Module ideas for BFHS

Korittke

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yea, but anyways i like magguz' module idea too, i will start working on it this evening if noone else does ^^ in about 8 hours, but it wont take long so hopefully i can release it today lol :)
 

Saix

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i read this before, but i dont think anyone paid much attention to it but i think it is a great idea. well, lets just call these item 'sets'. for example, if you are dueling with a hybrid zon, and used different equipment for bowing than you do with jav dueling, you would have to keep going back and forth to your stash. but what if you can create these item 'sets' that will automatically switch certain items that you are wearing with other items that you have in your stash and vice versa. so you wont have to keep going to your stash to switch your armor and what not. if this could be created it would be veeery helpful.
for how you create the item 'sets' i wouldnt know, but the module could be something like .(module) newset, then you put on the equipment you will use for this set, .(module) saveset (name), self explanitory, then .(module) loadset (name). these are just ideas, it might turn out totally different. hell it might not even be possible, but if it works it would be one hell of a module

if the above paragraph makes no sense to you at all, im sorry, its really late here. ill explain further if need be
 

Korittke

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Originally posted by CuStOm-OwNaGe
im working on it too :), i have been since he posted :)
k, then keep it up ^^
 

Ebay.God

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People, please go to www.mewgood.com and check your idea's with modules that allready exist, over the past 3 pages, i have seen at least 5 modules that allready exist and if we were to recreate it, wouldnt that be a great waist of our time? Thank you for listining.


Now my thought, :
Originally posted by walkingdeath
im workin on a module for item drophack atm (a module that drops players from game using items, not the other one). item drophack itself is easy thou: sniff item id of an equipped item, send 1c[location]00;1a[id][location]0000 (bound to a key) a few times very fast, then send 17[id] bound to a key and it will drop players near you, it needs a lil practice thou, but as i said im working on a module for it atm. poition drophakc: make a tp, throw a potion into it and enter the tp before the potion hits the floor. both of these drophacks get blocked by maphack thou, whateva lataz lol
 

Korittke

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Now my thought, :


quote:
--------------------------------------------------------------------------------
Originally posted by walkingdeath
im workin on a module for item drophack atm (a module that drops players from game using items, not the other one). item drophack itself is easy thou: sniff item id of an equipped item, send 1c[location]00;1a[id][location]0000 (bound to a key) a few times very fast, then send 17[id] bound to a key and it will drop players near you, it needs a lil practice thou, but as i said im working on a module for it atm. poition drophakc: make a tp, throw a potion into it and enter the tp before the potion hits the floor. both of these drophacks get blocked by maphack thou, whateva lataz lol
i hope you already know that that's me
 

Korittke

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dude lol i thought you knew it like when i wrote that cd key decryption stuff, whatever, im still working on it, got some problems thou, because the 1/10 second timer func is too slow to actually drop ppl and using Sleep() pauses the whole diablo process, so the packet sending doesnt work the right way and the char gets damaged (wrong body data) sometimes too :/
 

Diablo'sSpawn

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well the only idea i could think of has to do with act 5 socket quest....would it be possible to get larzuk to socket an item for you over and over again??
 

a1steaksauce

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heheh i tried that for a while no luck though,i thought i had it but it was a magical item and it got 2 sockets iwas like woot o wait
 

Saix

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Originally posted by Saix
i read this before, but i dont think anyone paid much attention to it but i think it is a great idea. well, lets just call these item 'sets'. for example, if you are dueling with a hybrid zon, and used different equipment for bowing than you do with jav dueling, you would have to keep going back and forth to your stash. but what if you can create these item 'sets' that will automatically switch certain items that you are wearing with other items that you have in your stash and vice versa. so you wont have to keep going to your stash to switch your armor and what not. if this could be created it would be veeery helpful.
for how you create the item 'sets' i wouldnt know, but the module could be something like .(module) newset, then you put on the equipment you will use for this set, .(module) saveset (name), self explanitory, then .(module) loadset (name). these are just ideas, it might turn out totally different. hell it might not even be possible, but if it works it would be one hell of a module

if the above paragraph makes no sense to you at all, im sorry, its really late here. ill explain further if need be

did any of you read my idea? come on i need some feedback here :p
 

thetownkiller

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i sugguest a auto duper module that it work like d1; u clik on the item in your inventory and u put it down then u clik on an empty space on your inventory and there ya go u got the exacly copy of the original item... but im not sure if it will be possible to do so...
 
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An autodupe module..Do you know how much tha ~SaD~ crew put into those hacks for d1..they took so long..so much testing!
so its nearly impossible..you could make one clientside but thats all..

As for the Iem set one isnt too bad of an idea

all you would really have to do is get all the packets for the items and use block and some other things(i wont get to technical) and send all the packets at once..and vola..it would be hard tho!
 

Tiesto

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Hey what about a module that can emulate shrines.

For example, sending the right packets for an EXP shrine without having to hit one.

Think about it, you could use bind to hotkey all your shrines!!! :lucifer :lucifer
 

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