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dark-riot

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ok, how would I add minerals for a set range?
the trigger i'm using right now:
Players:
1,2,3,4,5,6,7,8.
Conditions:
Countdown Timer is at most 2 seconds.
Current Player kills at least 250 men.
Current Player kills at most 350 men.
Actions:
Modify resources for current player: Add 5000 minerals.
Wait 2000 milliseconds.
Preserve trigger.
 

Dirty[elf]

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no im not with it... its very new and kinda weird... i make something in one mode then it cant open it in another mode... wuts the gig :confused:
 

Miss

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Quad Overlap how does that go? lol and is there any real pattern to overlap ahhhhh
 

tassadar920

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Listen this is what the modes mean, and why you can't open in some modes:

P12 mode: after making anything in ANY other mode, when it's transferred into P12 mode, instantly all the units will be given to p12.

Classic/Base Modes: Any mode transferred into this mode will mostly remain the same, but if you switch from special into CLASSI/BASE all the units that aren't placed on the lines will dissapear.

Alternative: Only difference is that the addons can be placed newhere, opening any mode in here but special works, opening any mode from this sometimes works.

Special: Use this mode LAST if ever.

This is what i do:

Base mode for terrain.
P12 mode fro neutral units.
Back to Base mode.
Classic/Alternative mode to start units.
Special mode to finish it.

GUEdit to add whatever instant ups and shit i want.
SCM Draft to add any square terrain.
SCM Toolkit to top the whole thing off by protection.

NOTE: use scm toolkit not GUEdit to protect, it's harder to crack.
 

Lwek

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Originally posted by RapFreak13
Quad Overlap how does that go? lol and is there any real pattern to overlap ahhhhh
The patttern to get almost always get perfect overlap is the text below:

 EnemiesEnemies

If you had player 7 and 8 as computers, use the text above because that overlaps perfectly. But in my Arbiter Defense, Arbiter didn't overlap perfectly even though its has the same ammount of characters of Enemies. The reason is because Arbiter has letters that didn't take up as much space as the letters in the word, Enemies. Thats the warning I wanted to say to all of ya'll. IF you don't want the word enemy, just replace it with a 7 letter word.
 

tassadar920

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Also some cool stuff to do (only sometimes works)

[back][red].Hello[front][white]...Hello[back][grey]Hello[front].Hello

if you do it right you'll end up with 4 overlapping hellos with one of them way off the edge of the screen :).
 

Lwek

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If you have played my Arbiter Defense, you'll see a lot of the words are centered in the screen. to do this put the overlapping back mark right in the beginning of the text. And the overlapping front mark right at the end of the text. Like this:

Welcome to my map.

map below shows what I mean.
 

Dirty[elf]

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ya i was messin with all that stuff

i dont have gue, or scm or that other program.. i dont have my regular SC cd so i cant do wut it says to do to install it
 

botting-speedy

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sum1 asked how they do an anti hack trigger well heres one : create a unit that will crash sc on sight in a corner where they dont get to see in the map (dont put map revealer, dont let any unit go near it) and in game u just make them center view on that unit that crashes SC, if they have maphack on they will see it and it will crash sc, if they dont see it they it wont crash til end of game =) or it wont crash at all ill experiment and tell u what to do if u wanna know
 

Dirty[elf]

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ok i got a question... if u place all kinds of units on a map for a computer and dont tell it to do anything in UMS will they build and attack their non allies?
 

tassadar920

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elf, they will not do ANYTHING at all if they are just there, but they will attack enemies.

Also, the anti-hack thing was copied from what me and Bolt Head said at another time, if your going to steal our ideas, then plz give us recognition for what we said.
 

Dirty[elf]

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damn how do u make them play like a normal computer in a melle? ...do i even want to know?
 

Lwek

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Originally posted by tassadar920
elf, they will not do ANYTHING at all if they are just there, but they will attack enemies.

Also, the anti-hack thing was copied from what me and Bolt Head said at another time, if your going to steal our ideas, then plz give us recognition for what we said.
I gave out an idea too. Don't forget about me.

Elf, use AI scripts
 

tassadar920

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use teh scripts like this:

make a location bout 10x10 over the main building and some of the workers. Then inside it "run ai script at location" run the ai script for the race. (for e.g. Zerg Expansion Insane)
 

Lwek

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I need help(wow that's freaky)

I need help thinking of six names that are related to god's helper. For my RPG you get to choose what units you want. EG like archer, mech etc. But I want something Different. Like I said in a different thread, I suck at thinking for names.
 

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