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Aragorn7

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Originally posted by VBadGirl
entangle is not damaging and not considered a nuke (is like u consider sleep a nuke). coil can damage 3 races while holly light can damage only 1.

tell me u are actually joking about necs and banshee..PLZ!!!!!!. that is the stupiest thing i heard aragorn..really. he doesnt even need all that to do is to add 2-3 demolisers and wipe u out. even if he masses air can own u.

posession isnt even a viable spell anymore. it becomed obstelete. banshee as any caster doesnt got a lot of hp's and by taking 3 X more damage during those few sec..isnt gonna help either. think of a chain lighting or... shock wave. those spells wipe out casters in thier normal state like there is no tommorow.

so come on dude...lets face reality.
You haven't seen very many of my mass necro replays have you. ;)

You just have to do it right. If done correctly, necros can counter everything in the game except for Wyverns/Gargs/Gryphs/Frost Wyrms. You also forget that me and Pan did manage to get ranked 800th place in AT by just using necros as our main strategy.
 

VBadGirl

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hehehe good on ya but if we show our at muscles i got to 250 :p and btw add to ur list chims also they also rape casters :p.

all I am saying is necros alone dont work thats for a fact..but! they are a nice add on to the army..frenzied abom arent half bad than they are alone..and..etc..

it might work against average players but good players dont fall easy for necros.
 

Sakuhta

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Originally posted by Aragorn7
Heavy Armor needs to take 75% damage from piercing attacks. That would make Melee actually worth it.
slexy
 

Aragorn7

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Originally posted by VBadGirl
hehehe good on ya but if we show our at muscles i got to 250 :p and btw add to ur list chims also they also rape casters :p.

all I am saying is necros alone dont work thats for a fact..but! they are a nice add on to the army..frenzied abom arent half bad than they are alone..and..etc..

it might work against average players but good players dont fall easy for necros.
Your AT score is irrelivent. We got to level 11 AT just by using Necs as our main strategy. That does say something about what players it works against. We have managed to beat a lot of players with just necros and meatwagons. Although we both didn't get necs and mw's. One of us would get gargs.

Necros can catch any player by surprise. It is like that surprise checkmate that the other player has been planning all along.

I would also like to point out that Bei used necros in Solo for a while. He was actually quite successful with them. ;)
 

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I've watched some of Bei's replays and he's REALLY goood...! But yeah Necs are very very powerful but like..Chimz are tier 3 and expensive..You'll get attacked before you get too many out, most likely, and if it was a solo you'd be surprised how quickly skelly mages can drop a chime o_O'
 

VBadGirl

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bei using necros and have succes with them was back on roc when every ud was massing ghouls and necros with DK and DL. but if u play against a good human player ur thing doesnt come close of being succesful. dispell, breakers and riffles..and ur team is history.

why wouldnt my at be relevant?

i still get a lot of ud players trying to mass necros..but trust me aragorn..they are half as good as they used to be. nowdays frenzy and cripple are more useful than skellies.
 

Aragorn7

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Originally posted by VBadGirl
bei using necros and have succes with them was back on roc when every ud was massing ghouls and necros with DK and DL. but if u play against a good human player ur thing doesnt come close of being succesful. dispell, breakers and riffles..and ur team is history.

why wouldnt my at be relevant?

i still get a lot of ud players trying to mass necros..but trust me aragorn..they are half as good as they used to be. nowdays frenzy and cripple are more useful than skellies.
Your AT score is irrelevant in this argument, since you don't mass necros to win. ;)

Necros needs to be done RIGHT. There is no margin for error and BOTH players have to be at the top of their game. Micro must be top notch and no mistakes made. However, once you get necs with all of the upgrades, GG!

It is almost that simple. I am sure it becomes useless at some point in AT (since EVERYONE in high level AT). And don't say UD have it easy in AT, because they don't. UD + UD is a hard team to be on. It requires way more skill than NE + OR teams.

