Map Helper Here (Need Help on Map Post Here)

Status
Not open for further replies.

DecoY

New Member
Joined
Jun 16, 2003
Messages
4
Reaction score
0
Website
Visit site
THX

thx icedecil it works....¨

but now i have another problem..

The map is like footman wars sp every 10 seconds you get a unit.
so i made the trigger
event: time periodic.(every 10 sec)
condition: none
action: create 1 unit player bla bla bla, for all players.

But i need the map to stop doing this if a polayer leaves or doesn't player, and he buildings also need to be removed if he leaves.....

PLZ help,,,
 

IceDevil9

BattleForums Senior Member
Joined
Feb 19, 2003
Messages
3,418
Reaction score
3
Location
CA
Website
www.rcthaven.com
ok shure, did you name those triggerS? Maybe like Player 1 spawn, or you could set a condition for the spawn..like this

Actions:
If/Then/Else-PLayer Slot Status Comparison- (PLayer [ whoever is spawning ] Equal To Is Playing Then (Unit-Create 1 [ unit [ for PLayer [ whichever it is ] at [ your region ] Else [ Trigger-Turn Off (Turn Off This Trigger))

Now, if you make them seperastley, i.e. naming them Player 1 spawn, player 1 spawn, then make a trigger named if players leave and put this for actions:

[b[]Actions[/b]:
If/Then/Else- If (Player 1 Slot Status Equal to Has Left the game) then (Trigger-Turn Off (Turn of 'Player 1 Spawn') Else (Do Nothing)

Now you copy and paste it for each player.

-Frank :cool:
 

CyberneticSheep

Member!
Joined
Jun 11, 2003
Messages
277
Reaction score
0
Location
New York City
Website
Visit site
Originally posted by Pziko Snake
I tested it on-line... IT DOESN'T WORK!!!...
what a sad day....
If anyone can help here....
well i have absolutely no idea watsoever. ive never had any problems using that editor or making custom units. Perhaps wen wc3 was atched to 1.06 it disabled or did something to those units to make em harder to use? no idea.. sorry...
 

DecoY

New Member
Joined
Jun 16, 2003
Messages
4
Reaction score
0
Website
Visit site
Next problem

again thx icedevil it worked.

Now this should be my last problem.....
Like a mention before my map is simalar to footman wars.
So i want to make and upgrade which do that you get 2 units every 10 seconds istead of 1.

fx. normally you get one unit.

Trigger.
event: time periodic 10 sec
condition: none
action: create 1 unit for ply bla bla bla.....

but if you get this upgrade you should get:
event: time periodic 10 sec
condition: none
action: create 2 unit for ply bla bla bla.....

how do i do this...
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
To Sheep:
I probably forgot an important thing "It doesn't work in TFT 315"
I never tested on WC3-Classic.
Sorry man, hope it isn't so important :rolleyes:

PS: It should work cauz i've seen many maps with this marine (In TFT 315)
 

CyberneticSheep

Member!
Joined
Jun 11, 2003
Messages
277
Reaction score
0
Location
New York City
Website
Visit site
it probably doesnt work in tft. Ive seen many maps in tft that have missing units (i play on warforge) thats wierd if uve seen other tft maps that it works in. Wierd huh? If it matters that much i can break down the tft mpq, find the address for the marine model and give it to you. (however there is no guarantee this will work)
lemme no
 

CyberneticSheep

Member!
Joined
Jun 11, 2003
Messages
277
Reaction score
0
Location
New York City
Website
Visit site
Re: Next problem

Originally posted by DecoY
again thx icedevil it worked.

Now this should be my last problem.....
Like a mention before my map is simalar to footman wars.
So i want to make and upgrade which do that you get 2 units every 10 seconds istead of 1.

fx. normally you get one unit.

Trigger.
event: time periodic 10 sec
condition: none
action: create 1 unit for ply bla bla bla.....

but if you get this upgrade you should get:
event: time periodic 10 sec
condition: none
action: create 2 unit for ply bla bla bla.....

how do i do this...
simple really. Have 2 triggers, one for 1 unit/10 seconds and another for 2/10 seconds. (take note if you do this EVERYONE will get the 2/10 secs upgrade) if u wanted it for just one person, you would need 2 triggers for each player playing.

to enable for everyone:
lets call this upgrade "DoubleUnit"
and lets make it a unit for simplicity sake.

