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FakeNameHere

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uhh this is my first day, i avoided this thread for a while so i dont get acne from nerdyness but heres a shot.

Name: Ilidian
Stat: Depends, no godmodding right?
Race: Mortal, Human
Class: Warrior
Magic: none
Belife: Bias to good
Age: 27
Height: 5'7
Eye Color: Brown
Hair Color: N/A (bald)
Skin Color: White
Armor Training: Light
Weight: 200 lb
Weopon Training: 2 Handed Sword
Heritage: Mother and Father, normal
Ritual: Christianity
Birth: Under 5th star of Amelius
Health rate: Developes immuniteis to poisons immdietly
Stamina: Can go on for 3 days without sleep
Diet: Normal Human made food
Skills: Tread lightly- Move like a feather in the wind, used to avoid floor traps.
Berserk- Bend down and charge head on causing massive damage.
Sense- Causes the brain to overpower a short time, allowing him to detect any sense of danger in his sight.
Bio: Born in the warrior city of Baldrim, has learned to meditate and remain calm under extreme circumstances.
Equipment: Light leather armor keeps him ready in any time, even asleep. Sword is a young Mitheral, Jagged, balanced perfectly (50\50 weight in sword), only 53 years old. Given to him as gift from the Baldrim king (beacuse he's a good king).
Occupation: Mercenary
 

Kitty

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This character is to be used for modern fantasy RPs. :D Note that the character sheet is different...don't mind that, I had her written up on another forum so I didn't feel like changing it around :p

_________________________________

Name: Adriana, Adri for short

Age: 13

Class: Watermage

Species: Human

Gender: Female

Likes: Cats, water, anime & manga, peace & quiet, the sun, drawing, the colour blue, reading, swimming

Dislikes: Too much constant loud noise, too much violence, mean ignorant people, getting interrupted while reading/drawing, loneliness

Mate: None.

Appearance: Adri is somewhat average height with a slender figure. Her eyes colour changes depending on the angle and light her eyes are looked upon. They alter between a tealy blue to almost gray. Her straight, feathery hair reaches slightly below her shoulders, and is black, with an occasional streak of blue. (She died it. Her natural haircolour is brown.)

Adri likes to wear white, black, and any shade of blue. She'll be usually found in something comfortable - shorts, jeans, baggy pants, and some sort of a t-shirt or a sleeveless shirt. If she's cold she'll put on a hooded sweatshirt. For footwear, she again, prefers something comfortable, running shoes or sneakers will do just fine. As for accessories, Adri has a silver chain around her neck with two pendants on it: both are in the shape of teardrops, and one is made of aquamarine, the other one of sapphire. She also wear a golden ring with 3 white stones in at and four braided string bracelets one her right hand. She'll sometimes pull back her hair with a headband, preferably a black one with kitty ears.

Expertise:
*Magical*
--Natural--
-Limited healing abilities
-Waterjet
-Icebolt
-Bubble Shield
-Control Element
-Blizzard

--Object Oriented--

-5 throwing knives (She rarely uses them, since she doesn't like violence too much.)

*Non magical*

-Great swimmer

Personality: Adri is your mood-swing central. Happy one minute, sad the next, she has a split personality. Usually, Adri seems as sweet as they come - quiet, shy, polite, artistic and introverted. She lack confidence quite a bit and doesn't talk much around strangers. When she makes closer friends, she'll open up and be a lot more fun to be around with.
Adri's "darker" side is as different as you'd imagine - she can have quite a temper, be stubborn, highly impatient and extremely explosive. She'll seem okay - and then she'll just snap at you unexpectedly. She's even earned quite a nicknames for that ^^;; At those moments, people usually leave her alone, for a good reason. ^^;;

Genealogy: Unknown, not that she'd tell you.

Children or pets: A calico cat named Orion. Those two are inseparable. Does a water spirit named Kitty count?

History: She's not old enough to have one, and she doesn't feel like telling the little bit of it.

=========================

Definitions

Limited healing abilities = Meaning she isn't as good at it. She's probably be able to close wounds, repair tissue and replace spilt blood, however, there still is the risk of infection and such. She'll also mend bones, but she'd have to know how to set the properly.

Waterjet = Self-explanatory. It isn't lethat, however it's quite effective if you need to make a quick escape.

Icebolt = Self-explanatory, will freeze the enemy for short periods of time.

Bubble Shield = A shield that'll reflect some physical attacks and most magical attacks.

Control Element = This gives Adri the ability to twist and turn the element of water and ice as she wishes.

Blizzard = Powerful ice storm, very destructive, and can kill pretty easily, however, it's quite tiring so Adri will usually pass out afterwards =_=;;

Kitty = Kitty is Adri's good friend, or a familiar, and she is a water elemental, and can cast pretty must every spell Adri can, however, she cant heal.

Orion: Adri's cat, quite the cutie.

