Sonic_Moronic
Member!
Why would u make bow and crossbow amazon when you can have 1 with both type of skills... same thing for the other classes.
i see what ur going at...i agree with most of it, but elfs and dwarfs do -not- belong in the Diablo universe. thats a wow/wc setup. stay true to the Diablo universe, youve NEVER heard of an elf or dwarf in the world of Diablo.First off, I would like to say that this is my first post on Battleforums, so i hope to become more aquainted and friendly with all of you. Hopefully I can add a little more insight and entertainment to these already interesting and insightful forums.
Now, on to some ideas. I'm fairly certain that Blizzard wants to continue its increasingly successful Diablo series as it has done with both Warcraft, Starcraft, and now WoW. The big issue with Diablo 3 will probably be the playability. Betting that Blizzard will stick with the traditional MMORPG game style isn't to much of a long shot. The problem with tradition is that D3 will have to do more than simply evolve from D2. Due to WoW's success D3 has to top both of Blizzards most successful prodigies in order to make something truely unique. However the hell they do that is up to them, but I'm certain that character classes and races will be a big influence on the games success.
First off: Should there be races other than Human?
...YES!! More races means more customization, diversity, and playability. Definatley include various races in both male and female styles.
Race suggestions:
Human
Dwarf
Elf
Naturnal (a humanoid with some sort of animal template, player choice)
Celestial
Fiend
These suggestions are made to attract a diverse audience and to influence the idea of factions.
As for factions: It is important to avoid factions such as good v. evil, thus eliminating some sort of WoW spinoff. Factions are fun though, and they do add to a games replay value and overall playability, so instead of 2 factions, I think 3 is a great choice. Given the races above, the obvious 3 would be Heaven, Earth, and Hell (or good, neutral, and evil) however you want to look at them.
The seperation of Races under Faction should go something like this:
Heaven:
Human
Dwarf (pure)
Elf (High)
Celestial
Earth:
Human
Dwarf
Elf (Wood)
Naturnal
Hell:
Human
Dwarf (tainted)
Elf (Dark)
Fiend
Every faction would have one specific faction race mixed with a series of multifaction races. The Heaven races would attract more of a clerical or moral boosting type of character, such as a healer or the traditonal pally. The Earthen races would attract more of a balanced hunting/elemental character, such as a druid, Amazon, or monk. Hell would attract more evil oriented characters, such as necromancers or assassins. These suggestions would give a fantastic sense of origin and personality to every character. They would also attract a wide audience. Ultimately, the important difference between the factions above and the Horde and Alliance in WoW is dependent on storyline, and would have to be left up to the creators to properly differentiate between the two games. The reasoning behind my race/faction suggestion is simple. One, i think it works well in attracting new players and inspiring various playable scenarios, and two, I think that it fits well in Diablo's continued storyline. In D2, Tyrael sent whatever hero on a whatever quest to destroy Diablo yet again. Why couldn't Diablo (assuming he somehow survived D2) do the same? The above ideas for playability and customization are very open ended and feel free to critique them, but it is important that D3 hits soundly on both of these ideas to pickup where D1 and D2 lacked. As for Classes... supprise me!
Medieval or mid-Renaissance guns would work, if not going all the way into flintlock rifles. Primitive cannons were first mentioned in Act V, when one repeatedly clicks on the Barbarian smith, eventually he talks about a crazy idea for a primitive cannon, but the Elders (or the leading authorities) won't allow it...What would you think, could there be guns in D3? And some specific character class who would be expert using guns and bombs and stuff... I don't mean these modern guns that we have like for example in CS, but old ''medievil'' guns...?
so basically you want to make a game with more handson capabilities and give the necro assassin skillz?I don't how to put this but they should expand every act. Add more quests. Make it so that people don't have to be rushed to get to a harder difficulty. They should make it where anyone can say hey I want a mule to put all my stuff on maybe I'll put him in hell difficulty to conduct trades. And then maybe people shouldn't have to beat a difficulty to make the cow level. Like some already said there should be a stadium to duel in, maybe. And they should allow a barbarian to either male or female (there are female barbarians, we all know this). They should allow people to have more freedom in the game. But they shouldn't change the races, and classes. People should be allowed to choose their age, also people should be allowed to make themselves be different from everyone else. You should also make it so that people can eat and drink, not where your constantly on the run or killing things and drinking potions. When people wanna get off for an hour or the rest of the day they should be allowed to go and bring there character to a inn to go to sleep, if they want to they could have sex (not to be perverted) with another players character, they could also reproduce. They should also add a skill to maybe the sorcerer and necromancer where they can make clones of themselves that move and fight but can't summon (necro) but only when fighting bosses, and they should be able to use those effects for a teammate. People should be able to make it where they can cast spells that work over time to kill a enemy, not anything thats already been made, but maybe like a a painful and slow death, or fast and painful. People should be allowed to make items like a blacksmith and choose what they want it to be able to do. But they should make it so that people can't set it where it gives them powers that noone else has. They should also make it so that people can send other players out to do their work.
These are all my ideas at this time, so don't judge to fast.
EDIT: THey should also add new skill for necromancers, the almighty skelly archers/rangers!!!!
Without archers and rangers you get pwned. And they could make it where the archers like give off auras to zons and other chars using ranged attacks, like their brothers skeleton mages!!!
i agree either way i read it some ware on this thread or another and ill say it here you would have to either make a cover story as to why the other races were not in d2 or d1 or just have blizz change the whole story or have them put out a diablo prequl however you spell iti see what ur going at...i agree with most of it, but elfs and dwarfs do -not- belong in the Diablo universe. thats a wow/wc setup. stay true to the Diablo universe, youve NEVER heard of an elf or dwarf in the world of Diablo.
the entire idea is Heaven, Hell, and humans. not nature/Fantasy characters