Event A unit finishes training.
condition trained unit = to DoubleUnit
Action remove trained unit from game.
Trigger turn off (the name of ure 1unit/10second trigger)
Trigger Turn on (the name of ure 2unit/10second trigger)

In order for it to work for one person (which i think is what you want) you will need alot more triggers.
lets call ure 1/10 second trigger for red
1/10red and ure 2/10 second trigger for red 2/10red

Event Player 1(Red) Finishes training a unit
condition trained unit = to DoubleUnit
Action remove trained unit from game.
Trigger turn off 1/10red
Trigger Turn on 2/10 red

You will need one of those for each person you intend to have playing. If anyone has a way to do it using like 3 triggers, lol feel free to jump in.

Edit: i just looked at what ice said, and by doing what he said half the work is done for you. You probably have 1 trigger with periodically every 10 seconds it does if player red is playing then create 1 footmen for red at (your region) else do nothing several times over for each player. You can break this down into many different triggers just by using copy and paste. Copy ure original trigger for each player u intend to have playing and set it so each trigger only creates units for that player. like ure 2nd copy would only make units for player 2 blue. etc. if u have split up the one trigger into many different ones now u have to make many triggers that make TWO units per 10 secs and are initially off.
Wen player 1 finishes training a unit it turns off the corresponding 1/10 trigger and turns on the corresponding 2/10 trigger. confusing, huh?
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
k sheeplet's try it, i dunno how to ust MPQView or other similar utils so, "can you do the work for me?" Thx alot
Work consists in "Founding the ****in model (with the ****in textures". lol thx agani
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
Sheep, another question:
In those maps i've seen there was the marine, right?
Can't it be that the Mappers (lol map creators) imported the unit into the map? (i dunno if it's possible)
In fact the file size of these maps is big.
Hope it's another possible idea
 

CyberneticSheep

Member!
Joined
Jun 11, 2003
Messages
277
Reaction score
0
Location
New York City
Website
Visit site
no... you cannot import single unit files, you either import all of them or none of them. And this is done in the reation stage. There isnt a trigger used to call unit data from other maps. The very idea is silly, because if someone didnt have the map the game would crash. I just think tha the path for the marine may be different in TFt. If you look, chaos peons dont exist in tft either, which is why the fire element doesnt work in wintermaul. So im gonna try and reak down the fronzen throne's mpq to try and get the new path for the model. In order to use the path, you will need to use umswe3.6AC.exe not NB ac lets u enter the file path for all models buttons and projectiles. So wen u enter this file path, it wont show correctly in the editor, but there is a chance it will work in game.
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
I found the file it's in:
units\critters\marine\marine.mdx
units\critters\marine\SpaceMarine.blp
I got them from war3.mpq, but i don't have the list for war3x.mpq.
Another thing: if you have that list, can you send it to me???
Thx again
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
thx sheep, can you tell me what are you going to do??
(or is a professional secret)?
:p Thx again :)
 

CyberneticSheep

Member!
Joined
Jun 11, 2003
Messages
277
Reaction score
0
Location
New York City
Website
Visit site
lol! im gonna use an mpq program to open the war3x mpq. This is where all the models and crap are stored. Hopefully, there will be a new model for the marine in there, and if thats the case, i can give u the address for it.
 

DecoY

New Member
Joined
Jun 16, 2003
Messages
4
Reaction score
0
Website
Visit site
I need some help.

Im making a map and need a trigger to do the following:

1. i need a scoreboard.
2. i need this scoreboard to give a player +1 point for each second he is in a specific region.

FX: the scoreboard is 0 for alle players, then player 1 enters the region and for each sec he stays in there he should get one pooint on the scoreboard. when he leaves the region i need it to stop giving him points.

can anyone help me with creating this scoreboard.....
 

Pziko Snake

Member!
Joined
Jun 10, 2003
Messages
166
Reaction score
0
Location
LoL Town
Website
get.to
CybSheep: what day is today?????
WEDNESDAY, it's time to get working that ****ing marine, k...
i'm waitin your reply
 
Status
Not open for further replies.

NewPosts

New threads

Top