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ram1500

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Name: Chess
Age: Unknown.
Race: High Elf/Human

Residence: The Elven Private Kingdom of Tjet
Class: Diplomat

Height: 6'

Weight: Unknown (skinny)

Known For: His incredable speech capabilities, and his unmatched aim with a bow

Weapons: The Orchid Bow of Tjet (One hit kills most creatures, extremely heavy and powerfull. One of a kind.

Appearence: Always wearing a long white cloak, with flowing white hair down his back (about shoulder length). The cloak is almost glowing, and its laced with gold. it is silk and highly durable. Unrippable


Equipment: Dark black glasses (Contains magical powers), Small long sword hidden in cloak.

Abilities:
Secuma: When uttered, and the glasses are on, the white cloak turns black, and then invisible at night, and it becomes a set of wings in the day time.

Soul Morph: Depending on his mood and who he is tapped into, he can transform into a number of creatures and people.
--------Inner Demon--------

Expells a small demon from his chest, which expells one more, which does the same, ect. until there is around 10-20 or how ever many is designated. Drains Chess slowly.




Any Tap

Transforms him into a small tiny sapling of immense energy powers. Cannot be touched by anything without instant death following, unless they are of great magical powers. Only one person has every survived touching the Sapling.



--------Sword Form--------


Transforms him into a powerfully magical sword


--------Armor Form--------



Armor from the magical plain of Matuve (known for its great armor) appears and is fused onto Chess.


--------Steed Form--------



Any tap

Transforms himinto a large wingged steed.





History
Chess is the high immortal of his kingdom, who trys to use words to fight. Not much is known, except he is in the Archers of the Eye, the best archers in existance.
 

adhesive

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Well im new to this , but i think i can handle making a character

Name: Leron
Race: Human
Age: 27
Class: Shadow Servent- Blademaster and mage slayer
Sex: Male
Allignment: Nuetral
Height: 5' 10"
Weight: Near 150
Appearance: little of his skin shows because he always has a dark cloak on,but he is slightly tan from the parts that you can see(some of face, hands and sometimes arms)(wheres all black and dark green,except for his red Amulet)
Equipment: Amulet which gives his sword an attack that slowly makes a soul his(can be healed by mostly all paladins), one Handed Sword(very light)that is called Lights Tormentor ( it is pure black but odly enough reflects a great amount of light which makes it look shiny), Black Cloak which gives him the ability to blend in to anything as long as he stays still for 30 seconds, has light ordinary armor under his cloak, and has bracers used for blocking if he loses his sword.
Abilities:
Shadow Walk: can only use 5 times a day. where you can teleport to any place that has a shadow but you must know what this place looks like.
Backfire: Sometimes can send a spell back at a caster.
Fire/Ice Immune: Immune to fire and ice
Sleight Of Hand: excellent theif and can easily slip poison into any drink
Suspicion: Can sense when some one is trying to trick him

History: Once a pupil of Eshmar a Paldain of the high council, he was thought to become the greatest blademaster among the paladins once he graduated from Ilamel a training facility for paladins. He was very curious and often took walks through the building, and often dared enter areas forbidden to pupils.(he did this for the thrill of excitement) One day he was taking a walk when he recognized a teacher at Ilamel, he thought to say hello but then realized he was in a forbidden garden(only allowed to full paladins and nobles), so he jumped into a bush and hid. Leron over heard Ilamel saying to his fellow teacher that he had hired a man to assanate a noble family, Ilamel then said that his plan was to find the person he hired and then kill him. (this would make Ilamel look like a hero because he killed the murderer, though the paladins were considered people of the light, many people did not know that many of them were power hungry)
Leron continued to hide until Ilamel spotted an high inside the bush and yelled, whoever is in there get out or you will be killed, so Leron stepped out. Ilamel told him that if he told anyone what he had heard that Ilamel would kill all who he loves. So Leron kept silent for a few days, but he couldn't take it anymore so he told his personel teacher Eshmar, Eshmar didn't believe him and went off to tell Ilamel what an imagination Leron had. Later that evening Ilamel learned that his only love Melyana his girlfriend for the past 3 years was killed. He wept all night until a note was slipped under his door, It said "tell anyone else and your mother will be next" Leron knew this was Ilamel and bcame so angry that he picked up his sword and ran through the halls towards Ilamels large apartment, Leron rushed in with his sword in his hand and stabbed Ilamel in his chest and then ran of weeping.

HIstory Part II: after 4 years of wandering through the lands he met a Shadow Servent who after one year had taught him all of the Shadow Legion, they were nuetral assasins/fighters who lived only for revenge and despised mostly all nobles for there wealthiness. He studied under this nameless Shadow Servent for 3 more years and then he was given his first mission, he was to assainate a major leader of the paladins, he did this without a second thought because this man worked with Ilamel. He simply used his shadow walk ability and killed the man while he slept.
For this assaination he was given a red amulet that would slowly make a soul become his whenever he attacks someone (takes a few weeks to work on people who are strong in the mind and soul, doesnt work on paladins).
History PartIII: He has completed 87 assasinations that were nearly flawless and is known for his skill in leader ship and fighting on the battle field. He weeps every night for the death of his love Melyana and sometimes considers leaving the Shadow Legion because he knows she would never approve of it. Though many people in the Shadow Legion have decided to become evil he still sticks pure nuetral and kills all who harm him. He wishes to become an angel if the light could ever forgive him for his sins just so he can be with his lvoe Melyana. He has even considered changing his name and joining the warriors of the light, but he knows that he cant leave the people who brought him in when no one would. So he stays in the shadow legion and has taken a vow to destroy all who are power hungry or pure evil, unless they are within his own legion.






Hope you like my character, its pretty bad but its my first time making a character.
 

Kitty

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Nooo, nonono, it's not bad at all. Pretty detailed, in fact. Everyone has their first time, ne? Welcome to the RPR.
 

Unknown_Being

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My other Char, Orandia's friend...
Name: No1 knows if it's Sokel or Soken, but it keeps getting mixed up and jumbled, made all the more confusing since there's someone who has the same name problem.
Age: 153?
Class: Dark Holy Swordsman, Vampeal
Weapon/s: Dark Blitz(long Sword), Ice Dagger(the blade is like an Icicle that never melts), Wrist Blade(Sword without a handle, fastened to wrist)
Appearance: Tall, pale, all white clothing of the highest quality and charmed by himself(he's good at it), small dagger sheathe it his hip, a small assortment of pouches on his belt, a large sword on his back, clothing can become any color.
Element: Holy, -Heat(meaning he has an element that's opposite fire, not wateror ice just opposite)
Allighnment: Dark(Allighnment and Element aren't the same, hard to explain)
Strengths: FAst, decent magic, excellent swordsman, extremely high HP, amazing auto-healing
Weaknes: Heat(not flame in and of itself, just heat)
Equipment: Too lazy to tell, look at appearance
History: He was an assasin of particular skill, not exactly amazing, but higher then most, but he got bit by a vampire, and because he became vampiric this way he's only half
 

Kaldaris

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Name: Murgle
Age: 475
Race: Gobbledook (Stone Goblin)
Gender: Male
Class: Banisher
History: Murgle worked with a group of 8 kings bent on domination thier region with an iron fist, Murgle was deemed the spy network master, to oversee all the events happening. Little did the kings know that Murgle was plotting against them, eventually destroying 7 of the 8 kings, noone knows where the last one remains.

