shrimpshark
Member!
- Joined
- Sep 3, 2002
- Messages
- 1,175
- Reaction score
- 0
Very True u always need a few zlots and carriers.
True true...Originally posted by AKA-47
U skip them in ur build order, but u need them later on. Zealots are used vs zerg no matter what he makes, vs terran siege tanks and also vs toss. U cant mass only goons and win.
That's not totally true, archons may take longer to build, but pricewise, they aren't too different. Reaver = 200/100 + at least 5 scarabs making it 260/100. A templar is 100/300, which is only a 40 resource difference. Although people consider gas to be more precious then minerals, I usually find myself with an abundence of it.The reason I chose reaver/dropship INSTEAD OF archon/arbiter is because reavers are wayyyyy cheaper than archons
(sigh) I disagree with that as well, if you have time to train 60 scouts, a terran player will easily have time to train at least 24 Valks. The scouts will be destroyed in seconds. As for zerg, all they need is 12 devs, maybe plague if they desire it, and 24 hydras. The devs will fall quick, but not before givin every scout 9 corrosive spores. The hydras will then deal 15 or more damage per hit depending on upgrades, not to mention the scouts sluggish attack speed and maybe even plague. Everything in SC is counterable, just as long as you see it comingonly thing terrain that can stop it (scouts) is a shit load of missle turrets. and they are only good for one thing. and they dont move.