Unprotect

DoYouPie?

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Lord of Nukes said:
Many people unprotect maps to steal them. That is if they can't make their name fit the string of the original creator's name.
And why not "steal" the map? If it needs fixing you probably want to put your name in it to say you edited it. and if the original creater of the map is a newbie or something, just wipe out his/her name and put yours... after all, its there fault for not doing it right the first time.
 

aimcrack

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DoYouPie? said:
And why not "steal" the map? If it needs fixing you probably want to put your name in it to say you edited it. and if the original creater of the map is a newbie or something, just wipe out his/her name and put yours... after all, its there fault for not doing it right the first time.
Seriously... and also anyone who is against this is not welcome so please dont post "they are protected for a reason"... no one wants to hear your criticism... just go yell it to the neighbor across the street.. damn..im just curious here.. :angry , also...i tried a tutorial from here Removed This had a tutorial on unprotecting.. and i download the appropriate files and such and started following the tut.. and i dont think the tut is right so if someone could revise it or correct me pm me or just post here.. thanks

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Lwek's Notes: Removed links. Refer to this thread for our policy on unprotectors.
 

Lord of Nukes

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Stealing the map to fix something and make additions makes sense, Blizzard originally intended that people would do that,b ut to take a map, add oneor two things, thensay you made it is false and requires no effort. If someone is new to mapmaking and they make a less than favorable map, they'll still learn if they keep making maps and getting feedback from people. However, they'll be strongly discouraged to continue making maps if people steal their maps.

Technically, Blizzard owns all StarCraft maps. It says so in the EULA. People create the maps but they do not own them. Trying to steal a map purely to take credit is disallowed because credit is purely a mark of who reated the file, not who owns the file. By changing this, you're plagiarising work that belongs to Blizzard.

I understand the map unprotecting arguments for the most part, and I'm not an anti-unprotectiong nazi, but I disagree with unprotecting maps purely to take credit for the work you did not do.
 

R1CH

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aimcrack said:
Seriously... and also anyone who is against this is not welcome so please dont post "they are protected for a reason"... no one wants to hear your criticism... just go yell it to the neighbor across the street.. damn..im just curious here.. :angry , also...i tried a tutorial from here Removed This had a tutorial on unprotecting.. and i download the appropriate files and such and started following the tut.. and i dont think the tut is right so if someone could revise it or correct me pm me or just post here.. thanks

Removed

Lwek's Notes: Removed links. Refer to this thread for our policy on unprotectors.
Thanks, this file was quite useful in ensuring my program was doing the right things :). It also patches location names and fixes the illegal string offsets and duplicated null strings, but there are still some maps it refuses to unprotect. They claim to be protected by GUEdit but I have no problem deprotecting other GUEdit maps...
 

Lord of Nukes

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There are some map protections that add the GUPS section that is usually used to determine if a map is protected with GU Edit, that could be causing the confusion.
 

R1CH

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That's kind of a silly policy on unprotectors. Oh well, guess I'll have to find another forum to post it at...

I'm pretty sure it's a GUEdit protected map, all the other 'fingerprints' of GUEdit are there. Without the original to compare with though, I'm not sure what I'm missing. What other protectors are there aside from SCMToolkit and GUEdit?
 

Lord of Nukes

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SCUP
Map Side beta
Map Side
StarForge 1.0 - 2.2
ProEdit 1 - 1.4.2
uBeR@TiOn 1.0.0.0 - 2.0.0.9

A few others I don't remember as well Some people create their own private protectors. I'm experimenting with manually protecting my maps.
 

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