- The Last King -
Eight kings in all the realms,
Iron fists and shining crowns,
Swinging swords hear them ring!,
Where are you, tormented king!?


Physical Description: Murgle is a golem-like goblin that has lived in solitude for over 400 years perfecting his craft
Mental Description: Murgle like his meat well-done, and his enemies in small pieces.
Magic Branch: Time
Spells: Banish (Banishes the target to a safe but incorporeal dimension), dimension door, invisibility, improved invisibility, mass invisibility, astral steed, phantom steed, body warp, mind warp, mind blast, psychic crush, conjur item (any non-magical), and his most powerful, Woe.
Weapon: Warhammer of Chaos (When an object is struck, it has a 30% chance to lose it shape, and become ecotplasmic goo
Armor: Stone mail of mud (Extremely strong mail made of stone links)
 

Unknown_Being

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Another Char, by me, I'll put 2 here sry for the double post
Name: Yisth
Age: 23
Class: Human inexperienced bowman(female)
Weapons: Wrist CrossBow, longbow
Appearance: Strong female, light loose clothing that allows her to move freely with the ability to change, color, shape, material, etc
Element: Weather(so it doesn't hinder her arrows as much)
Allightnment: Light
Strengths: Bowman, great control of weather(around herself/her arrow),
Weakneses: Weak against Weather
Equipment: See Appearance/Weaons
History: Nuttin special just a good archer that was trained for weather control

For this one you'll wanna read the history to understand

Name: Kudari
Age: Appr. 28
Class: Human Stealth/Warrior/Assasin/fanatic
Weapon/s: Some Claws(Ever see X-Men? Kinda like Wolverines except theyre big as- I mean really big cat claws), throwing spikes, used like shurikens, that are cat's claws, except smaller, dagger with a sabertooth blade(sharpened edge and tip of course), a small shortsword of magically enlarged and semi-straightened claw, throwing stars, like the throwing claws, except it's a star or quad of claws/teeth
Appearance: Wild, as though rarely outside of the forest, strong, surprisingly light skin, a dark cloak, hood, shirt, and pants, sharp tooth rarely cleaned teeth, clothing made mainly of Cat leather hide fur and skin, with many scratches that look like they're from cats
Element: None
Allightnment: Fanatic
Strengths: Fast, stealthy, good with cats, strong, extremely skilled with the weapons he has, good climbing, great vision smell and hearing, capable in hot and cold conditions, generaly magic resistant, agile, good at falling from heights
Weakneses: Low magic(can't think of anything else for the moment)
Equipment: Check appearance and weapon/s
History:
Raised into a culture where cats are worshipped, but he became a particular fanatic, and when someone tortured his 17 cats until they died a few months later, he went into the wild to get revenge... yes, that fannatical. He noticed that other than the town he was raised in, cats aren't cared much for so he avoids humans. He aquired his cat's corpses and felt that it would be "more honorable" vengance to use them to kill the torturer. To this day, he still doesn't know why the torturer did the thing, but he has killed him and still uses his cat stuff... he likes cats, he lives with them etc, (which is why he's a stealthy person). BTW the magic resistance under strengths is due to his closenes to cats, which are partialy resistent. In my world.
 

pyro_junky

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Name: Vann
Race: fire demon
Age: 17
Appearance: long orange hair that is tide back like a pony tail so it doesn’t get in his way. He look puny but handles his large 8 foot blade very well. He always seems to be
grinning wile he fights.
Class: skilled swordsmen
Equipment: his 8 foot blade
Element: fire
Abilities:
Cant catch me: he runs around wile the enemy tries to get him, then attacks when he think it’s a good time to do so
Hard blow: hits someone with the side of his blade as hard as he can.
Story: grew up in a village of fire demons. Trained his life to master a 15 foot blade, he still hasn’t mastered a 9 footer yet so he likes to use his 8 foot blade the most.
 

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Name: Tac
Race: Human (some celestial blood)
Class: Messianic Avatar

Equipment: Paradigm Weapon: (Spiked Chain of Dogra) Tac summons forth a powerful magical weapon which, after striking, leaves the target covered in open wounds.
Eternal Bag: A small bag, not unlike a bag of holding, but it holds all items Tac has ever acquired, unlimited space.
Symbol of the Painful Death: Divine focus, causes scarring and open wounds upon those who look upon it as a foe.

Abilities:
All Divine Spells
Stigmata: Tac has scars that line his body at all times, a "gift" from the good of pain
Holy Rage: Tac flies into a Rage, it restores some health and boosts his abilities for a short time, he is drained afterwards, no spells may be cast during the rage.
Divine Pressence: Intimidation checks always pass, can never hide.
Enlightened Wisdom: Gains all knowldege of Pain in this world.
Deific Transport: Can teleport anywhere. To do so scars cover his body until he seems to fade from existance, he then explodes and reappears where he chooses, can take others with him in same fashion. No damage from scars or explosions.
Patron’s Touch: three times per day, the Messiah may deliver an effect by touch which is characteristic of the patron deity’s main sphere of influence. In this case it covers the target with open wounds with terrible scarring.
Immortal Flesh: Tac's skin has become as the gods, his skin has become as armor and grants him a damage reduction.
Lesser Miracle: once per week, the Messiah may perform a miracle. The only limitation is that the effect must be within the sphere of influence of the patron deity. In Tac's case something to do with pain or the taking away of pain.
Ascendancy: the Messiah becomes an Immortal. He is no longer subject to any diseases, his skin has become even more like armor, low level spells have no effect on him. Also, when his name is spoken on the plane he currently occupies plus the Prime Material Plane, he is aware of who has said his name (though not necessarily where this person is), as well as the nature (though not specific words) of the matter in which his name was spoken. His spells can overcome spell resistance easier, and The Messiah cannot be dominated by any charm-related spells, and need not eat, drink or sleep (though four hours of rest in the form of low-level activity is still necessary).

Appearance: A cloaked, ragged looking man in peasants clothing peeking from behind the cloak with scars running down his right arm, on which the sleave has been torn away. His eyes are as the mists.