I am not sure why, but Dual UD just don't cut it in AT. That is why me and pan devised our necro strategy. We got to level 5 or so with just fiends, but that was beginning to fail. The other teams had way too many fiend countering strategies...and UD can't go anything else. Necros was our last resort, and turned out to be an EXTREMELY effective strategy against ALL teams. But like I said earlier, you have to do it RIGHT. No mistakes, just right.
 

VBadGirl

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yes dual ud dont cut in and is the same with 2 of same race also. 2 ne sucks, 2 orcs the same and even 2 hum. because each race has a few weaknesess. for exmple a ne + orc can easily beat 2 ud.. even a human and an orc...just becasue the mix is a lot better. ud lacksin good meat...and thats the undoing of having 2 of each.

it can be funny..i dont doubt it..but at higher lvls is not as simple.

just take my word on something casters are support units and they dont cross over that border anymore. the way it was during roc when everyone was massing casters.

ne +orc i beleieve is the strongest team ever orc got the best ground while ne got the best anti ground (chims) and best air hippos (if some things are respected they outclass gargs). they complete eachother.

and if u go and have a look in the at ladder u'll see that orc and ne are a lot more present than other combos.
 

Aragorn7

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Originally posted by VBadGirl
yes dual ud dont cut in and is the same with 2 of same race also. 2 ne sucks, 2 orcs the same and even 2 hum. because each race has a few weaknesess. for exmple a ne + orc can easily beat 2 ud.. even a human and an orc...just becasue the mix is a lot better. ud lacksin good meat...and thats the undoing of having 2 of each.

it can be funny..i dont doubt it..but at higher lvls is not as simple.

just take my word on something casters are support units and they dont cross over that border anymore. the way it was during roc when everyone was massing casters.

ne +orc i beleieve is the strongest team ever orc got the best ground while ne got the best anti ground (chims) and best air hippos (if some things are respected they outclass gargs). they complete eachother.

and if u go and have a look in the at ladder u'll see that orc and ne are a lot more present than other combos.
Yep, I am glad you agree. When I did play a lot of AT, I would run into a lot of NE + Orc matchups. Those had to be the hardest out of all of them, but me and pan managed.
 

VBadGirl

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yeah there is a time when both teams are weak. its a short period and u can get it only if u keep scouting. its when the orc is starting to build taureen totems and the ne reduces the amry size to be able to accelerate the tehing.

well i know this becoz one of my at teams were ne +orc.

another very strong team is in 3v3 at it has human, ne and orc...also very present in the at ladder, more than other combos.

human has aoe, orcs heavy melee(mass healing), ne ranged anti casters (fearies) and ultimately chims( if it gets that far). the only way to beat this team is by outmicroing them. and thats the only time we actually lost. coz the team is extremly rounded and almost no weaknesses.
 

Samsara

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methinks wisps should have like a "mana burn" when they detonate. but im not talking like a whole 300 damage but reduce it to 150 ACTUAL damage because wisps and ancient protectors are Night elves only base defenses and i have not seen very many protectors being made outside of the lofty heights of level 20.

i say make bat riders do like 1000 damage to air units (cmon they are war3's version of scourges from sc) but nerf their flame attack thingy. it is really cheap to see a town hall fall faster with 6 bat riders than 6 tanks.

make banshee's posess back to normal and increase the statue healing thingy cooldown by 1 second.

make Elune's grace a research in barracks (available when you get a hunter's hall) and make it affect archers, huntress and hippo riders.

give gyros 250 life up from like 80 and increase their cost to 125 up from 90. increase spellbreaker's armor by 1 or 2 (depends how charitable blizz is). and make footies do 25 damage fully upgraded.
 

VBadGirl

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wisps are still very cheap to produced 60 gold..i think making mana drain 75 is better...50 seems too less and 100 too much.

specially coz at lvl 1 heros dont have a lot of mana but..still wisps should be able to inflict some sort of damage.

I think statues are a bit imbalanced...is not the life regeneration that worries me..they are too fast and have way to many hp's.

well elune grace researble is not really a good idea. hunts are indeed one of the best ranged- melee at tier 1 and giving them 80% pierce reduced is kinda doggy...but make them take 25% pierce reduced.
 

Aragorn7

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I like the idea of raising it to 65 mana. 75 seems too much....
 

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