StarForge - The new map making Editor

KillerMe

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will you be able to select units easier in 1.0.1 without having to go from the upper left and stuff...also will units that crash SF (white balls and stuff) be taken ou?
 

-MatriX-

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White balls for me doesn't crash StarForge but then again different stuff doesn't work for other people. Think when 2.0.0 or the last version comes out. About a month after that happens there will be hundreds of thousands of new maps out. (Okay, so maybe not that much but a lot more!)

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

Heimdal

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The white balls also don't crash for me...Could you be more specific on what kind of crash happens and when?
 

DrunkenWrestler

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Originally posted by Infested.Fenix
Hemidal what time you planing to release 1.0.1 i just checked and the website still has 1.0.0

Just cant wait for it.
Wow. Are you constantly hitting the refresh button every four seconds too?
 

KillerMe

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About the white balls thing.
When I put them in the map (near starting location), as soon as the mission briefing is done, SC closes. I've made working maps with SF, so I know its not just SF. I also put down some other screwy stuff (not like independ command centers, new stuff) that might have crashed SC, but either way there's something in SF that can crash starcraft.

Hope this is specific enough. Also under sprites--->doodads---> (whatever) they're also just called Doodad 1, 2 , ect... maybe you could put the name down so we can see which doodad it is.
 

DrunkenWrestler

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Originally posted by killerme
About the white balls thing.
Sounds dirty.
...they're also just called Doodad 1, 2 , ect... maybe you could put the name down so we can see which doodad it is.
The best he could do is write the GRP file names. And that won't even help much.
 

Infested.Fenix

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hmm its getting dark still no strarforge... I want it... Need.. Starforge...

Hemidal plz make it compatible with SCXE plz? The progress of starforge has gotten it the easiest terrain editor so far, but a lot of options dont work and location editor dont work so i dont know if its too much work but making the terrain, and use SCXE for triggers could work very well. :tnt :mallet
 

BH_Naft

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itll prob be tomorrow....if you notice on his site it says today or tomorrow....so dont be so sure itll be today.
 

KillerMe

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Originally posted by BH_Naft
itll prob be tomorrow....if you notice on his site it says today or tomorrow....so dont be so sure itll be today.
I'm having trouble loading the website, maybe its getting a lot of traffic. Anyway, he put that up yesterday, meaning SF will be up yesterday (obviously not) or today :)
 

BH_Naft

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Originally posted by killerme
I'm having trouble loading the website, maybe its getting a lot of traffic. Anyway, he put that up yesterday, meaning SF will be up yesterday (obviously not) or today :)
d'oh, i didnt realize it was yesterday that was posted.....neway, i just checked there and nothing new, so w/e....

and dang you, making me post this ruined my 222 that i was gonna leave overnight....
 

KillerMe

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Originally posted by Infested.Fenix
i think hemidal forgot to release 1.0.1

I just hope its out by tomorrow meaning tuesday
I dunno he release version 1.0.0 pretty late monday night, maybe he'll do the same today. My guess is that hes given it to a few people *cough*dunken*cough* to make sure there are no huge bugs (ie that weren't there before), then once that's done, he'll post it. It would be nice if it put it under the news section also, but...oh well
 

Infested.Fenix

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well i hope thats what it is, he could give it to ppl to test for big bugs but SF isnt done in the first place and there are se bugs anyway, so he should release it to public and the public would test it for Big bugs better because its a lot of ppl vs 1 person testing it, and possibly missing a bug.
 

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