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Dirty[elf]

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k i downloaded it, installing now... could u give me a basic run thro of wut i can do and how? lol
 

Dirty[elf]

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do i use it alongside the regular editor? or is it independant? cuz i cant figure out how to open maps lol
 

Bolt Head

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Originally posted by (V)aster)V(ind
now, I am almost done the map...call me a :nooob map maker, but here it is so far (Without the triggers of the last post)

Tell me what you think
**note - IT IS NOT DONE, and i've spent somewhere near 2 weeks to make it like this
I might be too late for this but after quickly reveiwing the triggers i noticed that Player 7 has a trigger that creates men for Player 8 then orders men for Current player.

Since the trigger is owned and activated by player 7. Then player 8's units will not be moved by a trigger refers to them as current player



Edit Later:
OHHHH theres the randomizing action. Yes you right about the player 7 triggers happening first and thats why player 8's trigger does not fire.

You can ither make a seperate randomizing trigger or place a wait 0 BEFORE you randomize your switches for player 7.
If you do this then the actions will be started but when it gets to the wait action it will check the condtions of other triggers as well. Thus the condtions for player 8's trigger will be met before the switches are randomized.
 

Lwek

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Originally posted by Dirty[elf]
do i use it alongside the regular editor? or is it independant? cuz i cant figure out how to open maps lol
Man, Bolt head and tassadar are helping something and I'm helping someone. getting me confused.

Alright when you open up SCXE, it should show 5 modes, Base, p12, classic, alternative, and special. I suggest you click on base mode for now. Then it will minimize to the bottom right and open up Base mode. NOw use your staredit skills and do anything you want with it. If you want to like add a shortcut key to open up Guedit or something get that window up again with the 5 modes. Go to files on top left and then click on options. click on additional functions tab. find the guedit file in your computer. Name it. Now you can open up guedit at the bottom right by right clicking on SCXE at the bottom right, go to additional functions then find guedit and click on it.
 

Dirty[elf]

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wow... i read that and understood about 2% of it...

when i open scxe the modes are greyed out... and i cant click on them..
 

tassadar920

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hmm ok this is weird as hell, kinda confusing me... 2 conversations at the same time.

Bolt i think you hit it (i have no time rihg tnow to check trigs, im moving around, in my car right now actually, no wait getting out... kinda hard to type :()
 

Lwek

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Originally posted by Dirty[elf]
wow... i read that and understood about 2% of it...

when i open scxe the modes are greyed out... and i cant click on them..
Minimize it and open it from Bottom right.
 

(V)aster)V(ind

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ok, I put them in the same trigger, taht way they all create at the same time. And instead of 4 randomizing triggers, I only have 2, cause 4 would be a whole shit load of random creating units...and personally, I don't wanna spend like 3 months working on the same damn trigger.
I'll post up my map progress so far...It'll be in the map thread.
 

Dirty[elf]

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Master Virus wrote:
Minimize it and open it from Bottom right.
it still dosent work...


edit: hey master virus do u maybe have AIM? it would be easier to talk on AIM than on the boards

my name is bryan69087
 

Dirty[elf]

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now virus.. can u help me and explain wut each of the modes do?
 

dark-riot

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Map Question:

How do I add 2000 minerals every turn (countdown timer is 2 and 1/2 minutes)? The map I'm trying to make gives 2000 minerals per turn if you have at least 45 kills. Thanks for any help.
 

Lwek

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All maps that have been created with the SC X-tra Editors can be played with the normal SC - Broodwar!
This files must be in the StarCraft directory, because some files in there are required to run the programs. The installation program does this automatically.
(Compartible with all Broodwar versios)


There are currently five Editions (Modes):

CLASSIC-MODE:
Standard version (All scripts, standard unit-setting, buildings everywhere (Standard Emerald)) - Buildings can be placed totally independent from terrain.

P12-MODE:
For the neutral player 12 (Ale scripts, all units for player 1-8, building placing like in StarEdit).
All units are given to player 12 when starting this mode, so this mode should be used at the start of a project to avoid annoing corrections with another mode later.

BASE-MODE:
For the fundamental map designing (StarEdit building placing, everything for player 1-8, also critters)

ALTERNATIVE-MODE:
An alternative to the Classic Mode (Addons are independend and placable everywhere)
(Critters for player 1-8, the most other things are like the Classic Mode)

SPECIAL-MODE:
Good for RPGs and special projects: Every unit/building requires just one point on the map, so e.g. buildings could be placed in another and above each other. (Addons and critters are not neutral, the Addons must be placed like buildings in StarEdit.) This mode should - if necessesary - used at the end of project to make it perferct.
(This mode is only availible in the Professional Edition of the SCXE!)

ALL MODES contain 255 upgrade levels and advanced dialogs.

WIZARD:
With SCXE Wizard you can launch all SCXE modes as well as a symbol palette for easy use of special signs in text messages. In addition to this you can create or remove short cuts on Desktop and/or in the quickstart bar.
You can also launch up to three programs of your choise, the so called "additional functions". Select the functions tabsheet in the options to edit the use of the three functions.


Current version: 2.6
For the version history read the file "SCXE Versions.txt" or see the "?"-menu in the Launch Wizard!

A list of the used programs in the making process of SCXE can now be found in the "?"-menu of the Launch Wizard. Choose "About the Launch Wizard" and click on "Show credits ..." there.

NOTE:
Therse programs may be given to further persons as long as this is done FOR FREE and without and modification of the program files. Any commercial use is forbidden. The author of this program is not responsible for any damage to your files or your system that are caused by the usage of this program.
None of such things have happend until now but you use the SCXE on your own risk!
All company and product names are registered trademarks. All rights are reserved to the componies who own these names.


Thanks to all who worked on the tools, that helped me to make this program(s) and all the ones who helped me making the SCXE. Thank you also to the ones who use this program and give their feedback.

Special thanks to JusTAfANaTiC (who helped to make the SCXE better since the beginning), Suicidal Insanity (for hosting the SCXE and helping me with the Launch Wizard) and PSX_ (who gave me the decisive hint how to make Version 2.0)!

(c) Created 2003 by General Mengsk (Camelot Systems)


sorry I can't help at the momment I have very little time right now I gotta do something. Sorry Dark-riot
 

Lwek

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Originally posted by dark-riot
Map Question:

How do I add 2000 minerals every turn (countdown timer is 2 and 1/2 minutes)? The map I'm trying to make gives 2000 minerals per turn if you have at least 45 kills. Thanks for any help.
K I have time now

Answer is:

Players-
12345678910
Conditions-
Countdown timer is atmost 2 seconds
Current player kills atleast 45 men or any unit
Actions-
Set resource for current player. Add 2000 minerals
wait 2000 millieseconds
preserve trigger
 

tassadar920

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lol master, thx for putting that into ur signature, but i don know how many noobish questions i will b able to help. I hope i'll b able to log on once a week..
 

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