History: Tac awoke in the world covered in scars and open wounds. The wounds never heal, and never hurt. He knows nothing of his life before he awoke that day, yet knows much of what is to come. He knows he is a Messianic Avatar of Dogra the God of Pain. He knows he must reach out to cause pain, and to stop it.
He usually tries to do good, but his evil nature shows through from time to time.


sandybrown
 

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Name: Gregoris aka The Unknown Shadow
Race: 3/4 Human, 1/8 Dark Elf, 1/8 Cave Troll
Age: 23
Gender: Male
Class: Master Swordmage
Height: 2.5 Metres

Weapon: Pain Dealer (A sword personally made by Gregoris. Deals huge amounts of damage every strike, quite light. Blade is poisoned tipped with a potent poison, 80% have died from the poison.)
Armour: Light's Shadow(looks like chain mail, can easily prevent almost all damage 80% of the time. But enemy can deal double damage 20% of the time.)

Attributes

Warrior's Blood: Gregoris deals more damage 50% of the time.
Etherial Strength: Gregoris suffers less from physical damage, more from magical damage.
Death's Door: Gregoris dies less often.

Skills

Sword of the Gods: Gregoris powers his sword up with magical powers, dealing huge amounts of damage.
Shadow Walker: Gregoris turns to shadwo form. He can dodge physical attacks more often, but suffers a bit more damage from magic attacks.

HISTORY: TO BE CONSTRUCTED
 

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http://www.battleforums.com/showthread.php?s=&postid=424749#post424749

Name: Brother
Race: unknown, looks partially human (basically a superior form of construct)
Class: Avatar of Immortaled Steel

Equipment:
Any metallic equipmenty he would need forms from his body and he uses it from there.
Iron ore in a slot in his back.

Abilities:
The Way of Steel: his skin is harder than adamantium, granting him a damage reduction and high Spell resistance, save for spells such as Heat/Chill Metal, which only grants him extra damage through his weapons.
Certain Spells
The Eternal Forge: he can form his limbs into weapons and other things, the weapons he creates are imbued with magical properties. With some time and work he can create technological weapons.
The Merger: He can take any weapon and absorb it into himself, gaining all its magical abilities which he can deposit into future weapons.
Adamantite Will: Any spells or other effects do not affect Brother.
Scriptures of Steel: Any limb that get severed reforms within ten minutes. No normal healing spells affect him, seeing as he is not organic. He must absorb some sort of metal to use the Scriptures of Steel. Any element of metal will do without any side effects from low quality.

Weapons: He uses no "weapons" but of the items he forges, he has a few favorites
Slate: A huge, dark purplish gray, featherweight Greatsword forms from his left arm as he rips it off with his right. This blade is infused with the flames of the Eternal Forge and deals massive fire damage.
Slag: A huge hammer covered with a dark steel-grey dross overing its head. Upon striking it soaks its target with a strong acid.

Appearance: He looks mostly human except his skin has a metallic sheen and is slightly steel colored. It is always cool to the touch. His back has a slot on it where he both stores weapons that he does not want to become unforged and iron ore.

History: He is steel. Steel is him. He was born from the fires. He extinguished the flames and killed the simth. He is eternal. He is the bridge. He is everything.


sienna
 

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Name:Raoklyo
Race:Blessed Forest Elf
Alignment: Good
Sex: Male
Age: Lost count when he reaced 500, thinks he is 540 something
Appearance: Appears to be in his 20's, has green hair and some of it looks like vines or leaves. Slightly tanned skin with a green tone to it. One long scar down his left cheek. Cold eyes.
Mate: none, he trys to stay away from people he may love because all he can do is dissapoint them.
Equipment: Odd looking horn(explained in bio), A locket( detailed pictue of him and his family, they get to visit him twice a year), Letter, once he is relieved of his duties the paper will allow him to do anything he wants short of murder, signed by a respectable Lord Of the High Elves, 2 Short swords, one created by himself from a 7,000 year old tree that dropped a branch for him and shards of steel that he found from people he had to kill( has a 1 in 5 chance to stun a person), a second short sword given to him by the same Lord Of the High Elves(Regenerates health for him and can once a day heal any wound on himself or anyones elses body, though if wound is to create it will only partially heal)
Abilities:
1. Tree Talk: can talk to trees for quick information
2. Bark Skin: can make his skin as hard as bark
3. Unroot tree: though his horn can summon many trees at once it takes a while. so he developed the ability to uproot 3 trees everyday
4. Tree Help: If Raoklyo is in a battle a tree that knows him or respects him will aid him by dropping a branch on an enemy or sometimes dropping many leaves on a group of enemies so they can't see(most trees in any forest respect Raoklyo, though not all will help)
5. Heal: Has exceptional healing skills, mainly with his many herbs but can heal some wounds.(is also a great cook since he has his own garden which creates the greatest fruits,vegetables and spices in the world)
6. Vine Wrap: Shoots vines from his arm that tangle an enemy to a wall or ground
7. Miscelanous(cant spell it): Is very fast, can swing on vines, climb trees quickly and sometimes a tree will fling him in the air with a vine so he can soar to a different part of the forest.
Bio: originally a Forest Elf, was blessed by a high-elf king and can live to be 10,000 years old. He was blessed so he could become the gurdian of The Forest of Life. He loves trees and speaks to them. In great times of need he can summon trees that are strong enough to come out of the ground and fight for him.(he uses a horn) He guards the Tempe of life from all those who wish to use it for evil. He has become friends with so many trees that he has picked up some of their traits. He has guarded the forest for 327 years and still has about 8,000 more to go. He also guards the forest from invaders or anyone who wishes to cut down its wood.
 

bamthedoc

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I've decided to bring in some of my Baldur's Gate characters. I'll be adding Imoen soon, then others I've made.

[color=royal blue]Name: Majezox
Race: Demi-God (Human)
Age: 54 (well after the events of BG2)
Class: Mage
Allignment: Chaotic-Good
Familiar: Choice (a drake)

Appearance: Thought odd by those around him due to his blue tone of skin and hair, he stayed indoors often. His skin tone paled a bit, but remained a sky-blue. His hair is a very dark blue, but not quite black. Because of his skin and hair, he often wears blue robes with black leather highlights. He always carries his staff, with a dagger stowed, just in case.

