# TradeHack 4 (TH4) # First But Late Release!

Starfish

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I removed the link since

1. The guy who posted it was acting suspicious and C++ files whether parsed by d2hackit or not can contain "evil" codes to harm your computer, and scanning it with virus scanner wont help

2. It didnt work

3. Too many noobs will download it cuz they think its th4 and then complain here for getting banned

I send him a pm, if he answeres/posts source/whatever he may post it again :)
 

ExoduX

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4. keeping for yourself ;) j/k
ima start reading some programming books see what i can get out of it warn me if you like
 

Jim07

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lol, I have a c++ programming book, Teach yourself c++ in 24 hours. I've spent about 30 hours on the first few chapters, lol.
 

Starfish

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according to UE it SHOULD work...but there arent any public modules so far
 

Starfish

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ok enough OT, start thinking about how we can create such a module or clo$ed...
 

Starfish

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this seems to be the main problem (taken from BH)

cant get the "victim's" trade window to stay open
after you send the more gold then you have packet (4f080000000100)
both mine and the victim's trade closes

i cant get the victim to lag enuf by sending 60 packets

my module currently does this:

you click the victim and it stores his ID from the 13 packet
you go into trade with him
type .th4 set
it sends a bunch of 60 packets
it send the gold packet (4f080000000100) ( i have zero gold, and this says trade 1 gold)
my trade screen closes
it sends 1300000000<player id stored> a bunch of times
instanly gets a waiting for other player to accept trade screen
sends this packet: 15010069732074686973206c656769742f000000 (asks the other player a question)

but the victim's trade screen isnt staying open (meaning i am not lagging him enuf)

SO my question is, how do you lag him enuf without getting booted for sending to many packets?
 

crenon

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Originally posted by Mythril
lol, someone leak it
Dude, you only have 12 posts here, its people like you thats why Skull never released his dupe. You dont even care about the work that UE put into it, you just will download it and then never post on BF again. Just keep this Thread clean and actually HELP instead of leech.

*Oh Congrats on Moderator Starfish.
 

irdamage

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hmm mayb this could only work for those people who have bad connection/crappy comps that get lagged alot by themselves
 

MNetwork

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I'm done then :( LOL. Could you maybe incorporate a bunch of different lags and have them all run at once? Llike try dropiing 1 gold fast, maybe experiment with msd...
 

Starfish

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Originally posted by irdamage
hmm mayb this could only work for those people who have bad connection/crappy comps that get lagged alot by themselves
that my friend is clientside lag :D
you're comp is lagging, not the server, and in order to use the lag to anything usefull you'll need serverside lag
 

Starfish

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it does...not much though...and psnjava/bonewall works too...server gets laggy when it is overloaded (many packates/games/players to take care of)
 

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