Yep :hxcGod I love you Wing. Even if you don't make that stuff yourself, you find it and bring it to me. If BF went down right now, you'd easily be the one I miss the most, regardless of who I'm better friends with or whatever.
I made a couple of the concept art into wallpapers and such, I like some of the environments that were drawn. I'm glad they made an official wallpaper out of the tristram art.how dare they make it so cheery! You can tell from the concept art it's going to be all sunshine and rainbows, and I am so not down with that.
go check out the rest of the art, some of it is really badass, like one of the possible bosses, the queen spider bitch.
Hahaha.I don't want to see ANYTHING. I want to being mother****ing IMMERSED.
MTV Multiplayer ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’Keith Lee - One of the things that we considered when we were working on the visuals for Diablo III is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in Lord of the Rings. Not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn't allow you to have a lot of contrast.
He continued: Diablo I and Diablo II are darker, and I think that the one of the main reasons why is the fact that in Diablo I, you're basically in a dungeon the whole time. And in contrast to Diablo III, you'll be exploring outdoors, you'll be in dungeons, you'll be experiencing so many different areas. We want to bring as much variety as we can when you're playing the game so that you're excited to check out new environments. We don't want everything to look the same and that's really what we're trying to aim for.
That's why its the first quest, it's to get the player used to having to have a bitch of a time finding anything.Half the fun of The Den of Evil was wondering around with that stupid minimap obscuring your vision knowing you were going in the wrong direction with your Level 1 idiotic character. Blind.
Which is where gamma controls come in, I believe.*
It doesnt have be colorful to make the dungeons seem darker. in d2 there was lots of color variety, it wasn't all dank 'n dark, and I still thought most the caves were pretty creapy. You had act 2 which had bright sands and those green beatle things, the snowy areas of mount arreat, and the inside of baal's place. Other places as well. What im trying to say is that you dont need rainbows inorder to make the caves seem more dark or evil... you need a good game.theyre trying to make the darker gothic areas more exagerated by contrasting them with bright colourful areas, as in theres still gonna be the cool dark gothic areas, but not all the time, so as not to get used to it and take it for granted.
*crosses fingers for lazer beams*i hope they have lightsabers in this one