EDIT: I drew a picture of her, please don't diss the way I draw ;_;

 

Tacitus

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this is not a character, but i found the stats for a protoss in D&D
Protoss
Hailing from the lush, jungle-green prime material world of Aiur, these noble humanoids have mastered the art of psionics for generations upon generations, so much, in fact, that their name and prowess are beginning to rival with the dreaded mind flayers as tales of their deeds and their wars slowly spread across the planes.
Personality: Protoss generally are honor-filled, very proud –almost arrogant–, hardy and self-confident. Being extremely long lived, they naturally have a broad scope on events, and tend to react with elf-like serenity to unforeseen events and surprises. They are slow to make friends and to forget offenses, but quick to protect those they count as allies. Passionate, brave and with a strong sense of justice, they are ready to answer any challenge or insult to their courage with unrelenting ferocity.
Physical Description: Most protoss stand about 9 to 10 feet tall and weigh 300 to 400 pounds. They have an overall aspect that invites to believe in fragility and weakness, but these creatures sport a surprising strength and agility. Their humanoid body has four-fingered hands, and has an alien face that lacks any form of mouth, nose, nor ears; their skin consists on layers of fine but strong scales of various colors, from dull brown to metallic dark blue. Their legs may make some remind the back legs of most quadrupeds, and end in two fingers with blunt claws.
As said before, protoss lack all mouth, nose and ears; their speech is substituted by an innate psionic ability that allows them to communicate through telepathy with any creature within voice range. Protoss senses alone bespeak their deeply psionic nature; they perceive noises and fragrances through a special psionic ability and their eyes are powered by raw psionic energy, which causes them to glow with different colors. They feed by producing digestive liquids through their hands that dissolve their food into goo they can later reabsorb.
Relations: Protoss share a trait with elves: their extremely long life spans mean that they make their relationships very slowly. Anyway, their overall behavior is far from cold; it is, instead, distantly friendly, but true friends can trust him to fight to the death –even against impossible odds– to protect them. A particularly annoying racial trait of the Protoss is that they have a racial proud huge enough to consider themselves above most other forms of life; moreover, they are very proud individually, but are as tolerant and correct with other races as they are proud of themselves.
Protoss have no regards –beside those spoken before– when choosing companions, but tend to prefer dwarves due to the fierce discipline most of them display. Elves are usual companions too, as they share more than a few traits and have a lot of time to know each other. Most of them don’t have a great sense of humor, so they really don’t make good partners when teamed up with gnomes or halflings. Finally, mind flayers crave hungrily –almost ravenously– for protoss brains, since siphoning them enhances their already formidable psionic abilities, and will go to often ridiculous lengths to get them. Needless to say, this has caused protoss to develop a hatred for illithids intense enough to be compared with the burning, yet icy fanaticism of a githzerai. Planewalking protoss are particularly fond of githzerai, and this feeling is mutual.

Alignment: Since protoss are a race tempered by a never-ending racial war which doesn’t seem to be ending anytime soon and are fiercely dedicated to mastering the Way, they tend equally to both law and chaos. And, although they’re exposed to it every day, they tend to dislike needless violence, and most of them abhor evil and all of its aspects.

Religion: As every protoss dedicates a part of his life to self-contemplation and self-mastery, they make poor supplicants and tend to look suspiciously upon a source of power beyond the mere reaches of the arm and the mind. Those who do, however, tend to revere good deities with a neutral or lawful bent. It should also be noted that some protoss turn their quests for self-mastery and psionic development in almost religiously ascetic pursuits.

Language: Protoss have their own language and their own alphabet; unlike other races, they harbor no desire to keep it secret, but protoss can read the emotions the writer stamped on each sigil of their tongue, an ability most individuals from other races lack – save those with psionic abilities subtle enough. And finally, since they ‘think’ their words and don’t speak them physically, they have no trouble when speaking any tongue.

Adventurers: Since they live in a world torn by war and are fiercely loyal to their tribes and clans, protoss who dedicate their lives to the path of the adventurer are rare. Most who make such a choice are often motivated by tragedy: outcast of tribe or clan –whether rightfully or unfairly– or being the last survivor of either are perfect examples. However, there still are protoss that go adventuring out of wanderlust and the desire to explore the unknown –both ideas that make young protoss enthusiastic–, and the urge for new experiences which provide them with greater insights in their never-ending quest for psionic perfection.

Combat: Despite their deeply psionic and introspective nature, protoss are very warlike and love the glory of personal, hand-to-hand combat, and thus like to rely on melee weapons. As elves esteem swordplay and archery, combat with punch daggers and claw bracers is a skill every protoss learns and attempts to master. Among protoss, duels and ritual combats are fought with especially made and tuned claw bracers empowered with focused psionic energy.

Habitat/Society: The protoss are organized into tribes led by the most powerful psion or psychic warrior. These tribes fight with each other continuously, and have been doing so for the past 5,000 years; this Age of Conflict started when their protectors, an ancient race of unbelievable power and technology known as the Xel’Naga, abandoned Aiur because of the foolish tensions and incidents between members of different tribes.

Names: Protoss names usually feel regal and elegant, and some have a vague resemblance with Greek or Babylonian names. Male names: Adun, Aldaris, Artanis, Tassadar, Zeratul. Female names: Raszagal.

A note for Dungeon Masters: The protoss are intended to be used as a race for planar campaign settings, like ol’ Sigil from PlaneScape. If someone insists on playing a protoss on the prime, test him by challenging him to come up with a really good reason for which a protoss should be there. If he convinces you, remember that a protoss is a very alien creature that could easily be mistaken for some fiends (the ultroloth, if you ask me), to the grim amusement of the DM ;)

Protoss age & weight statistics

Table 1–1: Random starting ages
Adulthood Barbarian
Rogue
Sorcerer Bard
Fighter
Paladin
Ranger
Psychic
warrior Cleric
Druid
Monk
Wizard
Psion
210 years +5d6 +7d6 +12d6

Table 1–2: Random height and weight
Gender Height Modifier Weight Modifier
Male 8’ +4d10†240 lb. +8d20 lb
Female 7’ 10†+4d10†230 lb. +7d20 lb

Table 1–3 : Aging effects
Middle age Old Venerable Maximum age
275 years 380 years 520 years +5d% years

