RyanXWing
Nothing special
you can alos cloak certain buildings if you cloak a drone... some buildings only cloak until they are built
There are two bounds, one called Blue Bound and one called Asylum Bound that exploit the glitch via triggerswith Zerglings. There's also a test map that does it with most units it works with that don't crash always or sometimes. As for with the Arbiter method, there is a Jail Break that used it and some Tricks maps which were common in 1.11.i havent seen a ums game that
the glicht is fully used to advantage besides PYS
Duping on Diablo I was very very easy. Hand over the metal.Cappy said:That's very true. I still can't imagine how to explain duping on Diablo I. Just explaining it and getting someone to understand it deserves a metal. lol
Unlikely. That would likely have to change some fundamental code in how STarCraft manages burrowed units versus cloaked units, since they are similar in that you can't see them unless you move a detector unit to them. Burrowed units are effectively cloaked units that are immobile and show a different graphic when uncovered, and they 'uncloak' by unburrowing. I would imagine that would be a very difficult thing to patch.But wouldn't it take blizzard about 5 seconds to patch something like that? Lazy asses.
Also: If you do this against a comp, will it still recognize the unit as being cloaked (Or not recognize in this situation)?
I believe its the same way as Cloaking a Zergling Permanetlyxaax_fenris_brood said::-/ how u cloak a hydra permanetly
The same way you cloak a zergling or any burrable unit. You take an arbiter, move it on patrol. Then cloak your ling, the moment you think the cloaking will wear off, unburrow. Your unit should skip the cloak trigger then be permacloaked. These units can still be revealed by detectors.xaax_fenris_brood said::-/ how u cloak a hydra permanetly
Do u know how to Permenent cloak a zerg? Well Do the same thing to Any Burrow unitxaax_fenris_brood said:i didnt under stand at all ppl