StarForge - The new map making Editor

Soujiro

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welllll, from the reactions from my PC(Windows 98) i doubt people with old files can use SF(me)... I tried to download and unzip Oleaut.dll (or w/e) to my C:\Windows\System and it says:

Extracting to "c:\windows\system\"
Use Path: yes Overlay Files: yes
WinZip can't find C:\WINDOWS\Temporary Internet Files\GT6JKXAB\oleaut32.zip.

Then i downloaded the file and ran it off my desktop and this error accured:

Extracting to "c:\windows\system\"
Use Path: yes Overlay Files: yes
Error: The process cannot access the file because
it is being used by another process.
Cannot create c:\windows\system\OLEAUT32.DLL

If no one knows what the problem is, dont worry about it... Im getting a new computer soon... and ill just stay off the forums untill i get it so i dont have to see you people talk about it and ruin it for me!!!! :O
 
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another thing, when you get the trigger menu, under the Create Unit with properties menu, the properties are numbers. So we dunno what we take as properties.
 

BH_Naft

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hey, im happy with what i got, i am perfectly happy mugging through bugs and such to be able to use such an excellent program as this.....it also provides a feeling of sastisfaction to be part(even if very insignificant) of the development process
 

-MatriX-

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I can deal with StarForge fine it's just I had to find out the hard way I wasn't supposed to save..... Saved over some important maps....

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

fritfrat

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xperiment, check hem's banner in his sig.

also, another thing is that once i opened my map with starforge, made a few changes, and saved, the mission breifing was gone! :p
 

Wing Zero

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meh lucky i dont want it staying with Xtra edit
 

fritfrat

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ya, ive been trying it out for a bit now, and you really cannot do anything, even stuff like unit damage. I dont like it, I personally think SCM draft is less buggy.. I know it is just a BETA version, but I dont think it should have ever been released in the state it is in now
 

Heimdal

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You people [size=huge]SUCK[/size] at giving helpful feedback.

"It doesn't let me do anything." - Well, it works pretty well on my computer. Give me specific details so I can figure out what went wrong.
 

fritfrat

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you got a point there. ill try to give some helpful feedback, I was just talking about it before. I use windows XP home edition:

these are all the flaws that I noticed when I used it. first off, when I made a map with it, I could not save as a .scx. another thing was that the mission breifing was completely deleted (this was a different version I made for starforge editing, no worries.) another thing was that the damage being dealt always had empty boxes, and no matter what I tried to change it to it ended up being the default damage for that unit. next, when I tried to do a big number of extra health over the max (100 worked 500 didn't was what I got it down to, too lazy to go from there) it crashed starforge with "overload". also, im not sure if this is a bug, but if I set the health to negative anything it ends up being 800,000 something. and also, half the time I was unable to see anything that I tried to place down in units or sprites or anything. I didn't even want to try to look at the triggers after seeing all that :) I hope it helps. I really didn't use it that long after I found out it was so buggy.
 

Heimdal

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Weapon damage is not finished yet, namely because I'm just now learning where everything is in units.dat.

You can't enter a value more than 255 in the extra HP box, because that is the largest value of a byte.

The negative HP should work...Exactly what value did you set it to?

Placing units and sprites should be OK. I'll have to check the return values of the graphics functions...

I have a question about the minimap:
I have a very basic minimap done now, but the problem is that its dimensions will always equal the map's dimensions in pixels. That is, if you make a 128x128 map, the minimap is 128x128 pixels. If you make a 256x256 (or larger) map, the minimap will overflow the default-sized box created for it. Here are my solutions:
Make the minimap a floating window like the tile palette
Make the minimap with scroll bars (or have auto-scroll if you drag across it)
Let the minimap be cropped off and just make the user resize it by hand
 

fritfrat

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I like the auto-scroll idea the best.

at first I set the health to -10,000 and it got the 800k number, and then I tried -1 and it still got the 800k number. also, when I played, it didn't show the health because 800k is obviously too big of a number, but the guy was in red almost-dead health. if that means anything.

also I would suggest actually putting on the 255 cap or telling people in the editor of the 255 cap so people dont have their program crash on them and lose all their info.

EDIT: o ya, I forgot, but when I try to make a new map (including regular 64x64 and stuff like that) it always says shuts down with that "starforge mapeditor (is that it?) has encounted a problem and will be closed. we are sorry for the inconvience" box for XP and with all the report bug to microsoft stuff. but ya.
 

-MatriX-

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Need minimap I need that and the ability to re-save on a new version because I accidently saved on a really good map and I want to save over it with a better version of StarForge that allows saving so I can re-save it and it will work fine. And a correct saving ability. That's all I really care/know about.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

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