Ablities:
Transorm: Becomes a beast of unimaginable physical strength and prowess. He has mastery of claw attacks in this form, 75% more stamina, and only magical abilities are "Revert" and up to Level 3 Mage Spells. Ultimate Ablity!
Pocket Majezox can use this skill at will to return himself and allies to his "Pocket Plane" called thus because...it exists in his pocket... From here he can only return from where he was or a city he has once visited. The reason being that the Pocket Plane has it's own memory and can recall everything that Majezox can.
Level 0 He knows all spells. (15)
Level 1 He knows all spells. (15)
Level 2 He knows all spells. (15)
Level 3 He knows all spells. (15)
Level 4 He knows all spells. (15)
Level 5 He knows all spells. (15)
Level 6 He knows all spells. (15)
Level 7 He knows all spells. (10)
Level 8 He knows all spells. (10)
Level 9 He knows all spells. (10)
Unique Level 10 He has mastered all unique skills for the mage class. I'll have to look these up. They are memorized as Level 9 spells.
Heal Light Wounds That's right! He has this at 5x per day!
Heal He has more of this, actually. 10x per day, but major fatigue.

Familiar Abilities
Group Invisibility 3x per day
Haste 5x per day
Lowers master's fatigue by just being present.
Fold Fits into master's pocket

Equipment: Uh? I remember I have (according to new DnD rules) about 25 AC. He also has a Staff that perm casts Invisibility, Blur, Haste, Protection from Evil and Spell Haste on him. His equipment also confers Protection from Elements (fire, ice, acid, and wind), Undetectabilty, and Protection.

Basic Stats: He has nice rolls too. Not a mage you want to run accross. His stats are likely unimportant. But I'll get them if you want... He has at least 25 in all 6 of them (and he was accepted to a real DnD game).

History:
Majezox is one of many Bhaalspawn. He is also one of few to survive the Bhaalspawn Wars. He and his siblings who fight against Bhaal and all evil. His closest siblings are the theif turned mage, Imoen, and mage/thief, Themaj. However, he has many siblings who are nothing more than ordinary civilians. As both a curse and a blessing, every Bhaalspawn slain confers his or her strength to his or her brothers. Majezox has grown stronger thanks ot the Bhaalspawn Wars, but is saddened that so many died.[/color]
 
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Name: Esu

Race: Dragonoid (half)
Race1: Human
Race2: Elf
Race3: Android
Race4: Dragon

Age: 4

Hieght: 5"4

More apperrance: any one who has whatched dbz probobly has seen frieza 4th form. well hes a androind with senthetic skin thats white.

Weapon: Any but has his own sword in his back

Armor: hes half metal......

Abilities:

Instant regeneration: when someone cuts his skin it instanly regrows nohthing really important but he just gets cut and it doesnt look like it on the outside

Weapion mastery: can use any weaponbecause o his superior programing

Fighting Mastery: can use any style, at any time, and learns the whole spell or attack after it is used.

Tracking: can see an opponent in 1000 different ways one is even slowing time.

Spells:

None: i cant think of any right now. maybe hed be too uber.....


History:

When he was 18 he died then a mad scientist rose him up from the dead, by making him an android. 4 years later, he killed the scientist.



