StarForge - The new map making Editor

Heimdal

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I've been fixing bugs today, I think I've fixed about 2 so far, not including the minimap. All the units that were drawn with the wrong palette are now drawn correctly, and I've fixed the problem that some people were having with pylon (and other) sprites not being drawn correctly. I've also located several string-related bugs, like the crashes when creating a new map and when changing a unit's name to an empty string. Also on the line to be fixed are the bugs when placing terrain outside the map area and a problem with the backbuffer when resizing the window too many times. A note on that - the people that mentioned that their screen turned black sometimes, did you minimize StarForge and then maximize it again? Has this problem ever happened when you did not resize the window at least once?

I also have an idea for improving performance a little, by switching the sprites to DIBs instead of each one having its own device context. Hopefully this will help other memory-related problems some people seem to be having.

The next release, v1.0.1 will also enable editing of not only the weapons for each unit, but all 130 (used and unused) weapons in the game! I don't know if changing the damages for unused weapons will have an effect on anything (like changing the damage for nuke or psi storm) but it might! v1.0.1 will be available on Monday, August 25th.
 

Infested.Fenix

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Wow Hemidal, cant wait for it. You can actually be able to change damage for nukes and psi storm? thats awesome i think because there might be a few new maps on bnet such as psi storm defence or something:confused: :fwink
 

-MatriX-

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That'd be tyte Fenix I wanna make that but probably by the time I finish it there will already be 10 million versions of it out.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

(V)aster)V(ind

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hiem, I am having troubles with some of the buttons on the main bar(like triggers and such) some of them don't work (ie. the one that looks like the notepad). also have it so that when you go over top of a button it tells you wut the button does...I don;'t know wut half of the things do...
 

Infested.Fenix

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i think thats been mentioned before and give him time, hes working on it. Besides monday v 1.01 is coming out and well see what he fixes. I just hope it can do what he says it can do without crashing Starcraft.
 

BH_Naft

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goldenfox...i tested all the variables also, and got it to work....so it doesnt really rule out anything, because there is prob something different between teh maps(ie, something trivial like creation date(which isnt the problem, but yeah))

heimdal....ill e-mail you the maps, they arent prot(duh?) and id rather not have random peeps dlling them and changing them(plus one is 1.3mb).

ill include the ones i didnt make also.
 

fritfrat

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another thing that I thought i might mention.

things such as mission breifing, upgrade settings, OTHER stuff in player settings, etc. etc. all dont work. if you press the button, nothing happens. oh well
 

Heimdal

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FritFrat: Those features simply aren't finished yet. Be patient and they will be done eventually, hopefully sooner than later.
 

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Yeah I agree. It's cool enough that you got the way beta version out but think when you get the Alpha version out?!?!?! Your sig pic says it all. Map Development Will Never Be The Same.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

Heimdal

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Sorry to bust your bubble there, but alpha testing comes before beta. The private testing I did with about 10 people was the alpha, and the program you downloaded last week was the first beta. You should read the version info file.

alpha test
n: A first test of an experimental product (such as computer software) carried out by the developer

beta test
n: The final stage in the testing of new software before its commercial release, conducted by testers other than its developers.

Since I'm going to be very busy tomorrow packing for college, I probably won't have any time to put finishing touches on StarForge like I did last monday. That means that today will be my last day to work on it for a little while, and I *might* be releasing v1.0.1 tonight sometime.
 

Heimdal

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Originally posted by Heimdal
I've now perfected the minimap! You'll be able to see it in Beta 1.0.1, coming out sometime this week, along with a lot of bug fixes and a location editor.
Well, I actually lied about the location editor. It won't be done yet. Look at the forums on my site for a more complete list of what will be finished.
 

BH_Naft

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attachment.....so sorry for double post...(you should allow for multiple attachements as long as total is under 200kb)

the last map is too big to attach....if you really need me to ill archive it into 2 seperate .rar files and.....zip only, hmm....maybe i can do it with zip too
 

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