Protoss Racial Traits

• Basic ability modifiers: +2 Strength, +2 Dexterity, +4 Intelligence, +4 Wisdom: As said before, protoss sport a surprising strength and agility in spite of their apparent frailty, and the years spent in the study of the Way give them both a cunning intellect and great insights.
• Large-sized: As Large-sized creatures, protoss suffer a –1 size penalty to AC and attack rolls and have a –4 size penalty to Hide checks, and they must use larger weapons and armor than humans use.
• Base movement rate is 40 feet.
• Inertial armor: A protoss instinctively generates a tangible field of force that provides a +4 armor bonus to AC. This extraordinary ability is nearly identical to the Inertial Armor feat, save a few differences: it remains active even when the protoss is unconscious or asleep, and doesn’t require a reservoir of psionic strength. Furthermore, a protoss may take the Inertial Armor feat multiple times, every feat enhancing the armor bonus provided by this ability by 2, to a maximum armor bonus of +8. This armor bonus does not stack with those provided by armors and shields.
• Natural armor: A protoss receives a +3 natural armor bonus to AC due to its leathery, scaly skin. This bonus stacks with all inertial armor modifiers.
• Psionic focus: Whenever a protoss gains a character level feat, he can take any psionic feat, regardless of his class, that doesn’t require a direct PP expenditure or a PP reservoir. This excludes all item creation and metapsionic feats.
• Deaf mind (Ex): Since protoss speak among each other with thoughts, they have the ability to shield their mind from that ‘noise’ whenever they needed it. This is translated in a natural mental hardness of 3, which stacks with any other mental hardness bonuses from psionic defenses, feats, or abilities, a +3 bonus to all saving throws versus mind-influencing effects, and a reduction of the duration of any stunning caused by such attacks by 3 rounds, to an absolute minimum of 1 round.
• Telepathy (Ex): A protoss communicates with his mind
• A protoss has proficiency with claw bracers and punch daggers.
• Favored Classes: psion and psychic warrior. A multiclass protoss’ psion and psychic warrior classes do not count when determining whether he suffers an XP penalty for multiclassing.
 

D.F.I.

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Name: Vascia Von Drake
Race: Dragon/Human
Class: Sky Paladin/ Sky Wizard
Gender: Male
Age: 21
Place of Birth: Dragon's peak, the Nether Region
Likes: Birds, Birds of prey, Dragons, anyone who likes birds, any feline
Dislikes: Chaos magic, greedy innkeepers, racists
Alignment: Lawful, Good
Familar: The Great Eagle, Buteos

Skills-natural

Advanced Healing skills
mastered flight
Advanced elemental magic
Mastered Combat skills

Skills-magical-Lightning

Lightning strike
Lightning Shield
Altar of Storms-ultimate skill

Skills-magical-ice

Ice Storm
Vertical Bolts of Icy Death
Altar of Frost-Ultimate skill

Skills-magical-fire

Meteor Shower
Flame Pillar
Altar of Flames-ultimate skill

Ultimate Skill (after using any ultimate skill)

Rain of elementals

Personality: Not much is known about Vascia.
History: Not much is Known.

===================

Definitions

Advanced healing skills: This ability allows Vascia to heal wounds that would've killed Humans. But Vascia cannot cure poisons.

Mastered Flight: This allows Vascia to fly anywhere, anytime and not tire.

Advanced Elemental Magic: This allows Vascia's spells to do more damage.

Mastered Combat Skills: This allows Vascia to wield any weapon, whether one handed or two.

Lightning Strike: A bolt of enhanced Lightning shall strike the enemy, burning it's skin off, and dealing great pain.

Lightning Shield: A shiled of Lightning shall surround the target, negating many spells targeting it.

Altar of Storms: Vascia empowers himself the the powers of heaven, dealing great damage to the enemies around him. It also heals your allies.

Ice Storm: Similar to Blizzard, Vascia rains huge chunks of Ice onto his foes.

Vertical Bolts of Icy Death: Vascia rains pillars of Icy Death onto the enemies.

Altar of Frost: Vascia empowers himself with the powers of ice, slowing and dealing a little damage to the enemies surrounding him. It also gives your allies the power of frost, allowing them to slow enemies down with icy blows.

Meteor Shower: Meteorites, and an occasional Comet shall wreak havoc upon your enemies

Flame Pillar: A pillar of flame shall engulf all enemies within range of it.

Altar of Flames: Vascia empowers himself with the power of fire, causing Vascia to deal more damage, and empowers the power of flame upon you allies, causing them to deal more damage, and resist more damage.

Rain of elementals: When Vascia has used an ultimate, he is able to use this skill. It summons two elementals to aid Vascia in his quest to destroy all evil.

Ultimate: Allowed to use only once every 15 posts.

Familar: A companion that shall aid you in you quest.
 

Seeth

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Full Name: Jesse Kusanagi Seeth
Species: Feline/Dragon
Play: Type I Roleplay
Age: 13
Sex: Male
Sexual: Orientation Heterosexual
Marital: Status Single and Looking
Height: 6'1
Weight: 150
Build: Trim and Muscular


History: Jesse Was Created By The Oracles Of Time To Come Stop Mahryk Seeth, Neo-Kyoji Seeth and The Others that Plan to Destroy Furcadia But are Only Starting With ST (Which i doubt will be able to pull of anyways) but Still he was Sent The Furcadia To Stop them and is Now Forming an Alliance Group To Stop them Called Syndara's Corp (If you have a Better Name Please feel free to let me know) Wil anyone join who knows...will he be able to stop them only time will tell...

