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NO YOUR WRONG AND YOU SPEAK LIES YOU MUST DIE AND GO TO HELLOriginally posted by Remiraz
What the hell are you guys talking about?!?
Lurker is one of the BW units that had MAJOR impact on the way Zerg is play!
SOME of the impact of the Lurker :
Other than its EXTREMELY HIGH damage potential which amounts to the ability to WIPE OUT entire ground armies it made certain profound changes to exisiting gameplay...
ZERG VS PROTOSS
-Zerg no longer gets owned by large amount of mixed Protoss non-casting Ground (Zealot + Dragoon + Archon). A group of 6 Lurkers deals TREMENDOUS damage to even 10 Zealots, 10 Dragoons and 4 Archons.
-Protoss non-casting ground no longer can attack with CALCULATED loss. At any one time, they might face up to 12 Lurkers doing 240 damage to every single one of their 20-30+ units.
-Protoss now almost ALWAYS requires casting Ground units in order to beat Zerg due to the damage potential of the Lurker.
-Protoss may now be CONTAINED by Zerg until he finds a solution to the burrowed (*cloaked*) Lurkers outside his base.
ZERG VS TERRAN
-Terran Mass Marine-Only Strategies DO NOT WORK while it was the DEFINITIVE tactic in vanilla Starcraft! 4 Lurkers Counters 30+ Marines!
-Terran infantry drops (and even Tank/Mech drops) can no longer be performed with perfect calculated loss. Drops with detectors are GREATLY slowed due to the fact that they had to Siege and take out your Lurkers first.
-Terran early game contain (offensive bunker + marines/firebats) can now be effectively stopped!
-Terran early game offense can now be effectively stopped!
-Terran mixed Ground no longer owns Zerg mixed Ground!!! It is finally possible for a mix group of Lurkers and Ground units to take out a group of Goliaths/Tanks/Marines/Firebats/Vulture
ZERG VS ZERG
-Zerg VS Zerg is NO LONGER all about Muta/Ling! Hydralisks only openings has always been hindered by the damage potential of the Zerglings. 1-2 Lurkers in the group solves EVERYTHING by eliminating ALL Zerglings attackers in 1-2 attacks!
-Groups of Zerglings can be made easily ineffective in the early-mid, mid and late game!
-More variety if nothing else!
Of course, the Devourer is still crap.