ChrisH36
Guy with Most Posts on Quiet Board.
Yeah, if you aren't rushed before any of this can take place. Archers suck at defending against t1 melee.xgoonx said:here is a strat with build orders
3 wisps at gold
2 building altar and moon well
pump 2 more wisps at gold
pump 3 wisps at wood
send the 2 building wisps to make ancient of war and ancient of wonders
pump 2 more wisps at wood
send a wood wisp to make a hunters hall
send a wood wisp to build a moonwell every time one is finished
pump 5 archers out (harrass enemies base with ur hero and archers and make more archers as they die, or go creeping)
pump 5 wisps to wood
tech to tier 2
when tier 2 is done make 2-3 ancient of lores
pump out a few bears, and also tech their special abilities
tech str of the wild for attack and defence
pump some dryads out about 5-8
tech to tier 3
tech str of the wild again
pump enough bears till u run out of food
then send 80% of your bears as bears, and 20 as night elf to rejuvinate the damaged bears.
this plan always works for me!
You need to get a hunter's hall first before you get AoW. When the AoW is completed, you can build a tower and start pumping out hunts.