Weapons: :shoot, Machine Gun, Darkblade Sword (Prime Weapon)
 

Tidus

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I have more or less made a replacement for Cloud, and here he is (still waiting on someone to tell me is last name)

Name:Tidus
Age:23
Height:6’2â€
Weight:200 Lb.
Gender:Male
Eye Color:Blue
Hair Color:Red
Class:Fighter/Swordsman
Element: Lightning
Race:Human

Current Level:4
Main Stats:
Health:1250
MP:250
Essence:250

Description: Tall, and very muscular. Wears long white cape all the time. Look at sig for full example.

Weapon: Lightning Sword

Equipment: Body Armor, Lightning Sword, various potions, scrolls, items, etc.

Spells:
1.Lightning-Self-explanatory, strikes opponent with lightning blast (20 MP)
2.Lightning 2nd level-level 2 of Lightning-available only after level 5 (45 MP)
3.Lightning 3rd level-level 3 of Lightning-available only after level 10 (60 MP)
4.Mega Lightning Final Level-Strongest Lightning attack-available only after level 20 (75 MP)
5.Power Shield-increases shield and reduce damage-power increases with level (25 MP)
6.Tracking-Increses tracking skill for a certain duration (30 MP)
7.Heal-Gives target a certain amount of health (10 MP)

Special Skills:
1.Invulnerablility-Turn he and all those around him invulnerable for a short time(aprox.30 seconds) (uses 50 essence power)
2.Speed up- Makes Tidus extremely fast for a short amount of time (aprox. 2 min.) (uses 40 essence power)
3.Lightning Blast- Shoots a strong bolt of lightning at the opponent (uses 25 essence power)
4.Teleport-Moves Tidus some distance instantly, great for scouting. (uses a mere 10 essence power)
5.Portal-Teleports Tidus and all party members who wish to go to certain locations (essence power usage depends on distance, anywhere between 50-500 or more) (used to teleport long distances to towns/monuments/special sites/etc.)

Natural Abilities:
1.Can see well in the dark
2.Can see far
3.Light-Footed, so makes almost no noise.
4.Can track anything. His tracking skills improve as he uses them.
5.Telepathic Communication

Special Attacks:
1.Dark Slash-Deal greater than normal damage to the opponent.
2.Double Slice-Attacks opponent twice
3.Drain Blade-Steals health from an opponent (amount grows as Cloud gets stronger)
4.Lightning Cut-Strikes opponent multiple times with growing strength
5.Omnislash-Very powerful form of Lightning Cut. Same as on FF7 basically

Bio: His parents were killed by forces or darkness when he was young. He has trained in the art or fighting and swordplay to defend himself in the dangerous world. He tries his hardest every day to survive, and learns new things often. He dosen’t have many friends, because he has little trust in much of mankind. He is working every day to form a brighter future for himself, and to avenge his parent’s deaths.

His pic is in sig.

I now have pics of the REAL Tidus.

and
 

bamthedoc

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Name: Tsukin`asu Jarun
Race: High Elf
AGE: 98
Class: Ranger
Height: 6'7"
Appearance: She has the natural beauty of the High Elves. Her hair is a stunning golden color, and her eyes are the same color as the crystal clear sacred water. She wears a cloak over her armor, which looks decievinly simple. She has no visible scars since any injury will heal perfectly.
Abilities: Natural elven attatchment to nature. Bow Specialty. Vorporeal Slash (Bow Version). Elven infravision. Master Level Elven and Ranger abilities.

She's known Ryu since he came to High-Deephaven and Aphra since she was born. She's had a crush on Ryu since he was fifteen, and he slowly has fallen for her. She's trained her entire life to be a ranger, and has mastered the art. She is a master of nature, and uses that to full advantage. Enemies cannot find her in natural areas, and she won't stand for defilers.
 

Nature's Spell

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Name : Kael
Race : Elf
Class : Ranger / Wizard
Age : 120
Algiment : Natural-Good
Weapons : A Long Bow And Arrows , A Dagger , And A Short Sword .
Appearance : Tall , Dashing , Long Pony-tailed Light Blue Hair , Black Eyes , And A Star-Shaped Scar On His Forehead
Abilities :
1. night Invisibility : At Night , Or In The Dark , When kael Dosen't Attack Or Cast Spells He IS Invisivble To His Enemys .

2. Healing Powers : When Damaged , Kael Can Heal Himself , Or His Allies Back To Total Health , How Ever He Cannot Use This Ability Durning Combat .

3. Reviving " Allies Only " : Kael Is Able To Revive His Allies An Unlimted Ammount Of Times , Hoever , It IS Impossible For Him To Revive Durning Combat

4. Portal : When Things Get Messy , Kael Has The Ability To Teleport Himself And Four Of His Allies Back To A Place Visited Within The Last 3 Days

5. Summon Tree-Hawk : Summons A Small - yet powerful - Tree-Hawk To Be Kael's Loyal Servant Till Death , Or Un-summoning

6. Time Stop : 3/day : With This Spell , Kael Is Able To Stop Time For A Short Amount Of Time , Allowing Him To Heal And Do Damage To Multipe Enemys At Once

Special Abilities :
1. Fearless : When Kael Was A Baby His Mother Prayed NAture For Three Years Until She Got The Promise That Nature Will Protect His Heart Forever Leaving Him Absolutely Fearless

2. Enemy Detection : No One Quite Knows Where Kael Got His Scar From , His Parents Say IT Was Visibla Upon The Moment Of His Birth, However, One Thing IS Certain , This Scar Is Known To Glow In Dark Blue Wenever Enemys Are Nearby To Warn Him

Bio : Born By A Night Elf Mother, And A High Elf Father , Kael Is A Truley Exeptional CharacterIn MAny Ways , For One , He Has Bothe Night Elves Powers Of Invibility And The Healing Powers Of The High Elves .


