The DotA Thread! [Basic Strats and Hero/Item talk]

micro.micro

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prob not but who cares, the game is gone and we all make mistakes even though i've lost my share of games because i didn't have numbers and could never send an offensive. 2v5 is really difficult because there is always one lane unguarded and his situation was 2v1 which leaves 2 lanes undefended. all one hero has to do is push while the other side gets demolished. as strong as you get, you can't be at 2 places at once.,,

oh btw, anyone have a good counter to kotl? this is a team pick game so scourge heros only. i've been playing alot of inhouse/ torny games where ppl pick tiny/earthshaker with a kotl in mid lane and kotl keeps pushing the 2 other guys back and if they ever try to run forward, tiny stuns + toss or earthshaker stuns + totem + echo slam if necessary. and kotl keeps spamming chakra on himself or his ally so they can keep spamming their spells.

i tried nerubian but he can't get close enough to kotl to mana burn without getting damaged badly and so far all i can do is let them push past the first tower so i can gank them but this seems very impractical since the kotl can just farm and never push until mid game once he has his BoT ,mekenism, and scepter. i've also seen a lot of team work on the sentinel's part, they all buy mekenism and all 5 gether to push one lane in mid game and keeps spamming their mekenism on each hero for a non-stop heal + armor bonus while the kotl and another ranged hero keep harassing from the back so we can't fight head on. 1v1 any of my allies can beat them but when they push together the heal + AoE attacks are just too much and we lose the raks, not the mention the attacks like echo slam that mess us all up when we try to counter push.
 

Dream_Walker

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sand king with lothar.
ww -> ult? then you take one for the team maybe.
 

micro.micro

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this is early game so i don't think he could get a lothars but i worked it out anyway.

my lineup for scourge is magnataur, necrolyte, lich, pugna, and balanar.
balanar solo
pugna necro bottem
lich mag mid

when balanar reaches night he runs back to heal + shop then runs to mid lane to get empowered + frost armor then goes out to kill the heros.

when we push there is a mekenism on pugna, lich, and necro.
mag farms up a dagger of escape.
when we get to the towers and the heros gather to stop us, mag blinks in and ults to center them all. then lich ults and novas all the centered units and pugna uses nether blast on them, necro uses death pulse, and mag uses power wave. anyone that survives the nuke will get scythed by necro or voided by balanar and there will be a nether ward nearby incase they try to nuke back with the little amount of life they have.

when we're getting damaged, each hero casts their mekenism for a heal and keeps casting.

the only thing i'm worried about is an antimage and mana supply problem.. maybe if someone gets a RoB it will fix that... but mekenism doesn't cost much anyway...

lich will keep nuking the kotl with nova and killing creeps for mana to spam his nova, mag will wave the kotl + strength hero if they try to chase. this isn't the best strategy but i'm counting on balanar in the beginning to own the kotl with his 2 powerups and the help of the 2 heros in mid.
 

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sounds nice, you should post a replay of it.
 

ChrisH36

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There are many good pairs. Tiny and Techies is one. You can toss people into mines and set them off, or into Remote Mines. Another pair is Pugna and Rylai, but I am not sure how thats good. The Stun Brothers also works too (Sven/Leoric).
 

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you can target mines? when you toss you have to be next to the unit and target another unit to toss them at... i never knew mines could work becase i tried using boots of travel on them once lmfao...
 

ChrisH36

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When I mean target mines, I mean toss people into them. This will set them off.
 

micro.micro

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i know. but in order to toss them to the mines don't you have to target a unit that is already at the mines? i tried this today and it didn't work. when you try to toss a unit to a blank spot an error message appears that says you have to target a unit.
 

Dream_Walker

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Yes, because mines are air units. hahaha
Hellwolf36 said:
Another pair is Pugna and Rylai, but I am not sure how thats good.
that is leet, me and brandon did that :). just have the Pugna run up and Decrepify and if you're lucky Rylai can get her Frost Nova off in time to rape them to bits. THEN, you cast frostbite on them and Pugna does his Nether Blast :)
 

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what i find funny these days are drow rangers being picked every time its ap sc.

What do u guys think the boringest hero is ? for me magnateur and kotl.
 

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KotL is a fun hero for me to play. :)

I dont see why people pick Drow, when her obvious superior is Viper.
 

micro.micro

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drow is awesome,,, get a MoM and farm up to buriza, she is a monster.

i don't like draike because mana becomes a serious issue because his venom attack cost 30 mana and he doesn't have a very large mana pool while drow costs less mana and a MoM pretty much matches frenzy AND she gets a movespeed from it.

mag is awesome. get a blink dagger on him and nukers will rape all the heros that are centered.
 

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micro.micro said:
i don't like draike because mana becomes a serious issue because his venom attack cost 30 mana and he doesn't have a very large mana pool while drow costs less mana and a MoM pretty much matches frenzy AND she gets a movespeed from it.
try using a dagon :)
 

ChrisH36

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Dream_Walker said:
KotL is a fun hero for me to play. :)

I dont see why people pick Drow, when her obvious superior is Viper.
Maybe because she is one of the best farmers in the game.
 

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yeup i'll use a dagon on draik sometime, but i gotta admit that after you get a MoM drow farms up gold like mad. i have a buriza by level 14 and work on my mkb and butterfly which she can get alarmingly fast.
 

ChrisH36

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Dagon is good for heroes that really like damage capabilities. Pretty much thats what they are for.
 

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everyone knows viper has to walk and not much escape spells. So instead of wasting money on loathers like others i tried out manta style on him instead. It worked pretty great. Shadow strike + purge (B4 manta) awesome slow. Also it gives +4 intels which boosts his low mana pool a bit, and later after manta hes hp goes around 2k. Now manta gives him an escape move + extra hit (since every1shot ur image gets 1shot each as well) per shot. But after manta ult and auto cast with frenzy after the battle i realize my mana goes down to like 50 or 100 when ihave about 1200 mana. I'd say its lot better then loathers and with purge its like 100% kill.

Also i realize people say venomancer is ez to use since 2 button kill. But how come people dont use town portal scroll soon as nova is realeased. Life drains fast but veno can't kill u in 4sec. Thats y vs naix, broodmother, stygwrr, veno, i use town portal. and no stygwyr or w/e hes name is teleport doesnt count as distance. Who makes up these crap?
 

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BEcause most people rely on thier crafty running away skills to escape conflicts. But this won't help you when you are being attacked with Eye of Skadi, slow poisons or shadow strikes. The town portal or the Boots of Travel are there as a last-ditch escape plan. But you can still be killed or stunned during the teleportation process.

About the Tiny and Techies combo. When I mean toss into mines, I mean leave a creep or an allied unit over the mines, then toss the unit into it.
 

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brightlight said:
Also i realize people say venomancer is ez to use since 2 button kill. But how come people dont use town portal scroll soon as nova is realeased. Life drains fast but veno can't kill u in 4sec. Thats y vs naix, broodmother, stygwrr, veno, i use town portal. and no stygwyr or w/e hes name is teleport doesnt count as distance. Who makes up these crap?
usually though people gang you and 9/10 they have a stunner.
 

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