Sorry if I repeat anything I said previously, but there is now way I'll be able to memorize what iIve said and haven't said before.
Many quotes that units say when you click on them repeatedly were teken from movies like Aliens and stuff. I have a list somewhere....
The High Templar still has the iscript information for ground attacks, I assume it was kept when they removes the attack so that Tassadar could still use it.
There is an extra sound for Zealots call pzerag00.wav or somethingn in StarDat, it is a sound a Zealot would make when trying extra hard to slice something to bits?
SCVs decellerate slower than Probes and Drones, which results in a Terran taking longer than any other race to mine out his base.
There are 9 different Gauss Rifle weapons in StarCraft. One for the Marine, one for Jim Raynor, and seven that aren't used in the game anymore.
Tormentor Missiles and Raider Guns are also weapons that weren't included in the released StarCraft.
Interceptors heal all their health upon entering a Carrier again. This is because of how StarCarft works, it would have to save the Interceptor data elsewhere and it would be ueseless and difficult as it would have to be applied upon recreating the Interceptors. Blizzard probably thought it was a good idea anyways.
The Tar terrain in the desert tileset used to be very different, it was like smokey pits of doom. I have a picture, but I don't remember where it is.
The Valkyrie Afterburner sounds are still in BrooDat.
The original Campaign Editor didn't have a dropdown menu for layers, they were each individual tabs.
The Archon wisp things on the outside are the same no matter which way it faces. This is the same for spell effects like Plague on units, Ensnare, and Acid Spores.
Firebats used to be able to burn down trees.
The Infested Command center uses most of it's files from the normal Command Center. The only difference is the infestation overlay that covers the original CC graphic, and it is set to regenerate health, and of course, makes Infested Terrans.
The reason you can set upgrade times of 0 in StarCraft and have it not crash is that it was programmed to do it for the cheat code Operation Cwal.
Appareently, the first StarCarft patch prevented a glitch where one person could use a cheat code to see the entire map in multiplayer; you'd think they'd have tested that more.
The cheat code Operation CWAL is named after Operation Can't Wait Any Longer which was a group of people who wanted StarCraft to be released really badly.
There is a cow level, just not in Diablo 1 or StarCreft.
The GRP files that hold BMPs in StarCarft are actually GRX files like WarCraft 2 with a different extension.
If you move a Battlecruiser while it's charging it's yomato cannon, and it's at the correct angle, it will still fire it; even if it's across the map. I have only done this with triggers, I haven't been able to do it with Recall, however I've heard that it does work if you Recall at the correct moment.
There has been reports of an incredibly rare bug where a Carriers kills itself. I've read about it once somewhere, and it occured to me. I tried moving it and everything, but ti kept going until it's own Interceptors killed it. Upon savnig the replay, StarCraft crashed. Most replays that have obscure glitches in them crash when you try to save the replay.