That's It ! Oh ! One Question Thogh , Is My Char FAIR Enogh Or Should I Edit A Few Things ?

Hope you don't mind editing your post, but I didn't want to make another one and clutter up the thread. So this is just to tell you that your character is absolutely fine.

Once you read my message, you can alwayd edit your post and erase it. :)

~KittieKitty


Are You Kidding I'm Gonna Leave It Here And Be Proud Of It Too !
 

Janseagle

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Well, a few things influenced me in creating these characters. Giles came first, a character spawned from Kamahl the Barbarian and the want to battle BAM's Ryu, potentially in a flying dragon vs. dragon battle. >+) Giles was going to be a black dragon at first, but the D&D version of the black dragon is a sly, poisonous creature, definately NOT what I wanted. So William was brought forth from my mind, by now I had begun to see similarities to the Taguro <sp?> Brothers in Yu Yu Hakusho and liked that idea, hence why William will be acting slightly like the younger brother. William is the perfect embodiment of the D&D Black Dragon, sly, deadly, sinister. The needle thing I got from a character called Black Scorpion in a Manga that's very similar to Kenshin but I can't remember it's name right now. And so you have it, I hope to clash with you people soon ^_^

Please Note that their dragon forms have different powers and abilities which I will eventually get around to posting.

------------------------------------------------------------------------------------

NAME: Giles Marlin
RACE: Half-Dragon
AGE: 57
ALIGN: Lawful Evil

APPEARANCE: Giles is a huge, imposing figure with pure white hair, angry red eyes, and a face carved from granite. He stands more than ten feet tall, towering over his troops and enemies alike. His skin is armor-like, his hands and feet are claws, and his massive leathery wings have a span of 25 feet. Seemingly springing from his neck and collarbone, a mane of hellfire burns at all times, reflecting on his blade and eyes.

WEAPON: Giles wields a Barbarian Greatsword as long as he is tall and with a two foot wide blade. The hilt is very large as well, almost two inches in diameter and long enough for him to whole with two hands. The only adornment is on the cross-guard, a large piece that had been shaped into the head of a dragon. The entire sword is a single piece of an ancient metal with semi-magical properties. (This weapon is regarded as a Keen Unbreakable Fullsword +12 3d12 13-20/x4)

ARMOR: Full Plate Mail +8 No helmet, no min dex. Black and carved like the body, arms, and legs of a dragon. There are slots in the back for his wings. Made out of the same metal as the sword

CLASS: Berserker Mage

SPECIAL POWERS: Unnatural Strength (DrC) Unnatural Speed (DrC) Unnatural Constitution (DrC) Unnatural Flight (DrC)

ABILITIES: Shockwave: Giles uses his low mana reserves to materialize the powerful wave of force that is left in the wake of his sword. This can be realized as either an impact or an edge.

Berserker Rage: Like other Barbarians, Giles can fly into an unstoppable rage three times per day. Unlike other Barbarians, as a class benefit the Berserkers rage is stronger, lasts longer, and requires it's opponets to make a DC 35 Will save for fear. The downside to this is that a Berserker in his rage is just as likely to kill his allies as he is his opponets.

Magic Reflection: By concentrating on his inner self Giles can reflect a spell back at it's owner or when reflection is not possible resist the affects of a spell or magical ability.

Transformation: A racial trait that allows Giles to change into his full dragon form, a Hellfire Dragon. (Similar to the Hellfire Wyrm)

ELEMENT: Pure(Dragnoid) Hellfire(Dragon)

-----------------------------------------------------------------------------------

NAME: William Marlin
RACE: Half-Dragon
AGE: 43
APPEARANCE: William is a pale man with jet black hair and eyes. Shorter and less muscular than his older brother, William still stands at an even six feet. He wears black semi-formal clothes and no jewelry. In spite of his palness he is lean, agile, and proficient in several forms of martial arts. William is more accustom to flare, style, and class than his brother. If you can get past the two leathery wing sprouted from his back, William is dashingly handsom and a bit of a ladies man at that. Besides his wings, the only other features that distinguish him as a Dragnoid are his slightly clawed hands and pointed teeth. Don't be fooled though, he's just as dangerous as Giles...

WEAPON: William's weapon of choice is the needle. Wether skillfully hidden in an offering of peace or the wide-spread death and choas produced by his Fukimi attacks. All William's needles are poisoned with anything from a slow knock-out to a screamingly painful slow death or a poison so lethal that kills before it's victim realizes they've been hit. His needles look like glass but are actually amazingly thin bone, his own in fact.

ARMOR: None

CLASS: Assassin Mage
ALIGN: Lawful Evil

SPECIAL POWERS: Unnatural Agility (DrC) Unnatural Inteligence (DrC) Unnatural Charm (DrC) Unnatural Flight (DrC) Poison Synthesis (DrW) Create Bone Needle (DrW)

ABILITIES: Necromantic spells, Mind Spells

Fukimi-Ho: A barrage of poisoned needles from the hand(s)

Fukimi-bari-Kiai: A barrage of poisoned needles from the mouth.

Fukimi-Enzan: A wave of poisoned needles created by the sweep of his limbs.

