New Map (Continued)

tassadar920

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Well, by now im starting to think about changing the way the map was going to work.

At first we had pretty much all agreed to have it so you could choose whcih "story" you wanted to play? By now though, i think it might be wise to make it so, over time you play different races throughout the game but i would have to elongate some stfuf for that to work.
 

PsYcHoMaRiNe

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Wait it should work like this...
Undead:Comp
Humans:Neutral ( When the orc's escape they say something eg. "Please help as since we've helped you" and then orc's gain control of humans )
Night Elve's:Human
Orc's:Human
 

tassadar920

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Umm not exactly but close...

Undead: Computer completely (needs a lot of trigs to keep it running smooth)
Humans: Computer (parts of the human camp can bec ontrolled by orcs/elves
Night elves: A group of 3 humans
Orcs: a group of 3-4 humans

i think that'll be how it'll end up, im going to go take a shot at editing the map myself, im giong to try and add some more stuff into it my way, let's see how i can do... :)
 

x0rcist

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heres a new thingy, just a couple small changes in textures and added some more fire and dead trees...
 

tassadar920

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Ok after i re-post up another v, someone will probably need to add the night elf capm, or if i do it, edit it to make it better. Im still figuring out the quests so we can't really make the map precise on everything yet.
 

tassadar920

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Here it is: im not that good so don't make fun of my work plz.. i tried to make a swampish area in the southeast and i added a few doodads elsewhere. The swamp is just trees and stuff, someone else can re-do that if they want to but i kinda liked it my way, i also tried to make a horrible waterfall in the bottom right... Well i tried :eek:

Anyways, we need a forest inthe southwest for the night elves, then we'll need someone to start making the human camp.

The new quests are closed to finish, they now fit the map better, undead are now computers.

Orcs:
- The orcs must try to defend the ecampment from undead for atleast 10-15 minutes, then after the older orcs have escaped, the undead suddenly surprise them and capture them.
- The orc heroes now have "cloaks" that make give them the ability "Shadowmeld". (there's an item that does this i think) they must escape without getting near any spirit towers.
- Attack the humans and burn their farms (these hold the human food) then, bring food from the orc ecampment in the northwest to the humans to aid them.
- The night elves somehow notified the humans that the secret weapon would be used in the midst of battle to kill the humans, go into battle and try to stay far away from the undead while the bomb goes off.
- Chase the undead leaders into the forest after having hurt them sufficiently
- Create a base in the orc area, and come back to destroy the human camp.

Night Elves: (NEW: the night elf playesr can "choose" a path to take in the game)
- At the beginning, an elf runner warns your small town of the undead army. You may either give up right at the beginning, or wait for them and slaugter them or get slaugtered.
IF YOU SURRENDERED:
- You are now working w/ the undead, you must get out of their base.

MORE L8R
 

tassadar920

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i also looked at it, but i didn't change anything, you guys can still trade it around and edit for a bit. Is nighte lf forest done? if not, we need htat done soon, im adding the quests to my prev post soon. Psycho, plz read over the quests and edit what u thin should be changed
 

tassadar920

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Real sry psycho but i had to screw what you did with the human base in the bot left.

Here's a slightly new v, im not suer if it's too big to be posted. Where should we post them when the map goes over 200kb?
 

tassadar920

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Ok ill talk on aim.

The new n improved quests:

Storyline has been massively changed this is the new story and everything:

Prologue: The world has long seen the death of the humans, the elves have long been at peace, and even the orcs have gone to peaceful farming ways. Only the humans rise up for revenge, but they are pitiful compared with the evergrowing scourge.

Storyline: The world has come to a turning point, will the world collide in turmoil with the humans winning or the undead? The undead had the advantage from the beginnig, and at the end. Quickly the humans were ravaged and became partially undead. The elves saw this all from their cities in the forest, the orcs also saw it from their high towers. Now the turmoil will end.

(MOVIE): the beginning, (it's dawn, the camera is in the undead base, it spins around the 4 dreadlords and archimonde he is telling them to kill the humans. You see the dreadlords attack the human camp, the humans scatter and you watch them summon archimonde, then you watch arthas "transform" into the deathknight)
Orcs: the orcs saw all this death happen and also saw their own kind enslaved to the undead armies and used as weapons. Quickl y the orcs fought back and decided to hit back on the enemy like they had hit them.
5 main quests:
- Destroy the resource patches inside the human camp (farms w/food)
- Distract the humans while the night elves infiltrate and kill the camp leader.
- Eradicate any undead in the forests east of the sun well river.
- Create enough defenses to survive the undead attacks for 15+minutes so that your backup armies cna arive.
- Enter the undead camp and kill atleast 2 out of tthe 4 dreadlords.
- Destroy the camp completely
Optional Quests: (3)
- Kill Archimonde & Mannoroth
- Enter the undead base and open the prison doors to let the prisoners out
- 100 units to the orcs to aid them in defeating the undead armies.

Night Elves:
- Inside the main undead camp, you must get in wihtout being notioced by guards, and eradicate the food supply.
- When the orcs are attacking the human town, attack from the other side so there is no defense and kill the camp leader.
- Survive the undead/human attackers for 20+ minutes until backup arrives.
- Enter the human camp and kill 2 of the 4 paladins.
- Destroy the camp completely
Optional Quests: (4)
- Find the murloc leader and eradicate him before he has the time to help the humans.
- Capture back the 5 clearings in the woods west of the undead camp and free the night elf prisoners that are there.
- Kill Arthas the deathknight in the human camp
- Destroy every human being on the entire map

MORE MOVIES L8R.

Differences in terrain: Not much, right side of map has to be mostly burning woods with a lot of death, skulls, graveyards etc. Thats bout all.
 

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