Module ideas for BFHS

Naruto

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I think a good idea for a module would be one that automatically distributes your stat points for you. You can have an ini file with common character builds as well as ones you can customize yourself. That way you wont have to think about what to do with your skill points whenever you upgrade.


If you are really considering building this module, then here are some suggestions/problems I have ran into when thinking this over.

  • Problem: Distributing skill points
    I cant seem to figure out a good way to go about assigning the stat points at every level up. I really dont think just maxing one at a time is too good of an idea, and cant figure out what to do. The way I'm thinking of doing it right now goes similar to the following.

    strength = (final str - current str) / (99 - current level)
    dexterity = (final dex - current dex) / (99 - current level)
    vitality = (final vit - current vit) / (99 - current level)
    energy = (final eng - current eng) / (99 - current level)

    *Example Bowazon at level 2 upgrade
    strength = (140 - 20) / (99 - 2) = 1.23711
    dexterity = (320 - 25) / (99 - 2) = 3.041237
    vitality = (100 - 20) / (99 - 2) = 0.8247
    energy = (15 - 15) / (99 - 2) = 0

    As you see you end up with annoying fractions. You can't simply just round them off or you will end up with different end results than desired. The only other way I can think of is to write the ratios in the ini file for each build, however if you do this and the character hasnt been following the build exactly before loading the module their stats will be different than desired. You know come to think of it the equipment the character is wearing will come into play too and throw all this off, geez im really lost.
  • Problem: Determining information
    For this module to work it will need to be able to scan class, level, current stats, current skills whenever it is loaded. I know there is a packet sent at the beginning of the game with this information, but is there a way to access it mid game. This might have to be one of those modules that you have to load, exit game, then join again for it to work.
  • Suggestion: Gui Front-end
    A gui or something to create a custom build and add it to the ini file would be great. This would make it more user friendly and help out the newbies who dont want to go through the hassle or editing the ini themselfs.

Prehaps these problems are why a module like this hasn't been done yet.
 

TweaK

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Something that allows you to see what items are on the ground. (Like holding the alt key) But w/o having to hold down the alt key.
 

¥ôÜ §úçK

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well this isnt really a module but i think u should make somethin that explains module makeing so that we can get more hacks on battleforums
 

Torubu

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Me = Editing my post back, kthnx. It DID make sense if you read 2 posts up.

I was explaining to someone that there already WAS A thread for module making.
 

PyroKid

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One post per user please. If you dont have a module idea, then please skip over this thread. We want this thread filled with ideas, not spam.

Thank you :)
 

jon95386

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EDIT: how about a moduel that opens the cube space without having the cube on the character and allows you to take the items out with out getting c/i or having to switch the items, so it acts just like the character has the cube.
 

qster

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how about a HUD with how many kills (one for pvp one for pvm), how many arrows/bolts, the % life of nearest hostiled person or monster.

btw summit i will join your BFHS team.
 

Sicloan

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i would definately appreciate a module that would allow you to open your stash out of town, i dont know if this is possible but it could help alot.
ALSO i think a little pvp stats/ percent owned (10 kills on one person would be 100%) that would announce when you kill someone would be useful in pissing people off =D.
ALSO, a quick armor/ boots helmet switch with a press of the keyboard.
and the EVER-ALT idea is AWSOME! (take that name if you like,EA)

ps. I would join if i had the oportunity
 

Arkillo

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Lan Esms Tomb exploit, so you can just get getting them from Alkor.
 

_Ace

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1 - I know this is kinda impossible but you know all that n00bs asking you to rush them? Well it would be good to make a "rushing" module, to rush other ppl (like a all-game bot). First andy, then go for the staff and the cube, then duriel... etc. It should rock.
2 - Some kind of potion manager (to drink potions that are in your inv (not in your belt) with one click. That would be like have a lot of belts :) Edit: Shit, with one click i meant with one key stroke :p
3 - Some type of exploit to open the stash from outside town (like on cow level) and with the possibility to deposit and take items :D

That's all for today ;)
BTW: I would like to join ya :)
 

RuneyPoo

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Skip the module to do the ancients over and over :mad: That thing will be so bogus, playing on Bnet wont even be fun no more! And it will surely drive Blizzard to reset all accounts...Sigh!!! But here's a module idea.

Make a module that lets you change the color of your Characters body, clientsided...So only you will be able to see your self different colors :) It would be fun to run around in a green amazon!
 

aerials

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I really like the idea about kill-counts. Here is my contribution:

1: I would really like a logging option. would look like:

[date]:[time]:[account]:[message]:"the message"

this would be particularry usefull in the traderooms
if you for example get c/i or r/d you can always chack
with the good old logfile :) the /r command sux and
its the only chance to see last person who /w u...
besides, it dosnt even work if game crashed.

2: How cool would it be to keep track of people you
have duelled or traded successfully with, and had fun
with? not like a /f list but, lets say you enter a trade
game with 8 people, and suddendly you get a line of
text like:

[account]:[ammount of trades]:[ammount of pvp's]

You must add this person of corse yourself to this
"fun-factor" list, also it would be the easy way to
make this work rather than letting the module keep
track of wich people you klick the accept button with
right? :)

well I hope you BFHS like these ideas, aslo if there
is an open spot in your team, or I can take a look
at your progress, I would be greatfull...
 

a1steaksauce

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1.remeber good ole chest hack?can u turn a gem shrine into a "chest hack" of sorts.never ending chipped(or 100 like chest hack)thricky thing is u gotta make em all drop at once or it will back a lot of perfs and a single other type gem.hmmm would filling the inventory all the way cure the perf prob?

2.a cow kill counter.i aways wanted to know how many cows i have killed?millions?billions?TRILLIONS???lol
 

Death_Noodle

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1)LOL i think this wouldent be possible at all but ill say it anyway. could you make a module so when you use the barbs leap ability he would jump and stay in the air for however long you wanted.and when you push a key or somthin he would land. he'd be able to skip all the small enimies and go all the way to the main boss or whatever.
2)a way to emote somthin you want to say into any channel while you are in a game. so you could do somthin like make a game then use the module to spam about your game.this would be helpul if u wanted to trade somthing or tell people you have a cow level already set or somthin like that.

i'll come up with more later
 

oneyedMan

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Auto transmute module would be kinda good with rollback method built into it..

First it should put 3 gems in cube with "X item". send a packet to transmute, Check if its cruel >280% , if not then carry on .. Then at the end if it didnt turn out cruel To rollback the game and Start again For the lazy people who cant be arsed to click about 40 times :p

Problem is .... There is no current working rollback method via packets.... :p like RBXP ... Thats where BFHS Comes in ! :)
 

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