Transformation: A racial trait that allows Giles to change into his full dragon form, a Shadow Dragon. (Similar to the Black Dragon)

ELEMENT: Poison/Shadow
 

bamthedoc

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Janseagle, next time you want to make a Dragonoid, please contact me. You butchered the race all up :( A Dragonoid is a unique race I made up. There is no, to my knowledge, such race in DnD. It kind of looks like you just made a half-dragon. Now, let me describe the Dragonoid race:




Race: Dragonoid
Classification: "half-breed"
~~Race1: Dragon (~1/3)
~~Race2: Human (~1/4)
~~Race3: Elf (specific determines allignment; ~1/4)
~~Race4: x (can be any; remaining)
Class Preferance: Fighter/Mage == Can be any, however
Weapon Predisposition: Sword/Claw == Can use any
The Dragonoid being has three forms. The first is the humanoid form. They appear as either human or thier strongest "other" race characteristic. The second is the dragon form. It takes after their "strongest" ancestor or elemental training. The third is a humanoid form retaining all dragon abilities, and a few attributes. This "dragonoid" form retains the claws, horn(s), and wings. They are much faster and more agile like this, but also retain the dragon's strengths and elemental abilities. Certain ancestorial dragons may even bestow added attributes. They are also much stronger than their full-blooded dragon ancestors.

Race: Curse Dragonoid
Classification: Cursed or Ritual
~~Race1: Human, Elf (not High or Night), Half-Elf, Dwarf, etc. (most human looking)
~~Race2: Dragon's Blood
Class Preferance: Previous Class
Weapon Predisposition: Sword/Claw and Previous Preferance
They normally look very unusual, as they appear to have claws and wings. They, however, do not have any horns as they are not really dragons. They only have one transformation available, that of the dragon. Their full dragon's blood comes to the surface as they turn into that dragon. Generally they are weaker than full-blooded dragons, but they find ways to comfinsate.



You seem to have chosen the Curse Dragonoid. That appears to describe your characters best. Oh! And William represents the older brother, actually. The larger guy is the younger brother, which I found out watching a particular episode.
 

Janseagle

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Whoops! Sorry about that BAM, I was under the impression that they were they same thing. ^_^ I'll edit them later on today.

As for the younger-older thing.... ;_; You're right! I should have remembered that on my own!!!

*Commits sepuku, cutting so far that he lodges the blade in his ribs.*

*Gets back up a few minutes later, pulls out the knife and prods the cut as it closes.*

:eek: Well shoot, no blood... :rolleyes: Dammit Tac, I think you're starting to wear off on me. :( :lucifer

Sorry for the edited post, but I had to say this: ROFL! ^^
 

Tacitus

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YEAH!!!

i must be mixing like 3 worlds here (at least)...Tolkien, Arcanum, D&D...

Name: Ainar Aglar (the Holy Brilliance) {MK I}
Class: Master Technologist
Race: Maiar

Appearance: Slightly Elvish, yet more fair and mighty in the mind and body.

Abilities: Aside from mid level Clerical spells, which he has abondoned until the end of the age, Ainar has learned much of the ways of the Naugrim (Dwarves) and the Apanonar (Humans) and has been improving upon them. Whether it be in devling deep into the earth, felling trees, or making weapons of war. If Ainar ever uses his Magics around his technological works, his spell will not only fail, but criticaly fail. He can use technology to do just about anything, like curing critical wounds with basic ingerdients.

Equipment:
His main weapon is a medium sized Axe (Named Gul-laure or the Golden Sorcery) shod with gold. This Axe is hollowed out and filled with various materials so that any other than Ainar that use it cannot wield it nearly as well as a baby could. These various materials also cause the Axe to be swung harder and fatser, with increased efficiency. Beyond all this Ainar has laid many enchantments upon it.
He also has secondary weapons that fire small pellets of metal rather than bolts or arrows, but he's still in the experimental stages.
Ainar carries with him everywhere the Turaman, (Blessed Power) a small pendant from which he draw his strength and faith. It is said to hold a fraction of the Light of the Trees of light or perhaps a shard of the Silmarils.

History:
Before the hiding of Valmar from the Noldor and the rest of Middle-Earth, Ainar was one of the high lieutenants in the service of Manwe and was much loved among the Valar. But at the destruction of the Trees of The Light, he was greatly saddened and left Valmar for ever more. Later he found himself in the middle of Dagor Bragollach (The Battle of Sudden Flames, 4th of the great battles against Morgoth in Beleriand) During the Great Wars against Morgoth he fought valiantly as the head of a small group of warriors, but in vain and was nearly slain by a company of Orcs. Left for dead he was found by the Naugrim and taken to their halls to heal his nearly mortal wounds. The time that Ainar spent with the Naugrim has not spent idly as he learned all that the Naugrim could teach him. When he finally left their halls, he came upon his kinsman once agian, but he was shunned and thought to be a spy of Morgoth. In time he found his way to the Apanonar known as the Numernorians, though he knew not how, in later years he pondered upon the idea that Ulmo had aided him. The Numenorians taught Ainar of many things, he eventually trained to be a cleric, but not under any of the conventional gods, but drawing his powers from himself and the Light that was long lost to Ungoliant. Through the long years he has passed through the lands and learned of new things while remembering the old. He tries to spread his knowledge to the ignorant wherever he may go. The forging of Gul-laure was no small task, Ainar laboured harder and longer than even Feanor when creating the Silmarils and binding a portion of the Light to them. After all Ainar had done for the Naugrim they were happy to lend him the use of their mightiest forges. It has been said that no matter how one may try, some efforts cannot ever be re-done. This was true of the efforts of Yavanna in the days of old, and of Feanor after the creation of the Silmarils, and there that day at the completion of Gul-laure. The Naugrim tried for many a year of the sun afterwards to recreate such a masterful Axe, but none prevailed, for the forge Ainar had used was permanently snuffed out after the forging and no one in the land had the powers to bind the magics into the Axe as Ainar had. Ainar knows not how he came upon Turaman, but only that one day he was walking and noticed a light weight upon him, and the Turaman was there, as if sent by Manwe upon the winds. After learning more of Technology he decided to leave behind magics, completely, for a time.


