What is the WORST SC UNIT?

weiner_hat

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Originally posted by betaalpha5
the worst unit is those little buggers after the queen spawn something. come on so little hp and when energy is gone they die too and how they are soooo weak
sorry bout my last post
ehehe...
but anyways,

dude i dont know what you are smoking but geez broodlings are awsome a simple upgrade and a queen and you can take out that annoying as hell seiged tank on a hill you cant get to. its not suppose to be a good unit the only purpose is it to kill just about anything in one hit. sorry to say but i think your an idiot!:p
 

ReiGn

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Mutalisks. altough they are good when massed, they suck when you only have 2 or 6 of them. they do a crappy 9 + 3 damage when upgraded.
 

Phoenix2003

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Mutas are among the best units in the game. Quiet, troll.
 

ReiGn

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Really? i'd bet that 5 valks can win over 10 mutas. i said mutas suck IF THEY ARE NOT MASSED. 3 sci vessels can win over 10 or maybe 15 mutas.
 

Phoenix2003

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Good luck teching to valks and science vessels as zerg harasses the hell out of you. By then, the zerg would've gotten scourge to counter your pathetic valks and SVs.
 

betaalpha5

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yeha ut i don't care boutthe process i'm just hate those little buggers i no u hate them too if ur great tank gets turned into little bugs now won't u
 

forgotmypasswd

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broodling. the unit not the "spawn broodling" skill.

Broolings are not the best unit, but they are pretty decent.

Because of spawn broodling, the broodlings always start close to stacked tanks which makes them invulneralble to nearby tanks, pluss it causes far away tanks to cause massive damage to tanks in the area. Hence broodlings rule!
 

Caiman

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so wait a second. Am I the only one who doesn't like wraiths? b/c i think they suck. If they don't please give me a scenario where using wraiths would be a good idea. (btw i usually play terrans and i'm not afraid to comsat the whole damn map)
 

-MatriX-

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I say the little circle when you click for a command. That is, if you actually consider that to be a unit. It's useful but it's the worst since it disappears within a half a second.:D

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

betaalpha5

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hey u might not be afraid to comsatthe whole map but i no some ppl who would not use them. tihnk of it this way u scna into the main base and sees that there are only a few turrents. u send in some tanks and gols to destory them and maybe even take out the comesat by a little drop. now that the detection is all gone u send in ur waiths. with full energy and cloak them. it's the dt rush for terren
 

nschneid

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You guys don't know how to use scouts. They're awesome anti-air. When someone starts going carriers, go scouts. Cheaper, faster, and 12 vs 12 they win when everyone's got upgrades cuz they've got so much hp and armor. Never tried, but I bet they eat up battleships too. They've got about the strongest air-air attack in the whole game. But don't use them anti-ground cuz they suck mega bad with their piddley little bullets.
 

fritfrat

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I think this whole thread is pathetic, the way people are arguing pointlessly over a very well balanced game..
 

Phoenix2003

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Scouts aren't that good because all they're good for are countering capitals and devourers. They win roughly against mutas and wraiths. Something sairs are better at. And scouts lose to everything else. Who goes BCs against toss anyway and even then I'd use something else because of valks. Valks smoke scouts and so do sairs.
 

panthr_dude

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i say the ghost sucks becasue even when they are at full upgrades in melee they suck.:shoot
 

Sakuhta

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High enough damage, plus nukes, plus lockdown, plus cloak. I'd say they're just fine. ;).
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I still say that the overlord kicks you'r ass. :)

-Sakuhta
 

Snagg

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Ghosts are awesome in bunkers. And they're relatively cheap for their abilities.

The worse unit?

Ultralisk.

By the time you can get ultralisks, then other teams will have battlecruisers, carriers.
 

Ubuu

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Ultras are good. With upgrades, they are indestructible. Ghost, firebats, rines does 1/4 damage to heavy armored units(ultras) minus the 1 + 5 armor the ultras have and terran infantry has barely any effect to them. Only units effective(imo) are some other heavy armored class units, units in mass and some spells: Siege tanks(sieged mode), BC's Yamato cannon, lurkers, zealots and dragoons, reavers, cracklings, irradate, psi storm(they do full damage no matter how much armor there is), maybe plague, dark templars, archons, mind control, gaurdians, spawn broodlings, and other ultras. Carrier's interceptors(imo) are worthless. They do 6 damage each, that won't kill ultras quickly while they stomped on your base.

Getting back to topic, i think all units are balanced.
 

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