I fixed it so you don't have a smilie there. Also... He might be a tad too uber with the Instant Regeneration described as it is. Also... Did you happen to read the RRP Races thread? A Dragonoid has two transformations. I'm also curious as to how Androids mate... But that doesn't matter. You might consider rewording a few things.
~~BAM the DOC
~~~~Dragonoid Master


thanks um... hes stays in this form because he likes it :) lol i just liked the name dragonoid and the begging races so....

and heres how he mates: like a human because he is one. only prob is skin but i think he can take it off if he wants to.

oh yeah the point

he has a twin brother that looks axactly like him only his sinthetic skin is tyedied blue, and he has claws insted his name is Ull

He tries to kill his brother, he had a different, better scientist.
 

bamthedoc

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Name: Imoen
Race: Demi-God (Human)
Age: 44 (well after the events of BG2)
Class: Level 10 Theif/Mage
Allignment: Neutral-Good
Familiar: Safety (a rabbit)

Appearance: As all Bhallspawn who know their heritage, she has retained her youthful appearance. Though her closest brother, Majezox, did choose to stop aging at around 50, he, too, no longer ages. She looks to be in her twenties, and has but one scar over her right eye, though she can see perfectly well. She prefers cloaks, as she is often shy of her apperance -- though I don't know why. She's also afraid of being recognized as a Bhaalspawn though she looks quite human. She has a purplish-blue hair, and fair tone of skin. Her eyes are deceptively purple.

Ablities:
Transorm: Becomes a beast of unimaginable physical strength and prowess. He has mastery of claw attacks in this form, 75% more stamina, and only magical abilities are "Revert" and up to Level 3 Mage Spells. She, however, cannot use her Thief abilities like this. Ultimate Ablity!
Pocket Imoen can use this skill at will to return herself and allies to her "Pocket Plane" called thus because...it exists in her pocket... From here she can only return from where she was or a city he has once visited. The reason being that the Pocket Plane has it's own memory and can recall everything that Imoen can.
Level 0 She knows all spells. (10)
Level 1 She knows all spells. (10)
Level 2 She knows all spells. (10)
Level 3 She knows all spells. (10)
Level 4 She knows all spells. (10)
Level 5 She knows all spells. (10)
Level 6 She knows all spells. (10)
Level 7 She knows all spells. (8)
Level 8 She knows all spells. (8)
Level 9 She knows all spells. (6)
Unique Level 10 Se has mastered all unique skills for the mage class. I'll have to look these up. They are memorized as Level 9 spells.
Stealth Mastered
Steal Mastered

Familiar Abilities
Theif Can steal ^_^
Improved Group Haste 5x per day
Lowers master's fatigue by just being present.
Fold Fits into master's pocket

Equipment: Since she changed into a mage from a theif, she has to make up for all skills lost. She carries a dagger that allows her increased muscle tone for Climbing Walls, and finner fingers are created by her guantlets for better skill in Disarming Traps. She wears a special hat for Theifs and all dual classes that allows her to see in the dark and see traps easier. Her cloak casts Improved Invisibility, Reistance to Elements, Undetectabilty, and Protection from Evil upon equiping. Her amulet allows her to become Improve Hasted for a greater period of time than the spell about 2x per day.

Basic Stats: Though her rolls are rather low, her stats are quite high.

History:
Imoen hates her father more than any other evil being. She cannot stand him! He robbed her of a normal childhood, and someone else nearly robbed her of her soul -- as well as Majezox and many other Bhaalspawn. She became a mage to better protect herself, and use Knock to quickly open magical locks. Her history is troubled and clouded, especially if she loses control of the Flayer she becomes!



Name: Themaj
Race: Demi-God (Half-Elf)
Age: 34 (well after the events of BG2)
Class: Mage/Thief
Allignment: Chaotic-Good
Familiar: Scrape (a cat)

Appearance: As all Bhallspawn who know their heritage, she has retained her youthful appearance. Though her closest brother, Majezox, did choose to stop aging at around 50, he, too, no longer ages. She looks to be in her twenties, a near perfect figure. She is a little shorter than you'd expect from her energy, but will deck anyone who says she's too small. She has raven black hair, and hazel eyes. Her skin is tan in the summer, and near white in the winter.

Ablities:
Transorm: Becomes a beast of unimaginable physical strength and prowess. He has mastery of claw attacks in this form, 75% more stamina, and only magical abilities are "Revert" and up to Level 3 Mage Spells. She, however, cannot use her Thief abilities like this. Ultimate Ablity!
Pocket Themaj can use this skill at will to return herself and allies to her "Pocket Plane" called thus because...it exists in her pocket... From here she can only return from where she was or a city he has once visited. The reason being that the Pocket Plane has it's own memory and can recall everything that Imoen can.
Level 0 She knows all spells. (10)
Level 1 She knows all spells. (10)
Level 2 She knows all spells. (10)
Level 3 She knows all spells. (10)
Level 4 She knows all spells. (10)
Level 5 She knows all spells. (10)
Level 6 She knows all spells. (8)
Level 7 She knows all spells. (8)
Level 8 She knows all spells. (6)
Level 9 She knows all spells. (6)
Unique Level 10 Se has mastered all unique skills for the mage class. I'll have to look these up. They are memorized as Level 9 spells.
Stealth Mastered
Steal Mastered
Detect Traps Mastered
Disarm Traps Mastered
See in the Dark

Familiar Abilities
Agility Low hit points, but tough to hit
Improved Group Undetectablity 5x per day
Lowers master's fatigue by just being present.
Fold Fits into master's pocket

Equipment: Being a dual class, she likes to find stuff to comfinsate for her lacks. She found a bow that suited her fine by increasing her natural theiving abilities. Her leather armor is light and allows her to cast spells, as well as further enhancing her theiving abilities. Her helm confers elemental protection, though not the spell. Her amulet and rings provide all the spell protection she needs. Including Improved Invisibilty and Protection from Evil.

Basic Stats: Though her rolls are rather low, her stats are quite high.

History:
Themaj avoided talk of Bhaal as much as possible. She found out early he was her father. She vowed, when she learned of the god of war and destruction and his plans for his children, that she would find a way to destroy him. Majezox beat her to that, but she, as other siblings, have been cursed with "visits" by him to their minds.
 

Tacitus

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i think i'll try out this dragonoid fad going around...

Name: Snow Wraith
Nickname: Zypher
Race: Dragonoid:
~~Race1: Dragon (Blue ~1/3)
~~Race2: Human (~1/4)
~~Race3: Forest Elf (~1/4)
~~Race4: Air Elemental (~1/6)
Age: 42
Class: Cleric/Stormrider
Alignment: Chaotic Good


Equipment: He has no equipment save a holy wooden symbol (Stormcloud and Lightning Bolt) and armor.
Eye of the Storm: Smokesteel armor, crystaline, extra damage from cold.


Weapon(s): Wrath of Storms: A longsword on one end, a morningstar on the other. The Longsword enchanted with lightning, the morningstar enchanted with thunder. Lightning bolts run down the Longsword where great runes cover the head of the hammer. The Wrath of Storms is made from Smokesteel, which is crystaline and therefore does not conduct electricity. It suffers extra damage from cold.


Abilities:
"With dragon heritage he is able to use all his magical mage skills while in armor. He is able to transform himself into a dragon, and further into a dragonoid. When in his dragon form, he doesn't gain his equipment bonuses (except for resistances). AC in dragon form is based on level and stats. He looses ALL physical attacks as dragon. They are replaced by breath, wing, and tail. Breath relates to the Dragonoids primary elemental affiliation (based on mage skills learned) or ground standing on. Resistances are based on primary element of Dragonoid. His dragonoid form looks human, except he retains his wings, horn, and claw like hands."

Clerical Spells

