Ntrik_
Premium Member
- Joined
- Jan 19, 2004
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By default you should know that Im NE. Sure BM's annoying, but I deal with it sometimes, or try lol, and well why dont you try the same to Orc's base? Piss him off until he pulls out his BMRevelade said:I apologize if I replied late, but I have to agree with Undead Player. Maybe it's because I'm an undead player as well, but the BM just seems to be TOO good at harassing.
I'm sure night elf, human players can also agree with me.
WW is just too great. First of all, it can be used offensively by scouting the enemy. You can see a great deal of information and this comes at the beginning of the game! You can see what item he carries, what units he is building and counter.
Second of all, if you find him creeping, you can punish him a great deal. OR if he has creeped, you can finish off lowhp units that he is carrying with him. This alone is just too powerful.
Third of all, he does bonus damage, BUT he is already a high dps hero, if not the most damaging hero. This means, even though WW bonus is weak, his already great stats let him finish off units swiftly, especially with Critical Strike.
Fourth of all, WW is great for escaping. Even if you get him to 10hp, with ww, you can easily escape the situation.
Fifth of all, you force the opponent to change their strategy JUST for one hero. I mean like you people say "tower up". It's funny how one hero can do this. Not only that, but you force people to buy dust of appearance, wasting gold and time.
Sixth of all, this results in slowing or containing the enemy. Say someone tries to tech, well, if his hero isn't at the base, a WWing blademaster could rip up workers.
All these advantages AND more are contained in a spell that arrives at level 1. Really, it's not one of these features that makes it so powerful, but rather the combination of them all. The BM was already great without the WW boost, since CS is just an amazing passive, especially coupled with lightning orb. So yes, Blizz did the right thing by nerfing the BM, and I hope they continue to do so.
Let me ask you Mike, are you an orc player?
So what are you suggesting, that you just get rid of the skill? Because you sure sound like it.
Ok, I really dont like DK, how he can coil his units when fiend is about to die, or coil my hunts easily, then have uber fast movement aura, and have good amount of HP. I think Death Knight's skills should be reconsidered, especially his death coil, reduce dmg down to 225 in lvl 3, 300 is just too much.
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and yes MS, I agree with you, some of these are ridiculous in my opinion..