The DotA Thread! [Basic Strats and Hero/Item talk]

Wing Zero

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cant any one tell me y stygian
is goof on range ppl?
 

ChrisH36

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Because -5 armor and the fact it gives like 50+ more damage to the hero. Its good when you don't want to use S/Y. Some heroes that benefit well from it are usually the ones with no orb effects and do well in ranged combat.
 

XDxxTX

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Oh i dont think i got that far into the replay...got bored :D, anyways played a dota today and there was this like awesome lina like the was 21-1 i was like holy shit she got the highest rank thing the BEYOND GODLIKE, she was killing like 3 heros at a time lucky she was on my side :)

Nice bombs by the way did 1 hero run into the all and like got overkilled ? LOL!
 

Wing Zero

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i got some double kills
mostly single kills
 

Renzokuken

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micro.micro said:
tiny with bashers? why?!?! you might as well get a heart or something instead of a basher because his attk speed isn't very good... a blink dagger would be a better item than a basher,,,
That's why i said don't get Bashers...

And yes, a Blink Dagger is very good with Tiny. I still like a Buriza though...so much damage...
 

ChrisH36

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Buriza is awesome with any hero that doesn't have Crits. Especially when your attack speed allows you to crit more often.
 

Dream_Walker

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XDxxTX said:
Oh i dont think i got that far into the replay...got bored :D, anyways played a dota today and there was this like awesome lina like the was 21-1 i was like holy shit she got the highest rank thing the BEYOND GODLIKE, she was killing like 3 heros at a time lucky she was on my side :)

Nice bombs by the way did 1 hero run into the all and like got overkilled ? LOL!
It is because she has gotten 2 movespeed buffs in the past few versions (280 -> 290, 290 -> 300), while heroes like CM and Troll remain untouched. Her movespeed was fine at 290 too.
 

micro.micro

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yea if only troll got a MS boost :D hey does troll's ult stack with MoM?

and another thing, does ANYONE KNOW HOW THE HELL omnislash's dmg is calculated? i've always wondered because i want to know what items would help the most.
 

ChrisH36

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Does damage per slash, it will strike the same target again if there are no local targets next it. Which can actually help to counter. I don't like Yumero a whole lot, I just dislike the fact the Omnislash is the only real good thing about him.
 

Wing Zero

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well his bladefurry can get him to lvl 2 first :/
thast if it kills all the creep
 

micro.micro

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yea like, how is the dmg calculated? is it the base dmg he does 2x? or total dmg 2x...
 

XDxxTX

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I played a game today i was bounty hunter, how the hell is this guy a bounty hunter he is so fricken slow and like his WW dosent really help cause it dosent make you move faster just go invis so the only real way to kill a enemy hero thats running away is his shuriken, so is it power treads or boots of travel ? and does this guy just have the same build as SA ???


HEY I JSUT NOTICED IT DOSENT SAY IM TOTAL NEWBIE ANYMORE !!! YAY!
 

ChrisH36

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micro.micro said:
yea like, how is the dmg calculated? is it the base dmg he does 2x? or total dmg 2x...
It probably either does 2x every slash, or it has chances of doing the critical strike as he moves. But I think it is in fact double damage per slash. Ah the debate of speed. One item offers less move speed but adds attack speed to your blows, the other increases your speed even more and you can teleport to any friendly non-hero unit on the visible field. Then again, don't forget that Yasha adds a small speed bonus.
 

Dream_Walker

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Hellwolf_36 said:
It probably either does 2x every slash, or it has chances of doing the critical strike as he moves. But I think it is in fact double damage per slash. Ah the debate of speed. One item offers less move speed but adds attack speed to your blows, the other increases your speed even more and you can teleport to any friendly non-hero unit on the visible field. Then again, don't forget that Yasha adds a small speed bonus.
Wrong. Does 150-250 dmg PER slash, and if Yurnero has enough attack speed, attacks can be made between the slashes, which is where the criticals and orb effects come in.
 

ChrisH36

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Dream_Walker said:
Wrong. Does 150-250 dmg PER slash, and if Yurnero has enough attack speed, attacks can be made between the slashes, which is where the criticals and orb effects come in.
I am half right then. Not fully wrong. I do believe the makers of Dota should mention that information in Yumero's tooltip.
 

Dream_Walker

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They should make their tooltips more informational, such as Darkterror's Backtrack. The normal tooltip just says, "x% chance to Backtrack." NOTHING else.
 

ChrisH36

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Ok, the spell will do damage based on the algorithm

Damage of the spell X (Dest's int - Enemy's int).

If the damage is below (variable) damage, the guy will take 75% mana damage.
If the enemy has higher int than the Dest, the spell will do 0 damage.
 

Dream_Walker

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Hellwolf_36 said:
Ok, the spell will do damage based on the algorithm

Damage of the spell X (Dest's int - Enemy's int).

If the damage is below a certian number, the guy will take mana damage.
If the enemy has higher int than the Dest, the spell will do 0 damage.
We know that, but it sucks ass at explaining it. It doesnt even have how much increased radius it does, it is all one paragraph.

And it goes 10(Dest's Int - Target's Int)
If target has more Int than Destroyer, they take no dmg.
If target takes less than x amount of damage, 75% of their current mana will be sapped.
 

ChrisH36

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Yeah, they should explain it like I just did. With the increased radius explanation as well, I think that is something Icefrog should work on - a more user friendly interface with Destroyer.
 

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