Air Companion (EX): The Stormrider summons 4 companions composed of Elemental Air. These companions are totally loyal to the Stormrider, though their actions are sometimes chaotic. All Elementals are of a large size. If an elemental is destroyed, or the Stormrider chooses to dismiss it, the Stormrider looses many abilities for a short period.

Influence Weather (EX): Wherever the Stormrider goes, the winds follow. When the Stormrider spends a week or more in one location, he starts to unconsciously affect the local winds, causing all wind results in weather to be increased to the next strength level.

Lightning Bolt (SU): The Stormrider can, 4 times per day, discharge a lightning bolt as per the spell.

Turn Lightning (EX): A Stormrider no longer fears lightning in any form. Beloved of the storm, the Stormrider may alter the path of a Lightning Bolt or Chain Lightning, or even change the strike area for Called Lightning.

Body of Air (EX): The Stormrider may transform his body into that of an air elemental. He may choose S, M, L or H and may do it 3 times per day. In elemental form the Stormrider gains all the special abilities of the elemental while retaining his own hitpoints and other attributes. He also retains all special abilities of his class. Each such transformation restores lost hitpoints as though the Stormrider had rested for a day.

Ride the Lightning (SU): The Stormrider can travel instantly from his current location to anywhere along the length of a lightning bolt or other electrical discharge. He uses this most often when he uses his Lightning Bolt ability. He must decide where he will go before he casts the lightning bolt, as the movement is instantaneous once willed. This movement is as instantaneous as a Teleport and does not trigger attacks of opportunity, though casting the Lightning Bolt might. The Stormrider can travel along the lightning bolt of another caster, but he must act simultaneously with the other caster. In other words, they must cooperate or the Stormrider must have the initiative and ready an action to trigger his Ride ability upon the casting of the spell.

Ultimate: *has not been "unleashed"*

Restrictions: The Storm Rider may not carry ANY metallic objects.


Element: Lightning: Grants immunity to lightning to Snow and resistance to allies within 30' radius. Also confers immunity to Paralysis and like effects.


Clerical Domains: Storms and Weather


Appearance: Snow Wraith appears as mostly human, save that his ears come to points, but are not as pronounced as a half elf. His eyes are a royal blue and seem to have yellow tints from time to time. His hair was black at one time, but as his dragon blood manifested his hair turned a brilliant shade of blue. Due to electrical nature his hair never lays down flat, but he doesn't care, as it has a cool spiked effect. He has several scars, all self inflicted, running down his right arm. They appear as lightning bolts and the symbol of fierce winds.


History: Snow was born to two parents who seemed ordinary enough, for Forest Elves, anyway. He pursued the life of a cleric, and he never really looked back. He never really thought of himself as any different, until one day he was both angered and struck by a lightning bolt. The transfromation that was brought on changed his life forever. Snow asked his parents about it, and they would not deny it anymore. His father, Garis, revealed that he was indeed a half-dragon. Snow was not satisfied with this answer. How could Garis hide that he had some dragon blood in him? But, what was even more shocking, was what his mother, Jasta said next. She revealed that she had elemental and human blood within her. Snow demanded to know who these relatives, hidden from him for so long, were. He had changed into a Stormrider, and he wanted to know his entire history. His eldest ancestor, the blue dragon of the wind and storm, was still living. His name was Windsong, one of the dragonic gods created by the multi-planar dragon of shadow, Avian. This shocked snow more than the rest of his ancestory. The next part, however, does play an important role. His human ancestor, who died long ago, was a cleric named Torimnar. He was a powerful cleric who accidently led to the release of Snow's final ancestor, the air elemental. But the Air Elemental was his great-grandmother, and her name was Lightschaster. A powerful manipulator of wind and forest. Now he knew; now his quest would begin.

He almost never uses his real name and anyone that calls him Snow usually get to see what their intestines look like


skyblue
 

Dark Cloud

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Name:???
Street Name:Quickster man
Race:Reploid
Armor:red upper body armor, tall metal boots yellow points, red arm gaurds, and yellow gloves classic Quick man helmet with bigger V, yellow hair underneath the helmet, stuff left out is like the picture.
Weapons:a giant quicksterrang(can only be used for close range attack) goes on his back, and a quicksterang buster, shoots quiksterrangs made out of energy.
History:His memory banks are damaged he has just woken up, the only thing he remebers is the basic history,(sigma wars and stuff) and knows that he has or had some comerodery with Quick man. so he named himself Quickster man beleiving that he must be the modern version. and now he's not sure what to do.
Specail:Quickness:he gets really fast, so fast that like everyone else's that every thing moves slow.(lasts 15 minutes, or til he's struck can be used 15 minutes a day) can also be used with no consequence outside battle to do misc actions like running up walls nothing big, cant use projectile type weapons when this specail is in use and he must take his giant Quicksterang off so he is lighter.
Partical fuse: he can vibrate the molecules in his body and intergrate his sytem with another robot, giving them full control of his abilitys, he has to have knowledge of the robots system in order to fuse, and fuse lasts the duration of the battle, when the difusion happens Quicksterman is absolutly exhausted and must be recharged before he can even move.
Vibration fists: when his Quickness is activated his fists vibrated to the point where they actually do some damage
giant quiksterrang shot: he summons all his strength to throw his Quiksterrang at the opponent, i takes a Quarter of his energy, because IT's really big also it doesn't come back or anything so he has to retreive it.
 
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Ok this my first time umm i hope its good. im just thinking really fast ( i cant think up of names argh )

-Bio-
Name:Osoon
Race:Reptile-Human, Race Name:Cocoviter ( 2/3, 1/3 )
Level:7 ( Max = 30 for me )
Age:16 ( most live up to about 60 )
Movement:6 out of 10
Strength:3 out of 10
BodyArmor:Leather Armor
Shoulder/Arms:Guantlets, Shoulder pad ( leather )???
Hands:Gauntlets as said above.
Legs:None
Boots:Leather
Weapons:Claws on each hand, short sword incase his claws arent gonna do the job.


-Special-
Lightning Upgrade ( 1 ):Lightning upgrade, has an added lightning attack which is stronger then normal, and alot of faster speed, lasts for a fight or 1 minute, can only use 4 times a day.
Convert ( 7 ):Forms into a living object and switches for 10 minutes, gains all the object's strengths and speed and abilities, can only use once a day.
Claw Upgrade ( 13 ):Extremely powerful with claws if equipped. Strength 13 and +1 per level, can only use 3 times a day.
Fire Breath ( 15 ):Fires a burning breath of fire from it's mouth, can burn up nearly anything, this is one of a Cocoviter's most powerful attack, can only use 2 times a day.


History:Born in it's village, near a volcano and where many storms bring up, this creature is one of a kind. Cocoviters have powers over lightning and fire as that is where most live.

-Appearance-
5 foot tall...
Reptilish skin

Brown, and Blue and a bit Green is how i imagine him.
Sort of spikish clumps of hair..


-Element-
Lightning and Fire ( what else to say? )







2nd Character

Name: Zacxko
Nickname: Zack
Race: Human
~~Race1: Human
~~Race2: Spellcaster
Age: 17
Class: Spellcaster/Swordsman
Alignment: Average

Equipment: Armor, Amulet(- dmg from fire), Sword, Shield of the Griffons.

Weapon(s): Priazhd: A Longsword enchanted with lightning but looks like a normal sword with a giant handle and an extra long tip. Made with forged metal it is quite a strong weapon.

Abilities:
Charge Burst: Charge at an opponent with a weapon and umm ya.... can use only 2 times a day.
Trop Blast: Blast of concentrated fire and ice. Focused on one spot, this is a powerful attack but can only hit one person/creature, can only be used 4 times a day.
