What is best toss ground unit?

Best Toss ground unit!!

  • Probe

    Votes: 2 4.9%
  • Zealot

    Votes: 4 9.8%
  • Dragoon

    Votes: 5 12.2%
  • Dark Templar

    Votes: 10 24.4%
  • High templar

    Votes: 8 19.5%
  • Archon

    Votes: 4 9.8%
  • Dark archon

    Votes: 5 12.2%
  • Reaver

    Votes: 3 7.3%

  • Total voters
    41

Renzokuken

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Yes, you shouldnt've.

To end the debate (stfu all you atheists!) god made the chicken who laid the egg.

End of debate stfu all! Do not reply what i said with 'i dont think so', or anything to with laying eggs or what came first! :)
 

Mange

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Sorry Renzokuken but....i'd have to say that there were two chickens and an egg that started it all and that they were like Adam and Eve the chicken was born from the egg and they started our civilization of chickens that we see today. But thats beside the point. And your right so uh i think we should focus more on the poll instead of the chickens. Can we do that please.


****adoodledoooooo!
 

RyanXWing

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DUH! And they do the same amount of damage as a zergling and they have more health than a Zergling but Zerlings are fast
 

Renzokuken

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Zerglings attack way more quicker. And can re-gain all hp. Unlike the probe who regains only Sheilds. Speed in lings is lightning.
 

SumacWarrior

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HT's, Dragoons, Zealots, and two DTs are an awesome attack force and each of the protoss ground units have their place. The only unit that sucks is the regular archon, because they cost to much gas to make in non money maps, EMP shockwave annihilates them, and so does a group of 8 lings(uped) Why get an Archon late in the game when you can get 4 zealots or alomost three dragoons early and keep the high templar You make to wipe out monsterous forces of BCs, Carriers,Or Gaurdians?
 

AKA-47

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An archon can kill 8 lings without any problems.
 

amrtin77

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I have to go with dragoon.... I'd love to say probe because without probes....YOU CANT HAVE ANYTHING ELSE!!!!! but... Dragoons have enough hp to get in there and stay in there. Also with a couple of zealots the dragoon "weakness" to zerglings goes byebye....and no1 better tell me zealots are too complicated or costly to make.
 

AKA-47

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10 lings own 4 zealots if microed. Zealots + archons is the best counter for lings.
 

Original Raccoon

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Firebats are best counter for Zerglings. Haven't you ever played Zergling Blood Platinum III?
 

Renzokuken

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Thats UMS which is irrelivant to Melee. Althought i have played map. Raccoon is right. I placed 3 firebats on the bridge to a Zerg base with medics on each & some marine backup. The Zerg team had about 5-6 groups of lings (btw, this is early game) and massed about 3 of them. I lost NONE.
The firebats create greater splash and have stim. And when equipped with medics it is hard to kill them with Zerglings without losing a considerable amount.
 

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