Lizardbreath
Former Staff member
Any one of the 5 can counter that unit noob.
Archers/dryads/dotts/hipps can defend against gryphs...Are you sure you got your argument straight?Chaos Marine said:How so?
Priest and sorcs wont be doing much damage to chims. Knights and mortars cant attack air. Gryphons will get owned as soon as the chims and bears kill the the knights.
That could just be an NE vs. Human thing.Chaos Marine said:wtf are you talking about?
I'm talking about how easily 5 units(my strat) will get countered by 3 NE units.
5 human units are needed to counter 2 NE units
3 NE units counter 5 human units
Yet somehow NE aren't imba.
Have you ever thought about getting, oh, I don't know, DRAGONHAWK RIDERS???? Aerial Shackles > Chims. Then use Thunder Clap (assuming you have an mk, which most people do), to knock the shit out of the bears. Hell you could even Banish them all.Chaos Marine said:So when 5 units are needed to counter 2 units it isn't an imba? Hell they throw in another unit and those 5 units get countered.
Did you ever think of the fact as soon as they see dragonhawks they'll tp out and get hippos. Nah, that'd just be crazy.Dream_Walker said:Have you ever thought about getting, oh, I don't know, DRAGONHAWK RIDERS???? Aerial Shackles > Chims. Then use Thunder Clap (assuming you have an mk, which most people do), to knock the shit out of the bears. Hell you could even Banish them all.
Alright, so you do try to stop and attack the bastard. I was thinking if you sat there and did nothing then you would be the fool.Chaos Marine said:Creep AM with malita to lvl 2. Then go for the elf base, target archers and try to kill wisps. Come back with naga and breakers to harass again while building mortars. Come back again with a few breakers, casters, and 2-3 mortars and try to tower. Or expand and tech to tier 3 then go caster, knights, gryphon with mortars.
Then you would need enough hawks = to the amoutn of air there is in the sky. You are better off gunning down hippos with your piercing. Being aware that the bears and other forms of ground forces don't overwhelm you in the process.Dream_walker said:Dragonhawks can cast Aerial Shackles on the hippos too.
Thunder Clap wont knock the shit out of them, it will just slow thier attack speeds and movement speeds for a short while. If you see a really weak bear before he goes to heal, you can storm bolt it. You are right in the sense that you can banish bears. Most t3 melee succumb to the worst of effects like stuns and disables like Banish.Dream_walker said:Have you ever thought about getting, oh, I don't know, DRAGONHAWK RIDERS???? Aerial Shackles > Chims. Then use Thunder Clap (assuming you have an mk, which most people do), to knock the shit out of the bears. Hell you could even Banish them all.
Chaos Marine said:Did you ever think of the fact as soon as they see dragonhawks they'll tp out and get hippos. Nah, that'd just be crazy.
-Assuming that they can pump out 4-5 hippos by the time your base is attacked....which is unlikely.
Dotts come out with FF, at that point in time the best upgrades you could have is 1/1, very unlikely you'll have that though. Even at 1/1 all but heros are put into the negative armor range with FF.
-All Fixed by a dispel.
The paper mache demos wont really do much good vs hunt, dotts, dryads, the DH, and the BM with its summons(as most NE pick BM as 2nd hero vs ORC) unless they dont pressure you and you get a lot of them. If you try to fast tech to t3 you'd probably lose so you'll be stuck in t2 for quite some time while the NE are free to rape your army and tech to t3.
-Again if you fail to harass their expos and creep/expo yourself.
Upgrading really isn't an option either because they aren't cheap and you'll need those resources to make more units, which will likely die.
-Assuming that you suck @ playing...because NE has one of the more expensive units in the game. Orc being the first.
So your best chance is to hope they dont pressure you early on and allow you to tech to t3 where you might stand a chance of beating them or just pray they cant micro worth a damn.
-Or you could...I dunnno....just build up for a gigantic rush for the win? But according to you that wouldn't happen.
What the hell? Its the other way around! If fiends focus fire on the grunts, the grunts don't have a chance of hell in surviving.Chaos Marine said:Another match-up that I think is imbalanced is UD vs ORC.
Hex, ensnare, and the BM make for one hell of a nuke. Kodos (I think they should be made t3) could just devour units. Shockwave owns ghouls and fiends. UD have to make it to t3 to finally compete against the ORC.
Maybe if the destro had its health and damage lowered and made t2 it would balance the match-up. But that could make it so that HU have a hard time beating UD.
Grunts+ensnare>fiendsHellwolf_36 said:What the hell? Its the other way around! If fiends focus fire on the grunts, the grunts don't have a chance of hell in surviving.
Your arguement are based off of the NE having no skill. FF cost what 35 mana? Disenchant I think cost about 100 mana. Not a very cost effective way of dealing with a few units with FF on them. If they bring a few wisps no dispels for orc. You also seem to forget that the DH can use a thing called mana burn.lizardbreath said:Your arguments are based on ur opponent having no skill whatsoever and you having an unlimited amount of resources and having a perfect skill level. In short....they suck.
Most games of UDvOrc I've watched and played have given the victory to Orc. You can't go ghouls because of chainwave. Fiends you go of course, but then there's that ensnare. A fiend that can't move is a dead fiend; UD needs speed to live.
The other problem is that UD doesn't have many options versus Orc. Well, they have casters, but I don't see casters used many times. One caster summons, but you need dead bodies, so you'd need wagons, since grunts are tough to kill. There's banshees, but then they don't do much damage. Gargs? Watch your 10 garg army die to 3 bat riders. Great game design Blizzard.
Orcs however, don't even need to go to tier 3. The only unit that's waiting for them at tier 3 is Tauren and I don't see people using that ever. I mean they drop a beastiary and there's 4 units waiting to be built. Contrast that with dropping a slaughterhouse at tier 2, only to have 2 support units, the stat and wagon, which means you have to keep relying on fiends.
UD tier 2 is the most limited out of all the races. It's like an afterthought: