FleshRipper[pd]
Member!
I think we should allow the top ranked players to decide this. Because our oppinion dosn't really matter compared to there's...
Although this doesnt refer to me, I think Plunder is better, no need to heal everywhere and mostly to creepjack on healing wells with BM like just kill the mage there and take the item. Orc cannot complain because they can win with wolves (you are ready to mass bats and no gryphs for HU) or sham pults grunts strat. Of course, it's a mistake to make mass wind riders thinking you can win , not if you dont mass bats too. Taurens and lust and no bats - well, griffs, DONT SAY IMBA cuz tauren and lust is imba if you dont have air so you can give up with taurens start - btw gosu players dont use mass taurens. In the upper strats where you can really mass bats and expo if needed you can stop air human. If human uses rifles like 3 months ago and more, they die to riders and even to sham + gruntapult as FS and TC are good choice. Orc has the units to counter if you just make enough of what is needed.2nd)So in your opinion everyone should just stop playing echo isles right ? BM can lvl fast with voodoo lounge healing items
Pan, I don't hate you, but I don't seem to agree with your points about the BM.Pan said:I am an Undead Player. Since people like to ignore me. Basicly, the game is as ****ing balanced as you can get. I posted about why the game is balanced through imbalances and heroes.
I actualy think the BM rush is one of the most pathetic hero harasses. I play other races, and I really hate the BM. However, speaking from a pure UD point of view, the BM is laughable at best. He barely has enough mana, and with a Tomb or Relics, Dust of Appearance is always at hand, and one neubian tower makes the BM obsolete. Also if your not good enough to dance your Acolytes around, YOU SHOULDN'T BE COMPLAINING ABOUT BM CAUSE YOU SUCK.
If your so worried about the fact he knows what your getting, here is an Idea. Scout. Goos players scout, it takes only a few seconds, and only a ghoul to scout. As for the shade, you should get it even without a BM around. waste of 75 gold because of a shade? HA. Best scout in the game. You can even set it to follow the BM around the map. Learn some tactics.
I thought you both played decently. The orc was a worse player in terms of strategy, though his micro was okay. First of all, he sees a clear view of not ONE but TWO aviaries and a building castle at 7:20. He then proceeds to make bats a full 2 minutes after that view. Seriously, did he think you would go dragonhawks?quiksilver87 said:ok...heres a replay of me pwning a BM in Turtle rock. You probably think i am noob,but this strat was totally made up by myself and his has brought me many wins versus Orc...Every attack i made is planned.
This guy uses the BM's abilitys to the fullest and gets a lot of my foots...there was nothing i could do about it because BM pwns> micro...lol
IMHO....Human Air versus ORC IS IMBALANCED!
he can perform only 3 Wind walks on a level 1 mana pool. At level 3 he can perform exactly 4 Windwalks.Revelade said:He can pull out nearly 4 WW out of the bat. This means there is a very good chance at least 1 acolyte will die, especially if the UD player has gone creeping. Also, it's not just that his WW is great, but his agility and damage in general is amazing, compared to other heroes.
Here is what I meant. If you have a tomb of relics, you can buy dust. At any point in the game you should never complain that he gets away becuase he is invisible. That is your problem. "You have to run back". No you don't. in fact if you see a BM trying to harass your Acolytes, begin building another acolyte to replace it. Then take your units your "creeping with" and rush. It is obvious he is either teching, or you can get some ghouls. You have to be stupid to hero harass with a Dk, so you rush the **** out of him.Dust isn't at hand... when you are creeping. It's not like all UD players keep their heroes at base. And when you are creeping, are you going to TP? Sure as hell no. So you have to run back, by that time, an acolyte could have died and the BM could have WWed to escape your nerubian towers and ghouls.
I said take a ghoul to scout. Read. and sending a ghoul to scout "wasting your time you could have spent on creeping"? Do you know how the leveling system works? Your hero can be halfway accross the map and your ghouls kill a creep, your one hero gets the exp.Scout? So you are saying to send my DK to his base, wasting time I could have spent on creeping? So you say scout, while he can rip acolytes at base, forcing me to slow my tech? And when you try to harass him, he can move that 1 hurt peon, not ONLY to safety inside a burrow, but also attacking you at the same time? And even if you somehow managed to slay a peon, he can easily move a wood peon to gold, if he is teching, WHILE you are left with 4 acolytes if you teched.
If you know what he is going to do, why the hell creep? It makes no sense to let him get away with teching.Dust is only good when you are near the BM. Unless you sit at your base all day, chances are, you may creep. This is the perfect opportunity for the BM to strike. Unfortunately, this situation happens often.
uh no .Dream_Walker said:ask chris my entangling roots combined with his forces and my archers totally pwn bm. he is still ghey tho
I dont know about other races, but with HU you creep spots close enough, even with militia, to go back and if you have dust- to reveal and kill/make BM tp. And 2nd- you can tp MK with staff who has dust .Revelade said:Dust isn't at hand... when you are creeping. It's not like all UD players keep their heroes at base. And when you are creeping, are you going to TP? Sure as hell no. So you have to run back, by that time, an acolyte could have died and the BM could have WWed to escape your nerubian towers and ghouls.
Dust is only good when you are near the BM. Unless you sit at your base all day, chances are, you may creep. This is the perfect opportunity for the BM to strike. Unfortunately, this situation happens often.
I said nearly 4. I said this because he should have enough time to regenerate mana to get the fourth one in. Of course, you are right with the exactly 4 ww at level 1. You seem to ignore the inclusion of critical strike. At level 2, his average jumps to 39, level 3 it goes to 41, at level 10, he does 61 average damage with cs included. You also have to consider that the bonus damage is focused into a single victim, which is a giant plus so it's very effective vs heroes. CS as you can see, should not be ignored.Pan said:he can perform only 3 Wind walks on a level 1 mana pool. At level 3 he can perform exactly 4 Windwalks.
His agility is only a factor in deciding his armor, and he is below the DH in that area, on on par with the warden. His attack is high at level 1 compared to other heros, but with each level, every other hero gets a better attack compared to his attack.
We already know that you can buy dust at ToR. My problem? Look pan, I don't know how to say this any simpler to you, but NOT ALL UD PLAYERS KEEP THEIR HERO AT THEIR BASE AT ALL TIMES. Have you ever thought that UD players might tech while a BM is harassing? Take units I am creeping with? You seem to forget that he has an army AND burrows to make it VERY HARD to crack his base. Even if he is teching, there's something called BURROWS which makes it attacking his base difficult. Ghouls will drop like flies to his burrows and he will get EXP for it. If he doesn't have any units, all the better, he doesn't have guys dying, so you don't get exp on your DK. The difference is simple: You attack his base, he has burrows that are shooting and repairing. So he has like several towers hitting your guys. When he attacks your base, he can stop your economy cold by hitting your acolytes. You only have a cold tower hitting him and maybe some ghouls to back you up. The difference is that he can cloak therefore bypassing your defenses and getting the acolytes. You seem to ignore the fact that Orc players have burrows.Here is what I meant. If you have a tomb of relics, you can buy dust. At any point in the game you should never complain that he gets away becuase he is invisible. That is your problem. "You have to run back". No you don't. in fact if you see a BM trying to harass your Acolytes, begin building another acolyte to replace it. Then take your units your "creeping with" and rush. It is obvious he is either teching, or you can get some ghouls. You have to be stupid to hero harass with a Dk, so you rush the **** out of him.
Getting a ghoul to scout is the same reason why Orc players don't send grunts to scout you. First of all, you won't get any useful information until you hit tier 2. Second of all, that ghoul could be helping you creep or chopping wood. Finally, even if you see him creeping with your scout, he can kill your ghoul with his BM rather easily since the BM runs faster or if he does WW. 120 gold wasted there sir.I said take a ghoul to scout. Read. and sending a ghoul to scout "wasting your time you could have spent on creeping"? Do you know how the leveling system works? Your hero can be halfway accross the map and your ghouls kill a creep, your one hero gets the exp.
Hero harass is a viable tactic that provides a wealth of advantages. You calling it pussy is just being immature. If you harass, you get to see what he is making. Next, if you are lucky to get a peon, you can slow his economy somewhat. If he gets into burrows, you can slow his economy even more. Finally, if he brings his entire army to his base, you can easily run off therefore wasting his time. Harassing orc isn't as easy as the other races, but I like to hit a structure thats building, just to throw off his concentration from creeping. Of course I also try to stay away from the range of his burrows as well.Never said hero harass. Hero harass is for pussys that don't know shit about the game (unless agaisnt Ne, in which case it is almost mandatory). You rush. grow some balls, suck up the loss of an acolyte, grab a rod, dust and a bunch of ghouls and attack. If he tech, what the hell can he do to you? Worst he cna do is kill a few acolytes, you kill his burrow, acolytes mean shit compared to losing a burrow.
Okay, so you say dust counters BM, yet you tell me to rush his base. First of all, even if you rush his base, he still can RIP UP YOUR ACOLYTES. Second of all, you seem to forget a LITTLE THING CALLED BURROWS. Finally, an acolyte is worth more than a peon, since most UD players will only have 5 of them.If you know what he is going to do, why the hell creep? It makes no sense to let him get away with techig.
Brings me back to the old days in Reign of Chaos, where that item was a good war winner. But I have to disagree on your dryad hit point increase. They can take a deal of damage and aren't ever on the front lines (melee range). Getting away from them can be a pain in the ass, especially when you are rooted and taking the poison. I think the movement speed reduction should be reduced by 10%. Although kinda gay, you can root and surrond the hero instead of getting slown down and let t3 air or melee chase you and kill your hero.Mystic Sorcerer said:Add a dispel wand with 2 charges available only after ... at the time potion of invulnerability and scroll of healing is available
quiksilver87 said:what the gryph strat? lol....