Techs:
Molotov ****tails
Healing Disks
Silenced Revolver (2, one doesn't work right yet)
Hand Crafted Revolver
Electro Armor (not yet built)
Grenade Launcher
Hallucinagenic grenade
Healing Salves
Cure All
Reanimator (one)
Inverted Magnetic Helm
Trans-Dermal Truth Serum
Brain Warping Drugs
Fuel
Bullets (Saltpeter+Charcoal)
Paralytic Agent
Dart Gun
Targeting Helm
Flow Disruptor (Shield)
...anti-matter spacial disruptor...
Frhuger Device (anti regeneration against mages)

Explosive grenades x 6
Elektro Armor
Silent Greaves
Automaton
Dynamite
 

DB

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Name: Dark Blade
Type: Twin Blade
(Server: Delta [based on RP])
Appearance:

Abilities:
Wryneck (Summons a giant reaper)
Pha Repth (Singlue unit, restores all HP)
Dark Dance (Sword combo)
Twin Darkness (Ultimate Darkness combo)
Staccato (Rapid slashes/kicks/punches)
Tiger Claws (Very fast slashes but does little damage but full damage to all amor)
 

None293823

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Name:Landor
Gender:male
Race:human
Class:Mage
Age :7000
Appearance:Blue eyes,white hair,white beard
U can choose his sphere of working:firewater,air,earth
Spells:distributed according to levels:
1st circle:Fire bolt,Ice Missle,Lightning Bolt,Stone Missle,Heal,Light,High jump,Magical arrow
2nd circle:Fireball,Darkness,Mist of Doom,Wall of Fog,Freeze,Boulder,Life Draining,Cause Fear,Bless,Curse
3rd circle:Lightning,Wall of Ice,Wall of Fire,Burning Hands,Wall of Stone,Deflection,Detect Monster,Holy bolt,Blind,Cause desease,Evil seek(black missle star),Remove desease,Telekynesis,
4th circle:Levitate,Poison,Protection from fire/water/air/earth,Summon fire/water/air/earth elemental,Chain Lightning,Dispell Magic,Magical Open,Remove Fear,Invisisbility,Tremor,
5th circle:Cure Poison,Daylight,Paralyze,Control Body,Turn Undead
Teleport,Dragon Skin,Troll's Regeneration,Mana Burn.
6th circle:Blizzard,Firestorm,Meteor Shower,Thunderstorm,Remove Paralyze,Roaning Sight,Confusion,Fly,Stone Curse
7th circle:Freeze Time,Armageddon,Chaos(complete confusion),
Resurrection,Animate Dead,
Natural skills:Fast walking,High Intelligence,High Piercing Attack
Equipment:Mage's robe,hat,gloves,amulet,rings,belt,Staff of stone
ice/fire/lightning missles,potions of healing,mana,restoration,gold

Story:Landor is a lonely mage declined by the Council of the Great Mages and is a seeker of glory. He believes with the increase of his powers he will be able to return in the Council and destroy it having taken control over it and all mages.
While gathering power,he faces the real enemy- the evil from the lands of darkness,the most powerfull minions-the shadow mages that have no flesh,the liches.Landor has to forget his hostility towards the Council and face this enemy.But the dark forces may turn out stronger and turn Landor into one of them...


haha a mixture of more than 20 RPGs and fantasies and the story being completely mine }:>
Mages can live thousands u can check in the books of Eddings(Belgarath,Beldin),Tolkien(Gandalf,Saruman) and others

to your reference to the Tolkien wizards, they weren't normal people ya know, more like messengers of the gods.
 
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Name: Pagnea
Nickname: Booker (dont ask)
Race: Godling
Age: 3.2 million
Equipment: Godling Armor (Black dark symbiate armor that is an actual living being, harvested for use by the gods.), Pagnea's Bow, a superbly powerfull bow that never misses. Pagnea's Boots, gives user speed.
Appearance: Tall, skinny, with short spiked hair. Wings stretch 6 feet in both directions.
History: Unknown.
 

Induhvidual_1

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First time here, and I'll submit a character.

Name: Krishna
Race: Elf
Appearance: Long ears, 6 foot tall (I've always wanted to be tall), glowing eyes, blonde hair, a nice 200 pounder.
Class: Warrior-Assasin
Age: 2300 years old
Level: 1

Equipment:
First Hand: Phantom Oni Blade
Second Hand: Elusive Oni Blade of Blight
Armor: Titan's Barrier Shell
Subarmor:
Helm: Golem's Metal Block
Gloves: Vulcan's Knuckles
Boots: Light Foot

Skills:
Enchant Weapons- adds more damage to weapons of all party members.
Rage- a skill that does major damage by biding time and exploding.
Best skill as of this point:
Summon Faery: Regenerates Life per turn.
Krishna (got the name from India religion :\)
He is a young adventurer (for an elf). So far he had not explored the great lands long enough to have any notable exploits but he is looking for some action. Currently a member of the Tai Jin Clan, he is sent as a harbinger of good. Currently he is still studying the dark arts which include the practice of black magic and elusive combat.

Edit: Sorry didnt know about elf. Change later, gotta get some sleep.
 

bamthedoc

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Must I explain another race?

