What do you think of a 1.19 that

Dream_Walker

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they put morale and luck in the game Heroes of Might and Magic 3 / 4. i have both those games and morale does play a big part in combat... and so does luck.
 

Icedragon

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Me personally i am all for new heros... I dont preticullarly care about the balance of it i just want more spells to edit to make really fun custom games. Also i would be for more playable races but they wont do that so meh i guess more heros is the best i can hope for... They also should open open Worldedit a bit so you can do some things easier like making the spell editor more flexable... (like say if i didnt want cluster rockets to stun but to slow) just easier stuff like that... could do it with a trigger that just casts a 0 dmg frost nova but i mean wouldnt it just be easier if they opened up the world editor?
 

Biske

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That I agree with, things can get pretty drawn out in the World Editor - needs to be simplified.
 

ChrisH36

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Yeah, although it is very complex... you can eventually do cool things that couldn't be done in Starcraft.
 

Biske

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True, but atleast in SC you could make sence of the Editor, it was logical; In this one, there are things not even Blizzard can explain - try lookin for a tutorial on it, the only one I found didn't have a clue as to some of those boxes in the unit spell editor. All I ask, is they either make it intelligable, or provide a tutorial, which they didn't do for the latter, and fumbled around with the prior.
 

Emperor Pan I

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Krikkit said:
True, but atleast in SC you could make sence of the Editor, it was logical; In this one, there are things not even Blizzard can explain - try lookin for a tutorial on it, the only one I found didn't have a clue as to some of those boxes in the unit spell editor. All I ask, is they either make it intelligable, or provide a tutorial, which they didn't do for the latter, and fumbled around with the prior.
SC is a simpilar program so obviously it will be easier to use. WCIII editor makes sense if you know how to work it. They even said you can make things work alot easier if you know anyhting about programming, and programming languages. Also it was not supported like SC map editor was so there is no Blizzard documentation on it for that simple fact.
 

ChrisH36

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Like most programs, tutorials suck for them. I prefer learning yourself and figuring out which each thing does.
 

Biske

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Kinda hard when some of those things crash my computer....
 

Icedragon

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Pan said:
SC is a simpilar program so obviously it will be easier to use. WCIII editor makes sense if you know how to work it. They even said you can make things work alot easier if you know anyhting about programming, and programming languages. Also it was not supported like SC map editor was so there is no Blizzard documentation on it for that simple fact.
Very Very true even just knowing a little Visual Basic or C++ helps a shit ton with triggers cause you know how things flow in the programming languages but still Worldedit is not nearly as "noob friendly" as it should be i mean hell the first time i loaded it up i was damn right intimadated Staredit was much more noob friendly and it just had a better layout... Worldedit needs a face lift
 

Biske

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Ya, noob friendly...but then, Blizz doesn't endorse the WC3 Editor, so they'll more then likely never do anything about it.
 

Emperor Pan I

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and if you made it more noob friendly, im sure the good hardcore mapmakers will be pissed thier map editor has been tampored with.
 

Biske

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Make 2 versions then. One for the dipshits who think they're God because they can work it, and one for the "not-affiliated-with-said-dipshits-but-are-labeled-that-by-said-dipshits" because they don't understand C++.
 

Icedragon

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C++ is a really easy language you could be writing programs with it in like 5 min... not that hard. However computer language knowlage isnt really needed for worldedit just makes it a little easier... I know if they gave it a face lift it would help the noobs and wouldnt bother me that much. But what i truly want is for things in it to be made simpler like how hard would it be to have a little bool varible in the editor if a unit was a hero or not. That would just be too darn easy i guess
 

ChrisH36

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Judging from the way you are speaking Icedragon, you haven't learned about Dynamic Memory Allocation or Inheritance yet.

I prefer the non-tampered map making program thank you very much!
 

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