Volcano Splash: Like the above, but this is a total fire attack but it can atack many many persons with a splash-like attack, this ability can only be used 4 times a day.
Ice Glacier: Glacier. Hits many people like splash. Stronger then Volcano Splash and can only be used 4 times a day.

Restrictions: Zacxko cannot hold extremely heavy objects, such as 2 handed swords, hammers, and the like.

Element: Normal, Lightning, Ice. Normal- Physical Attack, Fire- Resistance to Fire by 30%, Ice- Resistance to Ice by 30%

Appearance: Zacxko looks like a regular mortal human, his body weight is about 100 pounds, redish-brownish hair and umm he looks like a human is that it?

History: Zacxko was adopted by some wealthy parents, Zacxko cannot remember anything of his past, it is like a blur in his mind. He is a wanderer in time and no one knows who he is, they are all frightened because he is angry all the time. His true quest is to find who his real parents are and where he came from.







3rd Character

( in srota d2 style )
Name: Phonac
Nickname: Phon
Level: 23 ( out of 99 )
Class: Hunter
Sex: Female
Statistics:
Strength-45
Dexterity-94
Vitality-40
Energy-30
Health Points-78
Energy Points-45
Attack-32-85
Weapon: Long Hunter Bow ( named Storm Battle ), Extra Javelins,
Equipment: 1047 GP, Leather Boots, Leather Gloves, Helm, Breast Plate, Map of Tristram.
Appearance: 5' tall, skinny and thats it.
Skills: Multi-Shot - Shoots multiple arrows per level (Lvl6). Frozen Arrow - Shoots Frozen Arrows, Stronger per level (Lvl2).
History: Born in a village with not many people, Phonac is the strongest hunter in her village.


Name: Zacxko
Nickname: Zack
Race: Human
~~Race1: Human
~~Race2: Spellcaster
Age: 17
Class: Spellcaster/Swordsman
Alignment: Average

Equipment: Armor, Amulet(- dmg from fire), Sword, Shield of the Griffons.

Weapon(s): Priazhd: A Longsword enchanted with lightning but looks like a normal sword with a giant handle and an extra long tip. Made with forged metal it is quite a strong weapon.

Abilities:
Charge Burst: Charge at an opponent with a weapon and umm ya.... can use only 2 times a day.
Trop Blast: Blast of concentrated fire and ice. Focused on one spot, this is a powerful attack but can only hit one person/creature, can only be used 4 times a day.
Volcano Splash: Like the above, but this is a total fire attack but it can atack many many persons with a splash-like attack, this ability can only be used 4 times a day.
Ice Glacier: Glacier. Hits many people like splash. Stronger then Volcano Splash and can only be used 4 times a day.

Restrictions: Zacxko cannot hold extremely heavy objects, such as 2 handed swords, hammers, and the like.

Element: Normal, Lightning, Ice. Normal- Physical Attack, Fire- Resistance to Fire by 30%, Ice- Resistance to Ice by 30%

Appearance: Zacxko looks like a regular mortal human, his body weight is about 100 pounds, redish-brownish hair and umm he looks like a human is that it?

History: .:Coming Soon:.[/color]

I merged your two posts. ^_~

-KittieKitty
 
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Im sorry to double post but I cannot edit my post. I must to it within 7200 minutes.

Abilities:
Charge Burst: Charge at an opponent with a weapon and umm ya.... can use only 2 times a day.
Trop Blast: Blast of concentrated fire and ice. Focused on one spot, this is a powerful attack but can only hit one person/creature, can only be used 4 times a day.
Volcano Splash: Like the above, but this is a total fire attack but it can atack many many persons with a splash-like attack, this ability can only be used 4 times a day.
Ice Glacier: Glacier. Hits many people like splash. Stronger then Volcano Splash and can only be used 4 times a day.
-Add-
Mind Sploke: Messes up the enemy's eyes so it/he/she cannot see properly. Its like pepper in your eyes. The enemy will not see for about 1 minute then it fades away, this ability can only be used 4 times a day.
Bullet Speed: Gets speed like light for 10 seconds, it is almost impossible to see and is useful for distracting enemies. Can only be used 2 times per 10 hours.
 

TheRisingSun

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Name: Glyph Oakdale (oak clan)
Race: Half-Elf
Class: Illusion Mage
Sex: Male
Age: 49
Alignment: Hard to tell(duh, hes an illisionist)

Equipment: Commoner pants shirtcloak(wavery with a slit in the middle like a robe as well as hood), Illusion Wand(required to cast memorized illusion spells, can be used as a weapon due to its durability and knife attachment), Boots of Haste, Medallion of Au(just a family crest with a key in it), a shoulder pouch belt hidden under the shirt-cloak, assortment of illusion spells in two pouches, in a third clothes, and in the forth, a few coins.

Weapons: Wand of Illusion(it can be used to cast spells and attack when equipped to attack mode)

Abilities: having elf skills mixed with human, Glyph can sense much better than others in forest-type areas. Illusion Spells see below, persuasion, and barter.

Illusion Skills:
Normally, illusion skills are overlooked due to their weak abilites in fights, but Gryphs illusion skills are keen. When in fights, Glyph casts spells and then uses his wand to attack/defend himself. Fighting skills are weak compared to any fighters though.

Heat Up: causes foe to belive he is getting hotter, so he doesnt fight as strong.

Scare: causes a ghost to spawn out of knowhere, hesitating most foes.

Mist: casts a mist that is hard to navigate through.

Wall: creates a fake, yet real looking wall.

Throw voice: can make voice seem to appear from afar.

Double Vision: causes target to see multiples of caster.

Bright: Causes target to lose sight due to brightness. Loses strength over short period of time, the longer the channel, the more its lasts.

Rock: Creates a fake rock to hide in or throw at enemy.
(all illusion skills can be upgraded)

Ultimate: Invisiblity, the ultimate illusion skill, costs all of the casters magic strength to cast, but lasts for a good ammount of time. the spell wears off when the caster has regenerated a tenth of his normal magic strength.
-------------------------------------------------------------------
Restrictions: Restricted to illusion spells. no armor or weapons other than illusion wand, otherwise channeling gets screwed up.

Appearance: Tall and slim like any elf, but with human featuers such as broad shoulders and lowered cheek bone. No physical scares (maybe because of illusion spells) not a poker face. Age is 25 of human years, half elf lifespan is 160-180 years.

History: Being born after a mercenary raped his mother, Glyph was born into noble blood of the Oak clan. but when he was born and determined a half elf, the was immediatly shunned by all of his clan but his family father(not biological) and Cousin(male). His mother dieng after giving birth, Glyph, Reon, and Narp Oakdale lived out in the countryside of their clan home. Eventually being split appart. After the war, Reon was called king of the Oak clan for his heroic deeds in the wars, and Narp was captured durring the wars. After 5 years(now 20) of searching, Glyph ended is search for his cousin Narp. In his heart still longing for his dear cousin he lost durring the wars, Glyph returned home for a short period of time, discarding his fighting skills for magic. after 15 years of study, Glyph became an illusionist and left the Oak Kingdom for several reasons. Here is where he begins his journey.
 

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a combo of both TYSOn and BOnd, removed from first post and placed here

HE WEIGHS IN AT, HELL, HES JUST HEAVY. HE CREATED BY THE FOULEST OF NECROMANCERS, I GIVE YOU: BOOOOOOOnd!

Name: BOnd
Race: A mixture of what appears to be a human, a half demon, and a shadow
Appearance: Eyes seem to be completely black pools, no hair, one side of his body seems to be of demonic origin, while the other looks almost humanoid, but with grey skin, with many scars, running all throughout his body are popping veins that seem to be made of pure negative energies [demon=right, human=left]

Abilities: Excellent Spellcaster (leaning toward evil clerical abilities) Moderate fighter

Special: Demonic half is immune to all poison, fire, cold, electricity, acid, and anything magical, while the other half seems to as vulnerable as a normal human, has a as a pet, named Black Claw, also carries a twisted mace named Final Judgement (looks to be a snake with wings that are folded in)

