Um... the cloaking thingy aint working??

tassadar920

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Originally posted by (V)aster)V(ind
lol
can't a marine have a little privacy to do his....well...u know...
lets just say his shooting kerrigan
lol!!

Ok neways, if it's re-enabled i guess it will crash sc, i just tried that.

I guess you have no choice, you can only disable those units to make them "dance" nothing else.
 

Lwek

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You can make it look like it's enabled by just removing the "marine" and then create another one at the same place.

lol
can't a marine have a little privacy to do his....well...u know...
lets just say his shooting kerrigan
Was that a retorical question?:confused:
 

tassadar920

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but that's sutpid Master, why even disable the marine if your going to delete it and make a new one?
 

Lwek

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Because someone want's to reenable the marine. As you said, you can't enable a disabled unit. So instead of quiting on it, make it look like it is reenabled.
 
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Hey fod....... i am in ur clan.... remember the other day when we kiled those guys and it was like :shoot ... lol we killed those guys.


POY POY POY POY POY POY POY POY POY POY POY POY POY POY

(POO ON U)

~Zero_Roshak
 

Miss

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if its a comp building then it wont appear right away.
 

tassadar920

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yes it will rapfreak13... he means create it using a trigger.

welcome to the forums FOD.Zero_Roshak :).

Also the only way to disable and re-enable a unit is i guess... re-making it, Master your right in the end on this one, but then again there's no point in even disabling hte unit in the first place...
 

Lwek

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If you disable units and reenable them, It'll boot you out of SC. But you can disable and enable doodads.
 

Qmando

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tassadar, thre is a point in disabling it if u re enable it. (**THIS IS A DUMB EXAMPLE**) but what if u want it to "dance" when you go to one becon and they make it stop when you go the another, so you can like toggle it from "dance" mode to normal mode

you two are just like ":madatu " about the point of re enabling it
 

FOD

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hey Qmando, when it's in "dance" mode you can't move it, and i think even if ya could move it, it would take longer, and not too many people like to wait. damn us lazy americans!!!!!!!!!
 

(V)aster)V(ind

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shacking my fit?
no wonder u guys lost to the vietmanise...
lol
FOD, I hate to say this but, when a unit is disabled, there is abso****inglutly no way that you can move it...and some units make you freeze urseldf when ur select it. but personally, if I want some units to dance, I get get some lurkers, make them burrowed, make units above the lurks, then UNBURROW AND LET THE WALTZ BEGIN (*note once the lurkers are unburrowed, I remove them, then create more burrowed...etc.etc.etc)
 

Lwek

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Cannons are I think the only units that can be disabled and reenabled. Once disabled, it doesn't require a pylon in order to attack. When it's enabled, it doesn't require a pylon in order to attack.
 

tassadar920

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there are a few units that can be dsiabled then re-enabled.

the cannon is the most used one, once disabled it becomes invisible and can still fire, once re-enabled it will not become visible again i believe but it will not need a pylon to fire.
 

tassadar920

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yes, also, you can make any toss building run just by enabling it even if there is no pylon neaby.
 

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