FakeNameHere
BattleForums Senior Member
In this thread, we will post ideas of daring hights of new and bold maps that will eliminate the clichés of maps that have haunted Bnet for all of eternity. To begin, l will post all the stereo-types of all the current maps out there.
1. Beat the obstacles In other words, a bound. Admit it, bounds are hard to make. But what makes a person think that creating a bound makes you 'l33t'? Yes, there are tons of locations, repeptive triggers including the always so cool eye candy of mission briefings. All bounds normally use about 25-30% of the map, the rest is either water, or a the name of the bound. Theres always the 'start off with a ling' run through the explosions 'revive allies at the beacon' and of course, the usual advantage of map tricks. Hopping the marines is a yawnable offence, and trying to avoid the patrolling dark archon named 'fireball' is always an exiting piece that brightens my day. Why of course, who can forget the overlapping names? That is ever so sweet. And to top it off, the independent box that contains disabled and cloaked units with names of the creator/s.
2. Defend the stuff Help!! Defend my heart/other spawn side/ flag/ everything. Bah!! Forget it, l tried too hard to owned by a swarm of nonstop enemies. Why should l try when all l get is 1 type of unit? Its either 1 type of unit, or a limited amount for defenders to choose from. By timer or 'starter' you gotta gawk at the trails of blood that is spread across the arena. If its not 1 type of unit, then its 1 type of building that somehow ends up being the useless part when you get 8 heros to choose from. Yes... I love it when my kills are stolen and my towers freeze up. Or the time when l lost all my units beacuse l almost walled. Thats a lesson to learn, for the next 30 rounds.
3. <Insert Name> Wars [Warning, unit unplacable; Metal golem (29592-39253)] Isnt that a shame, whenever units pop up from nowhere. If the repepetive 'kill this many for level up' dosnt bore you, then lm pretty sure you have hit rock bottom. Defend the cannon/bunker is the generic title. Oh sure, throw in a few twists, upgrades, change a few names, heck, rig it so bad that nobody but you can kill well enough. If you think you know how to balance unit properties, then dont even think of copying any of these games.
4. From the mages of Kuzuldor Its story time!! A long time ago, a ship crashed, now gear up and collect the 5 crystals at the edge of the map before we can win. Sounds like fun? I dont think so, its difficult enough when the ling/rine will take all the kills. Or when the Dark Archon MC's you. Guess the creator didnt see that coming. Or when a fag will take over the upgrader shop for 10 minuets only to leave the game, rendering it useless. Be sure to avoid the bosses, they all have 9999 hit points and 255 armor with 5000 damage. When the going gets tough, the tough gets going. That would also include games that dont even have upgrades, such as horror maps and so on.
5. N00b Maps "Use your commander dude to attack all the zerg zerglings on that giant hill." But wait, 40 of them are unplacable, and did the creator's shift key not work? Whats going on? Where did those 9999 hit point Protoss Dragoons come in? And why are all those drones just sitting there? "Your lucky to even be playing... most of the time, we end in defeat at the start" Thank god for that, but wait, we lose in the end regardless. Too bad.
6. Classic N00b maps These strange and highly popular maps are a must have. Maps such as Evolves has defined the meaning of 'mass' but how did that come to say? When did Ling blood and Golems pop into my hard drive? I dont even like that map, it has no text coloring, many imbalances and bad triggers. Luckly their all unprotected... meaning the Evolves you have in the first place is definetly not what you will have if you join another evolves map.
7. Gotta catch em all Thats just sad... yu gi oh on SC is a pure disgrace. When did DBZ appear all over the place? These maps contain noob charecteristics, and should be avoided unless your a loser.
8. Forward to the past WW2 maps? Oh damn, lm learning. But not all are bad, some are a disgrace, but truly, ww2 maps are a good time to express true map making skills such as Normandy Invasion or WW2 Death in Europe. But theres always the innacurracies such as unit limitations and what it would truly look like.
9. Helms in too deep Face it, movie based maps dont always turn out that good, but some LOTR maps sure take the cake. Most of the time, the names contain inconsistant and random coloring and tons of imbalances. These maps are a scream for lagfest, due to uncontrolled amounts of units and a map size too big. Just beacuse its too big dosnt mean you have to fill it with useless stuff.
