Pale_Horse
Member!
They read somewhere, that they originally planed for the druid to have a bird transformation, but took it out due to the fact that no one could hit up in the air, and this would really unbalance the characters against each other.Shadow_Drifter said:Druids... I think for fighting keep it bear or wolf, but maybe as a transport mode have a bat (fly over spaces etc) but bat mode should drain mana instead of having a timelimit. This would ensure that PvP against a druid wont mean you wont have a chance of catching up to it.
I mentions somewhere before, but I think their should be good, evil, and middleground characters. The evil ones of course you would fight against, as you play the good guys, and the middle ground characters would be converted bad guys who lost faith in what the prime evils where trying to accomplish.
One idea I had, that incorperates the badassness of a evil character, a character class that can ride a animal, but still be a playable good character would be a Undead Knight from Zakarum that can create a horse that can do damage instead of the Knight. It would have 3 different lvls or classes. Suck as a Stallion, Pony, and a Donkey or something. Each different ride would have better attributes. The pony will go semi fast but has no stamina, the donkey or whatever would have better stamina, and def, but go fast. Then finally the stallion, will will do massive damage, speed, def, and life. Look at this like a rideable Golem if you will. The Undead Knight would have as well, a skill to summon verious types of weapon, that do various things, but depends on mana and life to cast it and use. The third tree of skills would be cursing auras. basically have a aura that affects enemies with negative effects. Example would be:
Plauge Aura - Aura slows, and depletes enemy life, defense, in waves.
The Rack Aura - Aura chooses a random enemy for all other enemies to attack. The attackers take double damage on striking said enemy.*
The Vice Aura - Aura does spectral damage to all enemies within sight. Physical damage is half of normal to enemies
Apocalypse Aura - Any enemy (except bosses) that were killed by any Undead Knight aura, has a % chance to return under the contol of the Undead Knight.**
*the enemy that recieves the target from the others to attack, has double life, and def. Making it live longer so the others can die by their own means.
**all stats, skills, life, and powers are normal, but if it dies when under the Undead Knights control, their souls are gathered and used as life/mana to the party. (basically redemption)
Each Aura will increase in cost, damage, area, ect with each lvl added.