Idea's For SC2 Units

Status
Not open for further replies.

PatMan3000

Member!
Joined
Dec 28, 2002
Messages
15
Reaction score
0
Location
Wisconsin
Website
www.gocdm.com
Whatever happened to mans best friend? lol

We should have dogs on there or sumthn....wait..space...dogs can't breathe..put them in suit...they can't bite...ok nm...:D
 

Infested

Member!
Joined
Dec 27, 2002
Messages
30
Reaction score
0
Website
www.
observers are very good the way they are right now. they are the only permanent-cloaking(or any cloaking, for that matter) detector. we don't need more powerful observers!

I'm pretty sure there are other sentient species than the toss, zerg, and the terran.
 

TrongaMonga

Grumpy Old Grandpa
Joined
Dec 28, 2002
Messages
10,126
Reaction score
41
Location
Portugal
U guys have lots of imagination lol

I whish :p
 

PatMan3000

Member!
Joined
Dec 28, 2002
Messages
15
Reaction score
0
Location
Wisconsin
Website
www.gocdm.com
Ok how about this heres an idea,

Air Force jets, and they actually look like them! You make them at a Air Force Carrier facility, and it moves, slowly like the navy ships that hold them in real life.

And the Jets would have a fuel limit, after being in the air for so long they would have to return back to the Air Force Carrier and refuel, then not only that, have a option to eject out of the jet when its almost destroyed so then you got a lil Airforce dude run'n around with a lil pistol.

Sure he can't do much damage and doesn't have many hit points but you can have him run back to the carrier and get into a jet for half the price.

Just a thought :cool:
 

TrongaMonga

Grumpy Old Grandpa
Joined
Dec 28, 2002
Messages
10,126
Reaction score
41
Location
Portugal
Hmm, that seems line enhanced Protoss carrier: the only diference iss that the interceptor guys can jump
 

Infested

Member!
Joined
Dec 27, 2002
Messages
30
Reaction score
0
Website
www.
i like to incorporate guerilla tactics, but it requres too much micro managing and i find the effect isn't effective enough for the effort.
so there could be better AI's, where you can select the mode each unit goes in. for example, an offensive mode and it will just atttack to the death if you leave it by yourself. and then patrol mode and hold position, which pretty much explains themselves. these are the only options you have now, but wat if they have a sentry mode, that once they spot an enemy unit they immediately dash back an appointed spot and sound an alarm?
or say, you have snipers and you just statioin them scattered around the map in, lets say, guerilla mode. if they encounter any enemy units, they fire a bit and run to an appointed spot?

of course, if every unit can manage itself it takes much of the challenge from the game, but i if specific unique units are "intelligent" (probably a unit very unaccustomed to heavy battle) enough to some degree, there can be new strategy.
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
Originally posted by blade of auir
i know, there would be a unit kind of like an observer, but it is a little diffferent. it would have 2 irregular functions from a normal obs. number 1, it would be able to go in defensive mode, where it is invincible, but cannot see anything or move(this move would require energy.) plus nobody, not even sensors would see it in this mode. its kind of like when its in trouble. number 2 it would have a "home setting" you would click set home(it would have a house on the button) and select a location, then the house will have an arrow next to it meaning "go home" where it uses all its enregy(as much as it has) to go home, transported. this will be able to have a minor attack. it would probably fall under the category of prottos.
*COUGH* *COUGH* CHEEP *COUGH* *COUGH* CHEEP
 
Joined
Dec 30, 2002
Messages
184
Reaction score
0
Website
Visit site
IDEAS FOR WATER UNITS

WHAT ABOUT WATER UNTIS? THEY WOULD BE AWESOME. JUST THINK ABOT IT. MAYBE SUMTIN LIKE WRAITHS UNDER WATER TO SUPPORT HUGE BATTLE SUMBARINES AND SHIPS WITH SUMTHIN LIKE SIEGE TANK TURRETS ON TOP FOR AWESOME RANGE SHOOTING. AND MAYBE EVEN HUGE UNDERWATER LEVELS WHERE U HAVE TO DESTROY INFESTED CITIES UNDER WATER OR SUMTHING LIKE THAT.
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
mabe they just bring back some upgrade or units from Starcraft Alpha/Beta
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
Originally posted by Slick
cdtcasper, i dont know if there are some good players left, who are reading this, but you sound like a...
...that's right, a total newbie 8), I hope I don't need to explain why, do I ?
I agree
 

Infested

Member!
Joined
Dec 27, 2002
Messages
30
Reaction score
0
Website
www.
marine marines... hehe. marines with jetpropelled things on their back and splash in the water. also hovertanks and zealots with floatie tubes. for zerg... a hydrolisk.
 

Tacitus

The Oldest
Joined
Aug 2, 2002
Messages
2,173
Reaction score
0
Location
A place where there is no dark
Website
www.animeleague.net
you would need to have water on all the maps, just a few, but water units are a bad idea in general, but allowing a few units to become amphibious might work, such as the vulture
 

InvincibleMuta

Member!
Joined
Dec 3, 2002
Messages
17
Reaction score
0
Location
The Land of the Free and the Home of Purdue
Website
Visit site
If they use a good 3d engine, they should do something like a medic for air units, itd b like an aircraft carrier but in air and it would carry air units in an armored shell and repair them. U could fly it close to a base and launch an onslaught of wraiths and have them come back and b repaired. Another would be a worm like thing for the zerg that would crawl throught the earth and blow up.
 

james_in_time

Member!
Joined
Dec 6, 2002
Messages
1,487
Reaction score
0
Location
The place u only dream of
I dont know much about water units but under ground units maybe. toos should have some nuclear reactant device because they are an intelligant alien race like a super bobmb or something high-tech. Wheres the flying saucers ne way? lol
 
Joined
Dec 30, 2002
Messages
184
Reaction score
0
Website
Visit site
Originally posted by BAALsminion
you would need to have water on all the maps, just a few, but water units are a bad idea in general, but allowing a few units to become amphibious might work, such as the vulture
yea... the vulture really suks and it need to be better. how bout sumtin like kill ur self and create an explosion. it would atlest be good for sumthing
 

TrongaMonga

Grumpy Old Grandpa
Joined
Dec 28, 2002
Messages
10,126
Reaction score
41
Location
Portugal
what about formations? i hate when my units get to the entrance one by one... i know the way to solve that is camping them near the base and the atack, but it would still be nice
 

Slick

Member!
Joined
Nov 12, 2002
Messages
91
Reaction score
0
Location
In front of my PC, playin SC.
the only thing i want to be improved right now is AI.
...and not a litle bit, it should be improved a lot, and each unit should have same it's own AI commands.
=formation
=hold position (dont move whatever happens)
=attack, but if hit once, run away... or runaway when hp runs out
=move away if spots enemy unit (good for detectors)
=burrow/cloak if beeing hit ir if sees an enemy
etc etc etc...
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
lol
 
Status
Not open for further replies.

New threads

Top