10. The originals Where does the cliché part come in? There is none, thats why l applaud those who are able to either create a new type of game or combine to games into one. Thats why there arnt many if any at all. Try and name some, one that dosnt include any of the 9 above.
1. Beat the obstacles In other words, a bound. Admit it, bounds are hard to make. But what makes a person think that creating a bound makes you 'l33t'? Yes, there are tons of locations, repeptive triggers including the always so cool eye candy of mission briefings. All bounds normally use about 25-30% of the map, the rest is either water, or a the name of the bound. Theres always the 'start off with a ling' run through the explosions 'revive allies at the beacon' and of course, the usual advantage of map tricks. Hopping the marines is a yawnable offence, and trying to avoid the patrolling dark archon named 'fireball' is always an exiting piece that brightens my day. Why of course, who can forget the overlapping names? That is ever so sweet. And to top it off, the independent box that contains disabled and cloaked units with names of the creator/s.
2. Defend the stuff Help!! Defend my heart/other spawn side/ flag/ everything. Bah!! Forget it, l tried too hard to owned by a swarm of nonstop enemies. Why should l try when all l get is 1 type of unit? Its either 1 type of unit, or a limited amount for defenders to choose from. By timer or 'starter' you gotta gawk at the trails of blood that is spread across the arena. If its not 1 type of unit, then its 1 type of building that somehow ends up being the useless part when you get 8 heros to choose from. Yes... I love it when my kills are stolen and my towers freeze up. Or the time when l lost all my units beacuse l almost walled. Thats a lesson to learn, for the next 30 rounds.
3. <Insert Name> Wars [Warning, unit unplacable; Metal golem (29592-39253)] Isnt that a shame, whenever units pop up from nowhere. If the repepetive 'kill this many for level up' dosnt bore you, then lm pretty sure you have hit rock bottom. Defend the cannon/bunker is the generic title. Oh sure, throw in a few twists, upgrades, change a few names, heck, rig it so bad that nobody but you can kill well enough. If you think you know how to balance unit properties, then dont even think of copying any of these games.
4. From the mages of Kuzuldor Its story time!! A long time ago, a ship crashed, now gear up and collect the 5 crystals at the edge of the map before we can win. Sounds like fun? I dont think so, its difficult enough when the ling/rine will take all the kills. Or when the Dark Archon MC's you. Guess the creator didnt see that coming. Or when a fag will take over the upgrader shop for 10 minuets only to leave the game, rendering it useless. Be sure to avoid the bosses, they all have 9999 hit points and 255 armor with 5000 damage. When the going gets tough, the tough gets going. That would also include games that dont even have upgrades, such as horror maps and so on.
5. N00b Maps "Use your commander dude to attack all the zerg zerglings on that giant hill." But wait, 40 of them are unplacable, and did the creator's shift key not work? Whats going on? Where did those 9999 hit point Protoss Dragoons come in? And why are all those drones just sitting there? "Your lucky to even be playing... most of the time, we end in defeat at the start" Thank god for that, but wait, we lose in the end regardless. Too bad.
6. Classic N00b maps These strange and highly popular maps are a must have. Maps such as Evolves has defined the meaning of 'mass' but how did that come to say? When did Ling blood and Golems pop into my hard drive? I dont even like that map, it has no text coloring, many imbalances and bad triggers. Luckly their all unprotected... meaning the Evolves you have in the first place is definetly not what you will have if you join another evolves map.
7. Gotta catch em all Thats just sad... yu gi oh on SC is a pure disgrace. When did DBZ appear all over the place? These maps contain noob charecteristics, and should be avoided unless your a loser.
8. Forward to the past WW2 maps? Oh damn, lm learning. But not all are bad, some are a disgrace, but truly, ww2 maps are a good time to express true map making skills such as Normandy Invasion or WW2 Death in Europe. But theres always the innacurracies such as unit limitations and what it would truly look like.
9. Helms in too deep Face it, movie based maps dont always turn out that good, but some LOTR maps sure take the cake. Most of the time, the names contain inconsistant and random coloring and tons of imbalances. These maps are a scream for lagfest, due to uncontrolled amounts of units and a map size too big. Just beacuse its too big dosnt mean you have to fill it with useless stuff.
10. The originals Where does the cliché part come in? There is none, thats why l applaud those who are able to either create a new type of game or combine to games into one. Thats why there arnt many if any at all. Try and name some, one that dosnt include any of the 9 above.