StarForge - The new map making Editor

Lwek

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No way am I going to use the beta or alpha version to make my maps! Unless I back them up. I just wanna experience around with SF and then find some bugs.
 

Wing Zero

lol just as planned
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it is but better
 

Heimdal

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My ultimate goal for StarForge is that it will be the only map editing program you will ever need.
 

Wing Zero

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WEll im gonna get it if to hard im gonna scrap it im am to fond of Xtra
 

Heimdal

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In all maps created with staredit and SCXE, there are only 64 "slots" for the create unit with properties trigger. I have not tried increasing this number, but it may be possible. One thing that SF will let you do is use the same "slot" for more than one trigger.
 

Lwek

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Hey, is SF going to enable the option of switching from base mode to Special mode? Because I only use special mode for specific and little purposes. I mainly use Base mode. Is SF just going to be Special mode permanently?
 

Heimdal

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In every map that currently exists, there are 64 spaces in the map that hold properties for the "create unit with properties" trigger. I do not know if it is possible to make a map have more than 64 slots (like it is possible to have more than 1024 strings). When you use the create units with properties trigger, it references which one of these properties "slots" to use, so starforge will let you use the same number more than once.

There are no different "modes" in StarForge. I assume you're talking about switching between placing units anywhere and placing them on the grid. Switching the grid snap on and off will be done by clicking a button in the toolbar. You can even set up your own grid too.
 

Bolt Head

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hey heimdal when you create more than 1024 strings does it actually create more or does it just compress your existing ones some how?

i have expanded the string max before but im not sure what it actually did
 

Heimdal

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I actually created more.

Here's the rundown of the STR section:

1 int - Number of strings (usually 1024) (not including first null string)
X ints - Offset for each string (X = number above) (Offset from start of section)

After this comes each string, terminated by a null character. Note that the first thing in this section will be a null character, which means string #0 is null. Also, the first offset is 2 * (number of strings + 1).

To make more strings, I simply changed the first int to 1025, added an int to the offsets (and filled in the correct value), added 2 to all the existing offsets, and added the new string at the end of the section.
 

Wing Zero

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i have no i dea what u said
 

Wing Zero

lol just as planned
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aw i be in school then damn it
 

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