micro.micro
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- Joined
- Sep 13, 2005
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prob not but who cares, the game is gone and we all make mistakes even though i've lost my share of games because i didn't have numbers and could never send an offensive. 2v5 is really difficult because there is always one lane unguarded and his situation was 2v1 which leaves 2 lanes undefended. all one hero has to do is push while the other side gets demolished. as strong as you get, you can't be at 2 places at once.,,
oh btw, anyone have a good counter to kotl? this is a team pick game so scourge heros only. i've been playing alot of inhouse/ torny games where ppl pick tiny/earthshaker with a kotl in mid lane and kotl keeps pushing the 2 other guys back and if they ever try to run forward, tiny stuns + toss or earthshaker stuns + totem + echo slam if necessary. and kotl keeps spamming chakra on himself or his ally so they can keep spamming their spells.
i tried nerubian but he can't get close enough to kotl to mana burn without getting damaged badly and so far all i can do is let them push past the first tower so i can gank them but this seems very impractical since the kotl can just farm and never push until mid game once he has his BoT ,mekenism, and scepter. i've also seen a lot of team work on the sentinel's part, they all buy mekenism and all 5 gether to push one lane in mid game and keeps spamming their mekenism on each hero for a non-stop heal + armor bonus while the kotl and another ranged hero keep harassing from the back so we can't fight head on. 1v1 any of my allies can beat them but when they push together the heal + AoE attacks are just too much and we lose the raks, not the mention the attacks like echo slam that mess us all up when we try to counter push.
oh btw, anyone have a good counter to kotl? this is a team pick game so scourge heros only. i've been playing alot of inhouse/ torny games where ppl pick tiny/earthshaker with a kotl in mid lane and kotl keeps pushing the 2 other guys back and if they ever try to run forward, tiny stuns + toss or earthshaker stuns + totem + echo slam if necessary. and kotl keeps spamming chakra on himself or his ally so they can keep spamming their spells.
i tried nerubian but he can't get close enough to kotl to mana burn without getting damaged badly and so far all i can do is let them push past the first tower so i can gank them but this seems very impractical since the kotl can just farm and never push until mid game once he has his BoT ,mekenism, and scepter. i've also seen a lot of team work on the sentinel's part, they all buy mekenism and all 5 gether to push one lane in mid game and keeps spamming their mekenism on each hero for a non-stop heal + armor bonus while the kotl and another ranged hero keep harassing from the back so we can't fight head on. 1v1 any of my allies can beat them but when they push together the heal + AoE attacks are just too much and we lose the raks, not the mention the attacks like echo slam that mess us all up when we try to counter push.