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None293823

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No i think gargs will own hyppos because they are better units for example 8 gargs vs 8 hyppos. Hyppos are maybe the second best AA unit (air unit) after the gargs, though.
 

Aragorn7

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No, actually, hippos have better stats. They cost more too. If gargs have vamp aura though, that is when they own.
 

Jenny

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Best Air-Anti-Air
1. Gyros
2. Hippoz
3. Gargs(Move to 2 with vamp aura)

Wyverns are not that great, lusted or not..But wait..When did Orc get air!?
 

Guest

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Knights should have more HP and should have more attack power.
 

Jenny

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NO! Gyros are the kings of the air and they rock out on bases! GYROS 4 EVAZ

Knights dont need any buffs..They suck alone and rock with casters besides the animal war training is an even bigger buff for their HP.

I think Gyros need a buff. Im Gyro crazy tee hee!
 

Samsara

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hey i dare you to try to take on 24 gyros with 12 gargs. its hilarious. gyros pwn air in huge numbers. oh and serial, the list is like this:

1.dragonhawks
2.tanks
3.fiends (just so your land units can gang rape them)
4.gyros
5. hipporiders (dismount)
6. gargoyles.
 

VBadGirl

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Well this is what i would change

UD:

-i would increase the cool down of coil. dk is a very hard to kill hero coz of his aura +death pact. its frustrating enough when u nearly killed that stupid annoying lich to recieve 600 HP again...and again!

lvl 1- 5 sec cool down
lvl 2- 6 sec
lvl 3- 7 sec

the only thing i fail to understand about destroyer is his insane HP. even if it got 900 HP they still die against other non-magic air dealers..and why u need then against those units when u have the gargoyle? tier 2 also.

-I'd say reduce thier HP 550 but increase the damage

550 HP and 40- 46 (while upgraded)

I know some of u might say riffles but i hope u not using destroyers to counter riffles..do u?

-Orb of anihilation will give and extra 15 damage down from 20.

that would also make a better solution against heavy melee. I agree frosts are too slow produced and too advanced in the tier3.

ORCS:

-I would make the batrider do 650 + 150 splash up from 550
-Spirit walker Disenchant will be reduced to 110 down from 125.
-Taureen cost 300-80 up from 280-80

Humans:

-Slow cast to have a cool down of 1 sec.
-Siege engine armour changed from armored to medium. this will provide a much better counter against it but still a viable option against air (since it takes reduced from magic and pierce)

Night elves

- give hunteress elune grace 25% reduced from pierce. they will still be easily countered by siege although
-increase the mana drain from detonate to 75
-increase the ammount of mana burn of DH to 75-125-200 up from 50-100-150. This will make dh again a good starting hero...instead of the bm.
 

Aragorn7

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Originally posted by VBadGirl
UD:

-i would increase the cool down of coil. dk is a very hard to kill hero coz of his aura +death pact. its frustrating enough when u nearly killed that stupid annoying lich to recieve 600 HP again...and again!

lvl 1- 5 sec cool down
lvl 2- 6 sec
lvl 3- 7 sec

the only thing i fail to understand about destroyer is his insane HP. even if it got 900 HP they still die against other non-magic air dealers..and why u need then against those units when u have the gargoyle? tier 2 also.

-I'd say reduce thier HP 550 but increase the damage

550 HP and 40- 46 (while upgraded)

I know some of u might say riffles but i hope u not using destroyers to counter riffles..do u?

-Orb of anihilation will give and extra 15 damage down from 20.

that would also make a better solution against heavy melee. I agree frosts are too slow produced and too advanced in the tier3.
1. DK needs changes, but not really something that drastic. I thought you would have wanted to nerf the DK because he is the primary nuker of the UD. With that being the case, you should nerf statues. That is what made the UD nuke what it is today. I hate entangle because it causes my units to stop attacking, but that doesn't mean it needs a nerf.

2. Destroyers are fine. If anything, they need a buff to Devour Magic and nothing else. I don't see why they need changes at all. 900 HP for an air unit is nothing at all. That is not "insane" for a 5 food unit.

3. Orb is also fine, no changes needed.

The one problem I see with the game currently is the lack of strategic depth, not the lack of balance. This game is almost balanced. It might be *slightly* slanted towards one side, but that slant is being reduced every patch. There are no glaring imbalances such as the beastmaster epidemic of 2003. The only thing I consider a problem is lack of dispel. My necro armies decimate everything in their path, and almost no one can counter them. =/

HINT: Dispel doesn't counter necros... =/
 

None293823

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Nah the batriders are VERY weak, they are good for buildings with their spells but any aa ground or even aa air unit can own
 

burnning acid

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that is why they can explode dealing about 800 damage to air unts you can't mass them they are used only for aa
 

VBadGirl

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Originally posted by Aragorn7
1. DK needs changes, but not really something that drastic. I thought you would have wanted to nerf the DK because he is the primary nuker of the UD. With that being the case, you should nerf statues. That is what made the UD nuke what it is today. I hate entangle because it causes my units to stop attacking, but that doesn't mean it needs a nerf.