Ultimate:
Exodus of the Eternal Soul: He extracts the targets soul, infuses upon it a greater strength, and creates a physical form for it, then turns it upon any who would wish harm to come to BOnd or his allies, without any loyalty issues. This leaves BOnd weakened afterwards, but with time this skill shall grow stronger and require a shorter cooldown,...until then...

Histroy: not even he knows, only small fragments float to the surface.
His real story is that he was once Yemmeth and Abaden, but he was also once The Shadow master, a powerful shadow who had control over darkness, as Abaden and Yemmeths's final act, right before they were slain, they captured the shadows and TSM within themselves, thus the veins, these veins act as a cage for TSM and his minions, should he get out, it would not only mean TYSOn's death, or close to it, but a terrible evil would be released upon the world.

Five years after he was seperated into Yemmeth and Abaden, evil magics conspired to reform him, but using only the dormant energies, not the actual bodies, TYSOn still has all his power, but has no idea he was ever seperated, or why he can't remember 5 years from his life. During a quest to destroy the Satanist Roka, he discovered his true nature and renounced his evil creators.
orangered

THE TWO, THE ONLY, You know you want them! Its TYYYYSOOOOOOn!!!

Name: Rejoined One or TYSOn
Class: Cleric
Race: A mixture of what appears to be a human, a half demon, and a shadow
Appearance: Eyes seem to be completely black pools, no hair, one side of his body seems to be of demonic origin, while the other looks almost humanoid, but with grey skin, with many scars, running all throughout his body are popping veins that seem to be made of pure negative energies [demon=left, human=right]

Abilities: Excellent Spellcaster (leaning toward evil clerical abilities) Moderate fighter

Special: Demonic half is immune to all poison, fire, cold, electricity, acid, and anything magical, while the other half seems to as vulnerable as a normal human, has a as a pet, named Black Claw, also carries a twisted mace named Final Judgement (looks to be a snake with wings that are folded in)

Ultimate: Silence the Darkness: TYSOn summons forth massive holy energies to do his bidding. Whether this be in the form of an explosion or shockwave, or perchance apowerful ball of overwhelming good, it is completely up to him.

Histroy: not even he knows, only small fragments float to the surface.
His real story is that he was once Yemmeth and Abaden, but he was also once The Shadow master, a powerful shadow who had control over darkness, as Abaden and Yemmeths's final act, right before they were slain, they captured the shadows and TSM within themselves, thus the veins, these veins act as a cage for TSM and his minions, should he get out, it would not only mean TYSOn's death, or close to it, but a terrible evil would be released upon the world. Eight years after his seperation, BOnd, his necromatic reincarnation has been forseen as unstable, and bound to bring about mass genocide, or at least plots to take everyone's left shoe and right sock. He has been called upon by the great sage Aevus to stop his other self. Aevus fused TYSOn back into one being, but with a clearer mind, temporarily making him one entity, going as far to almost bind their souls.

red

HE CREATED BOnd, AND IN TURN HE FORCED BOnd TO GIVE HIM A PHYSICAL VESSEL, THE VOID. I GIVE YOU: THE HOOOOOLE TRUTH!

Name: The Hole Truth aka Toricas
Race: Negative material and Human
Class: Necromatic Master

Abilities:
Advanced Raising: Can summon undead with a mere thought
Powers over emptiness: he can manipulate shadows, darkness and warp the planes themselves.Widen: When he strikes an opponent he leaves behind dark energies which spawn his children after only a few short minutes.
Major Arcane Spells

Equipment: None, The Void provides all.

Ultimate: Thundering Silence: Silence and darkness fill the area as he consumes all sound, light, and even life. When doing so he can do a great many things. He can suck the life right out of an opponent, greatly injure many, or cause it so that no one, not even those aided by the gods can strike him. (silence, darkness, smell, its just like a complete void until you've ben hit, then all there is is the pain)

Hostory: Irrelevant, he created BOnd, he stole the shadows from BOnd, hes going to commit genocide...

(Toricas is just an enemy)

Name: Yemeth
Class: Cleric
Race: Humanoid, but no one is really sure

Hobbies: picking at his many battle-scars and scabs

Description: Skin is all grey and puckered, Eyes are Jet Black, with thick black hair fashioned into dread-locks, always seems to wear a kilt (or something of the like) with a real skull of some sort on the front.

Age: Unknown

Equipment: All necessary Holy Items for a Cleric (all relating to Pelor) Large Mystical Beast by the name of Whitefang
Large Heavy Mace, nicknamed Heartgrinder

Ultimate: The Rune Of Torment: This
forms on the ground below the target creature(s), and Yemeth unleashes all the torments of his many years upon them.

Granted Powers: Domain spells: Greater turning and Improved Strength, allows Yemeth to destroy a certain number of undead in the place of a normal turning (3 per day) and to improve his strength greatly, depending on which granted power he opts to use

History: He?s lived so long, and died so many times, he can remember nothing. He was bound with his lifelong friend, Abaden upon their death with the defeat of the Shadow Master, who was contained within. Years later he was separated back into himself and his friend. Now he must rejoin in order to stop a great evil from destroying the world we know.

Name: Abaden
Race: Demon
Class: Cleric (can you tell I like clerics yet?)

Equipment: Demonic Flaming Heavy Mace, All needed spell components, Holy artifact: Gauntlet of Hextor, Celestial Crossbow, Demonic Hide (not so much equipment as skin), and Band of the Forsaken: Family Artifact, grants upgraded ultimate when in proximity to another family member. Also calls upon his brother to come aid him.

Physical Description: Your normal demon, think of a smaller Diablo with less horns.

Special Skills: Demonic Speed, Divine Aura, and Special Resistances (all acid, diseases, fire, and lightning)

Ultimate: Family Ties: Abaden Summons forth all the power of his ancestors to do one of several things:
A. Infuse him with greater battle prowess.
B. Cause massive destruction (beam or dome, depending)
C. Form physical body to fight along side him.


History: An outcast from the demonic world, he was forced to wander the earth for decades, when he came upon a shrine to a god, Hextor, the god of Tyranny, as he looked upon it, there was a stirring inside him, then and there he renounced his ways as a demon, while losing some of his demonic abilities he gained some powers of the celestials, since that day he dedicated his life to honing his clerical abilities. He was bound with his lifelong friend, Yemeth upon their death with the defeat of the Shadow Master, who was contained within. Years later he was separated back into himself and his friend. Now he must rejoin in order to stop a great evil from destroying the world we know.

Deity and domains (cleric only): Hextor: Destruction and War

Name: Fallen
Race: Demon (demon, demon, demon demon demon)
Class: Divine Warrior

Equipment: Band of the Forsaken: Family Artifact, grants upgraded ultimate when in proximity to another family member. Also calls upon his brother to come aid him.

Weapon: None, uses claws

Abilities: Light clerical abilities, extremely good at fighting

Ultimate: Unbroken Circle: Calls upon ancestors to endow upon him greater strength and abilities in battle. [goes all diablo on your ass]

Appearance: looks almost exactly like his brother

History: When Abaden left, his family was crushed and everything rested on Fallen?s shoulders. The weight was too much to bear and the family collapsed upon him. One by one his family was picked off by their clan?s greatest enemies. Soon only a small group from thousands remained. When Abaden returned as TYSOn, Fallen was disgusted and filled with a certain hate at his brother, but deep inside he knew the ties of the blood are stronger than any hate. When they finally defeated The Slaughterer, Fallen went with TYSOn to get back his brother.
 
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