L
Laharl
The defiler plague is amazingly very useful zvz, which would seem to be self destructive.
If you mod the white circle to make it display instead of being invisible, you'll see it when a Firebat attacks with the Flamethrower. It was most likely used to help figure out where the splash radius and attack points of the Flamethrower were in test versions. In releases, they would have set it to invisible.no one knows why theres a white circle data thingy (open with starforge, and find it)
it will say "An undetected unit lies where you wish to build" or something like that. I remember first finding it while editing unit attack error messages with Arsenal III. It's one of those rare error messages. If you manage to get a unit burrowed under a building, it will just walk around aimlessly and uncontrollably when you unburrow it; until it is no longer under the building.-when you burrow a unit and your opponent builds on top of it, i tihnk it crashes starcraft when you try to unburrow but im not sure...
that is due becuase sunken colonies have explosive damage, but they also have 2 armor... darkswarm is good, but if tanks attack it in siege, the targeted unit isnt hurt, but everything around it isDarkmatter said:The Sunken Colony doesn't do it's primary 40 damage to a lot of units. Notice how marines don't die in one hit?
Units under a Dark Swarm will still take small damage from Archons due to splash.
emp takes off all shield, but plasma shield also takes full damage from all attack types..Guest said:Archons are easy own with EMP shockwave.