Elves are considered the elden race because of thier exasboratinly long life spans, and the fact that the High Elves are the oldest race known. I'll only give the general ages Elves live to here. FYI: Some of them I can't remember the exact names.

High Elves -- Imortal
Meadow Elves -- 1,500
Forest Elves -- 2,000
Night Elves -- 2,500
Half-Elves -- 1,000
Elven Sprites -- 500
Water Elves -- 2,000
Magma Elves -- 750

That's all I can think of. There may be more. If people want to choose an Elven race, I'd like to see distinction and proper age selection. Thank you.
 

Tacitus

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this is the magical version of Ainar

Name: Ainar Aglar (the Holy Brilliance) MK II
Class: Clerical master
Race: Maiar

Appearance: Slightly Elvish, yet more fair and mighty in the mind and body.

Abilities: Aside from mid level Clerical spells, Ainar has learned much of the ways of the Naugrim (Dwarves) and the Apanonar (Humans) and has been improving upon them. For the time being, Ainar has laid down the tools of technology and taken up the divine powers once again

Equipment:
His main weapon is a medium sized Axe (Named Gul-laure or the Golden Sorcery) shod with gold. This Axe is hollowed out and filled with various materials so that any other than Ainar that use it cannot wield it nearly as well as a baby could. These various materials also cause the Axe to be swung harder and fatser, with increased efficiency. Beyond all this Ainar has laid many enchantments upon it.
He also has secondary weapons that fire small pellets of metal rather than bolts or arrows, but he's still in the experimental stages. (and don't work well due to his magical aura)
Ainar carries with him everywhere the Turaman, (Blessed Power) a small pendant from which he draw his strength and faith. It is said to hold a fraction of the Light of the Trees of light or perhaps a shard of the Silmarils.

History:
Before the hiding of Valmar from the Noldor and the rest of Middle-Earth, Ainar was one of the high lieutenants in the service of Manwe and was much loved among the Valar. But at the destruction of the Trees of The Light, he was greatly saddened and left Valmar for ever more. Later he found himself in the middle of Dagor Bragollach (The Battle of Sudden Flames, 4th of the great battles against Morgoth in Beleriand) During the Great Wars against Morgoth he fought valiantly as the head of a small group of warriors, but in vain and was nearly slain by a company of Orcs. Left for dead he was found by the Naugrim and taken to their halls to heal his nearly mortal wounds. The time that Ainar spent with the Naugrim has not spent idly as he learned all that the Naugrim could teach him. When he finally left their halls, he came upon his kinsman once agian, but he was shunned and thought to be a spy of Morgoth. In time he found his way to the Apanonar known as the Numernorians, though he knew not how, in later years he pondered upon the idea that Ulmo had aided him. The Numenorians taught Ainar of many things, he eventually trained to be a cleric, but not under any of the conventional gods, but drawing his powers from himself and the Light that was long lost to Ungoliant. Through the long years he has passed through the lands and learned of new things while remembering the old. He tries to spread his knowledge to the ignorant wherever he may go. The forging of Gul-laure was no small task, Ainar laboured harder and longer than even Feanor when creating the Silmarils and binding a portion of the Light to them. After all Ainar had done for the Naugrim they were happy to lend him the use of their mightiest forges. It has been said that no matter how one may try, some efforts cannot ever be re-done. This was true of the efforts of Yavanna in the days of old, and of Feanor after the creation of the Silmarils, and there that day at the completion of Gul-laure. The Naugrim tried for many a year of the sun afterwards to recreate such a masterful Axe, but none prevailed, for the forge Ainar had used was permanently snuffed out after the forging and no one in the land had the powers to bind the magics into the Axe as Ainar had. Ainar knows not how he came upon Turaman, but only that one day he was walking and noticed a light weight upon him, and the Turaman was there, as if sent by Manwe upon the winds. After learning more of Technology he decided to leave it behind, and return upon a path of the divine.
 

GotCraftian

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herez my dude


Name: Klinsh
Age: not recorded
Country: Japan
Job: Gundam Pilot
backgroud: he was a VERY smart kid... and stole part of a plan for a gundam from the government... when he got older he built one...
personality: he is like the pilot from neo-germany... hes there when u need him... but otherwise hes never to be found
 
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well, i already posted in another thread without reading the directions, whoops!

anyway here goes nothing.

Name: Ron Hayward
Race: Dragon Xenotrope (ShapeShifter)
Age: 21
Realm of Origin: Tre'dion
Appearence: 6'5, medium build, dark brown hair, steel grey eyes
Class: Warrior-Mage

Weapon: Two-handed samurai sword
Armor: Dragon Scale
Amulet: Tears of Re'bereh

Abilities: Dragon Fire- summons a flame that can even burn water
Healing Light- can heal wounds
Transform:phase 1- enhanced abilities
Phase 2- enhanced abilities along with
were-dragon appearance
Phase 3- complete shift into dragon form



History: It is the year 2505

After discovering his Xenotrope heritage in a brutal accident at his high school in our realm, he was sent to a government funded facility to learn how to cope with his abilities. He despised the facility, but since the polar ice caps had melted, there was nowhere to run. After discovering the dragon soul that was melded to his own, he found the portal to Tre'dion, his true home world, in the depths of the facility. Entering the portal, he found a land riddled with strife thanks to the rule of an evil tyrant. That tyrant was none other that his own brother. After slaying his own brother, he left control of the kingdom to what was left of the royal family, and left to the Dragon's Keep, the citadel atop the Ner'vas moutains, waiting for adventure to come to him.
 
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