2. Destroyers are fine. If anything, they need a buff to Devour Magic and nothing else. I don't see why they need changes at all. 900 HP for an air unit is nothing at all. That is not "insane" for a 5 food unit.

3. Orb is also fine, no changes needed.

The one problem I see with the game currently is the lack of strategic depth, not the lack of balance. This game is almost balanced. It might be *slightly* slanted towards one side, but that slant is being reduced every patch. There are no glaring imbalances such as the beastmaster epidemic of 2003. The only thing I consider a problem is lack of dispel. My necro armies decimate everything in their path, and almost no one can counter them. =/

HINT: Dispel doesn't counter necros... =/
I dont think that is drastic..they can still nuke..i didnt touched the value of the coil. but it makes just very frustrating..and im not talkg about the coil as offense spell but as defense..when u heal the cl and the lich.. its really, really anoying. and7 sec is not that long anyway.

as for detroyers they dont need that many hp..i mean what for? they are magic immune and u dont get them to counter air that does pierce, u get gargs 4 that.

Im thinking more at this scenario...taureen with docs and shammies. abom doesnt have a change against this combo and nor the fiends or the ghouls...but having the destroyer dealing 55-61 magic damage to the taureen instead of 40-46 u might stand a chance.

I dont have a problem with necros to be honnest. fearies killes the necro and weakens the skellies with the spalsh damage. spirit walker dispell is very good..and if he got TC and shock wave, those skellies dont really represent a big deal. for human priest does a very good job...and ud can devour them..so i dunno..i dont really see anything wrong with them.
 

Aragorn7

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Originally posted by VBadGirl
I dont think that is drastic..they can still nuke..i didnt touched the value of the coil. but it makes just very frustrating..and im not talkg about the coil as offense spell but as defense..when u heal the cl and the lich.. its really, really anoying. and7 sec is not that long anyway.

as for detroyers they dont need that many hp..i mean what for? they are magic immune and u dont get them to counter air that does pierce, u get gargs 4 that.

Im thinking more at this scenario...taureen with docs and shammies. abom doesnt have a change against this combo and nor the fiends or the ghouls...but having the destroyer dealing 55-61 magic damage to the taureen instead of 40-46 u might stand a chance.

I dont have a problem with necros to be honnest. fearies killes the necro and weakens the skellies with the spalsh damage. spirit walker dispell is very good..and if he got TC and shock wave, those skellies dont really represent a big deal. for human priest does a very good job...and ud can devour them..so i dunno..i dont really see anything wrong with them.
I know it is annoying. So is Holy Light, Entangle, Reincarnation, Metamorphasis,etc. The only thing you can do is nuke to stop nukes. You cannot beat the UD by simply using your army.

Tauren with Docs and Shammies is easily countered with necs and banshees. No need for a 5 food meager anti-magic unit that does sh*t against magic. I would rather get frosties than Destroyers. At least then I would be investing in something that can actually kill units... =/
 

Sakuhta

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Originally posted by Dark Mage
Dont make me think it was already released.

No the knights are ok.Maybe the tauren hps need to be lowered as well as the wyrm's.

Footmen need to have better attatck i think
Nah, they're tier 3 units man the're supposed to be sick.

I do think that heavy armor needs to take extra damage from more things though, magic is a very rare damage type.

Grunts are the only tier 1 unit with heavy armor, so there is no beginning unit that can do extra damage to it, not to mention they have some high HP in the first place. Not funny. :p
 

Aragorn7

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Originally posted by sakuhta
Nah, they're tier 3 units man the're supposed to be sick.

I do think that heavy armor needs to take extra damage from more things though, magic is a very rare damage type.

Grunts are the only tier 1 unit with heavy armor, so there is no beginning unit that can do extra damage to it, not to mention they have some high HP in the first place. Not funny. :p
Heavy Armor needs to take 75% damage from piercing attacks. That would make Melee actually worth it.
 

VBadGirl

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Originally posted by Aragorn7
I know it is annoying. So is Holy Light, Entangle, Reincarnation, Metamorphasis,etc. The only thing you can do is nuke to stop nukes. You cannot beat the UD by simply using your army.

Tauren with Docs and Shammies is easily countered with necs and banshees. No need for a 5 food meager anti-magic unit that does sh*t against magic. I would rather get frosties than Destroyers. At least then I would be investing in something that can actually kill units... =/
entangle is not damaging and not considered a nuke (is like u consider sleep a nuke). coil can damage 3 races while holly light can damage only 1.

tell me u are actually joking about necs and banshee..PLZ!!!!!!. that is the stupiest thing i heard aragorn..really. he doesnt even need all that to do is to add 2-3 demolisers and wipe u out. even if he masses air can own u.

posession isnt even a viable spell anymore. it becomed obstelete. banshee as any caster doesnt got a lot of hp's and by taking 3 X more damage during those few sec..isnt gonna help either. think of a chain lighting or... shock wave. those spells wipe out casters in thier normal state like there is no tommorow.

so come on dude...lets face reality.
 

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