What Air Unit U Think Is The Best

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irunthemile

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i didnt say they were invincible, all units have weaknesses but i think the lift off building is a great asset and often overlooked.
 

Corsair

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Y think corsair is the best protoss unit cuz when playing vs zerg u can kill overlords and stop enemy to grow up his forces its very usefull to use it when enemy doesnt has hydralisk den yet (Corsairs "rush") and it is also very good vs almost all air units
 

Caiman

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I personally like bc's, backed up with sci vessels and scv's. and maybe ghosts if im being creative.

I research the yamato upgrade like i would research seige mode for siege tanks... So its coming while i'm building my first bc.

12 battlecruisers are great (w backup of course), altho if a protoss opponent is lovin' scouts then i'll probably take goliaths with me too, they rip on air units.

And sci vessels are just totally awesome for defensive matrix. (and irradiate if the opportunity arises)

so long story short, battlecruisers are the "best" unit when they r put in my hands.. (i jes cant handle wraiths sum dum fuk is always comsating me or observers or whatever)
 

JLeeAZN

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I think the most effective unit is the Arbiter...

Mutas can pwn u if your playing against a really good zerg player. That player can have 24 mutas before you get ur fleet beacon done, and by the time you have 1 carrier, he has everything he need to kill you.

~JLeeAZN~
 

Phoenix2003

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Yeah, mutas do own. The enemy won't have enough sairs/valks to make a difference. But, I still like sairs. Mutas own both toss and terran, not just toss.
 

ReiGn

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I like sairs more tham mutas. sairs have disruption web to stop the enemies defence and i also use it to stop tanks. sairs own!
 

JLeeAZN

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Id rather use the arbiter ability statis field to cut the enemy units down, the units are more worth taking out then the defense....in my opinion

~JLeeAZN~
 

betaalpha5

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whenever i play protect the hguy um without the web we would die long ago. it slows down ny ground unit in the game. and not to mention that when i get up to 225 air attack, the damage by them is like 2500+. so iar unit in that game sucks they are all 1 hit ko
 
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I think carriers are best because I've tried using my mass carriers vs mass Battle Cruisers. The battle cruisers didn't stand a chance. Well I suppose battle cruisers would be better than carriers IF it had yamato gun for every fire it shoots.
 

Phoenix2003

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Even though I agree with you. This is the WRONG board to be posting that. Well, at least the rest of the sc community also feels the same way.
 

betaalpha5

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why thsi si the which air unit u think is best. of course no air unit can defeat a good group of coirs but for attack ground from above wraiths b/c they can cloak and if enemy hydra try to get by cloak them up no overlord say bye bye hydra
 

Wing Zero

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lol i ment to post this in SC/BW section when i was a new here, my oldest living thread *sigh*
any way interceptor dont coast psi
 
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Originally posted by AKA-47
The best toss air unit is the carrier. An arbiter cant kill any other unit with an air attack on its own, the carrier can. Spellcasters will never be "the best" unit.
Scouts can OWN carriers that's why there the best.
carriers :shoot
 

Phoenix2003

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scouts aren't as good against carriers as everyone thinks.
 
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