Wow. B~E shows his true colors...they are dark and dirty, like the basements in which his nerdy friends dwell.
Haha, not fair. I've just showed you pictures from a 12 hours long game of capture the flag, which occured in the outdoor, in a ****ing forest, and you have the nerve of calling me
a basement dweller? C'mon. I may be nerdish, but the steretypes just dont stick anymore.
If you knew just how far lots of those people will take swordfithing seriously, which include the training and the bodybuilding, you wouldnt call them nerds anymore.
T'was fun as all hell, its al I have to say. Its a lot like paintball, except with swords and shields, and a bit of roleplaying for good mesure. Its very simple; weapons do 1 damage, and each body parts got 1 hit point. If a body part like an arm of a leg "dies", you cant use it until your either healed, or until you've respawned after death. Death occure when your torso as 0 hit points left. You can increase your hit points if you have an armor, but those are expensive, and only the fanatics will go as far as to buy one, because a full plate cost well into the thousand of $$$. There were few armors, but whenever you'd see one, it was a genuine one, in metal or in chainmail.
The rule of the game are as follow; there are 5 separate battlefields in the forest, with a confrontation scheduled at each one, at different moment of the day. If your team win the control of a battlefield, you have to keep and defend it for 20 minutes (which give the opposing team the time to mount one or two counterattacks), and after that, if your team is still incontrol, you can take the flag and run with it to your base, without getting intercepted by the ennemy. Thats how you score a point. If, during the 20 minutes, you lose control of the battlefield, then the opposing team as to defend it for another 20 minutes before getting a chance to run away with the flag, and so on.
There were other ways of scoring points; by stealing the ennemy team flag hidden at their camp, by killing their leaders (3 per teams), or by finding special objects hidden in the forest (there were 4 of them, but only 2 were found).
There's some roleplaying elements inovlved, too. You have to try and act as if you were playing some sort of caracter (a rule that wasnt realy enforced), and you have to costume yourself (that was closely enforced. No watch, no cellphone, no tshirts with brands on it), within the context provided by your team. For exemple, my team was composed of a bunch of barbarian\savages, while the opposing team was some sort of religious order of paladins. So they were allowed metalic armors and knights, while were allowed a few more players and monsters (it was something like 24 vs 35 players).
In the end, they managed to have the upper hand most of the time, because their players were more experienced, which eroded our moralm while we had poor leadership. Their defensive tacticts was extremly effective (a combination of shield formation, mother****ing huge spears, and archers), and our only hope of winning any battle was to find a way of breaking their rank somehow or to outmanoeuvre them, when it mattered.