Vanguard
Member!
Yep, I want to keep it private now that I thought it over. I don't want to spawn a new fad of picture-only maps (like my Sexy Pics series). That'd be bad =P. Plus a program like this is too cool for unworthy people.
Thanks!we can still get it off the clan twisted site
If I may make a few suggestions:Originally posted by Vanguard
Hah, so it is. I guess my intentions of keeping it private has been destroyed. I might as well upload the better version of BMP2SCM that support all standard map dimensions. Expect to see that up on the site eventually.
Nice suggestions. I was thinking about doing the automatic color reducing thing, but it looks horrible without dithering, and that's beyond my skill-level. As for the first suggestion, I'm not using C++, but I can still do something like that.Originally posted by pmak
If I may make a few suggestions:
1. I ran the program with a 16-color image, but the code for "Removing duplicates" seems inefficient. I think you could do better by using qsort() (assuming you're programming in C) to sort the list of colors in place, then iterate through the sorted list ignoring duplicates and generate a new list; that should be much faster.
2. It would be nice if BMP2SCM could select the tile colors automatically based on how close they are to the colors in the image. It would probably do a better job than I am, since I'm clueless about what colors look best.
I have this one, from the "Sexy Pics" series (contains nudity). I did not make it (my attempts so far at making picture-maps turned out horrible).Vanguard, perhaps you could post a map with a cool picture in it, to show the possibilities.
I couldn't find any way in StarEdit or StarForge. I had to use GUEdit, but GUEdit is written in Java and runs very very slowly (even on a computer that can play Starcraft fine).how do you kno wat number each tile is in staredit?