if his slow was synergetic so that it slowed the person 15% every hit with a 60% cap @ lvl 4 then it wouldn't be so bad.

btw you can cast mark by sneaking up behind them then hitting them which still doesn't help because his ms is garbage. ult is garbage as well.

mercurial can be fun if you are 1v1 someone and you take them to half life or something and they nearly kill you. you haunt tele back to base, heal then use reality to pop up next to them.

edit:

oh yea and the buff they gave avernus is a joke. +5 starting agility doesn't make a dam of a difference on a strength hero. naix gets 4+ stat boots every level so why is 14 to 19 agility going to make a diff @ lvl 1? they need to learn that the problem isn't in the stats but in his matchup with his skills. he either needs a stronger slow, a better shield to tank, a better ult, or faster movespeed because there is almost no way you can chase anyone down with the current build he has right now unless you somehow farm up a SY on him and have a boots of travel and maim them on the first hit....
Myself said:
My suggestion would be to make it last like 1 second longer or make the % like 9/18/27/36, or even both.
So pretty much do something like that?

omfg yesh DotA 6.29:
Description:
some balance changes and other stuff
6.29 Changelog:
===============

* Added -shuffleplayers(-sp, rearranges the players)
* Added -csboardon/-csboardoff to toggle a board that displays -cs stats
* Some improvements to the way Abaddon's abilities work.
* Fixed various voodoo restoration bugs
* Fixed a few phase bugs
* More Netherswap abuse fixes, can no longer swap from an unpathable area.
* Improved all randoming code (was very inefficient in -dm -ar and caused some
lag)
* Fixed a bug with Freezing Field and caster units.
* Fixed some issues with sprout sometimes pushing the hero out.
* Chaos Bolt does some random damage now.
* Fixed Tormented Soul's Lighting Storm lvl 4 mana cost.
* Fixed a typo on lvl 3 scepter death ward
* Restored original V hotkey for mana void.
* Fixed a bug with Crippling Fear that did not cause the target to miss.
* Fixed some counter helix bugs against song of the siren.
* Fixed a bug with neutral wolves requiring food (thx m-hehl)
* Fixed a few bugs with berserker call including moving cycloned units
* Brain Sap no longer has a short channel requirement/bug.
* Fixed a minor bug with VS base hp, adjusted str to make it same as usual.
* Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up
as a +bonus
* Searing arrows mana cost increased by 3.
* Slight improvement to the Void's model movement animation on timewalk
* Fixed Berserker's Call exploit on roshan.
* Added buff icons to direct vengeance as well as Haunt.
* Changed how Death Ward works a bit. (This may not be a permanent change, its
still under debate)
* Redid a lot of nightstalker code to fix some old perm night effect bugs.
* Fixed PA to properly autorefresh (hopefully!)

Thanks again to the beta testers who are active.

**This was released before the new sent heroes could be finished because of
the wide spread axe-roshan abuse. They will be included next version.
 

ChrisH36

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Hmm, I guess that cycloned units weren't affected by Zerker's call?
 

Dream_Walker

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*were, they were affected i think.

@micro.micro
What about Abbadon now?
 

phatfish_08

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You said you heard 5 str heroes would dominate the game. Well your right. I just played a game my team was tiny, lycan, DK, SK, and sven. I was lycan went 14-0. We were against lich, pugna, naix, slayer, and drow. So easy.
 

micro.micro

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i haven't tried him yet. i haven't been playing dota as much. all i do when i join a AP game is pick razor and farm a radiance to mess around :p

mostly notd for me until new heros/items come out....
 

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