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Kao

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I just started my summoner, and was just wondering: are mages really worth 20 points? I have 1 point in them right now, and am contemplating about maxing them. Maybe I could toss all my points into CE after Skellies + Mastery is done? Or I could throw like 10 in amp for a huge radius + duration? Or I could get a point in Decrepify? I know I won't be using Revives. I Really think Mages are overrated when you put 20 points, so I think I'll leave it base unless someone can change my opinion. Also, about the stats- I'll be using Enigma, and skellies in hell cost like what- around 50 mana or so? I've tossed a few points (like 10-15 so far) into energy, and was wondering if I should change the character.
 

EEX_ca_aok

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Arg Kao, the pink text is very.... interesting (*cough* queer *cough* :p)

I would argue that Bramble>Enigma for PvM at least, because thorns on summons is godly.

You should invest in a golem I think... skeles are fairly frail, you need a fairly powerful summon to help deal with strong mosters/bosses, and as a meatshield while you recast skeleies.
 

DDRaddict

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the mages are useful against physical immune monsters. even with decrip it's going to take a while. putting 1 point into power resist wouldn't be a bad idea. or just get a wand on switch with it. a might merc would be useful as well. he would probably have the bramble on to stack the aura and maybe a doom as well. plus decrip the monsters will be extremely slow and they take more dmg.

edit: maybe like 10 points into mages would be better then 1.
 

Brandon

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Im on West. you should see my Nec.

Stats:
Max skeleton mastery
Max Skeleton Warrior
Max Skeleton Mage
Max Clay Golem
Max Bone Sheild
rest into w/e cures
[trangs set]
put 115 into str.[marrow walk]
idk into dex.[whatever trangs require]
200 into energy
rest into vit.

:) hope you like


-brandon :corn
 

Kao

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Well I won't be building my necro like that. I plan on using Enigma (for crowd control), and a CTA as soon as I trade for an Ohm Rune. I'll be using a might merc, probably with a shaft / bonehew / Andys Head. I didn't ask for a build. I'm not rich enough to get a good bramble (if I get one, I want it to be at least 40% or so, so I can use it on my necro later). Back to the question: Do I need mages? Should I waste 19 points? If Decrepify removes PI, then I won' get Mages, I'll get a point in LR to help when leveling.
 

Kao

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Well I'll have at least +10 to summoning, so would I still need to put more into it? I know that my skellies and merc will be doing about 99.9% of the damage, so should I still waste the points if it's unnecessary?
 

usmc21

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I put 1 point into mages because i get enuf from +skills and with mastery maxed they are good suport, also i would put 1 point into revive they are great for meat shields and its better they take the hits then the skellies. my nec is like this and i do fine even in hell, and all the extra points i have i use them for poision nova and it synergies. it works well and here is the build if you where to go to lvl 99.

20-skeleton mastery
20-raise skelton
1-mage
1-revive
1-all golems and rest(another meat shield never hurts plus i use clay golem for slow)
10-poison dagger
20-poison explosion
20-poison nova
1- into everything else besides bone spirt(i like prison for those extra fast monsters)
1-into lower resist and all its pre skills
*remember +skills is a must and if you said you have +10 you will be more then fine

this build works great for me, just LR and cast PN to drop there life fast, let skellies kill amp and then CE, what more do you need.

(I was also thinking about posting this as a new guide because i haven't seen this build posted and i find it works well so also tell me what you think of it lol.) :p
 

Kao

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Well that guide is pretty much the same as my necro right now, except he just has 1 point in mages, skellies, and mastery. He has 6 skelllies/mages, and his defiance merc, so they don't die that fast.

I am tempted to get Poison Nova, but I know that without good gear (LR isn't enough unless you're doing insane nova damage, like 8-9k to make a noticable change in monster life), and I was tempted to maybe use CE also.

CE Doesn't affect the skellies, right? I think it did in 09, so that's where I'm coming from.
 

usmc21

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No CE does not affect them, as far as i can tell my skellies don't die when i use it.
And poison nova does enuf damg to take the monsters hp down enuf for skellies to kill quicker.... all you need is that one monster to die to use CE, and like i said im using now and im fine in hell.
 

Pale_Horse

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With all the + to skills you have, one point into mages is fine. I personally like to have 4 around to guard me close and to do one of every elemetal. Otherwise yes they are for the mostpart useless. Try to get a metalgrid ammi, it'll save on a golem, plus its really good def. If you got the points to get them then why not though, its something to add more attacks to enemies. Stay with the defience merc, give em DOOM, shaft, and gaze. Enigma for you with the CtA, and the +10 to skills is just a monsterous army of death. I don't care for the mages too much but they do add the elemental damage which will be lacking. So I say go for it I did. I can solo hell ancients with almost the same build, and gear. Curses are good to have 1 in each, let the + skills take care of the rest. My minion count is up to 30 with all the plus to skills. GO WITH YOUR GUT INSTINCTS. Worse that could happen you end up with a larger army, or a smaller one. Eather way, you will learn what is best for you. If you dont like it rebuild.
 

Flaming_Newbie

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mages are a definate 20 points if your gonna be a pure summoner. Also, amp is way better than decripfy. 1 into all the curses wouldn't be a bad idea, you could use them all for various situations. Then you can just dump the rest of your points into CE.

EDIT: also, with about +5 skills amp has a more than big enough raduis/duration.
 

Kao

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I don't know if I will go *pure summoner*, I might Max CE (for the range, oh the range!), and get Lower Resist. Hmm...what to put the rest of my points in if I max CE....
 

Mr.Sloth

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Kao, my advice. If u really want mages, which can be pretty handy. then dont do anything else except for summoning and curses. aND corpse explosion too, whoops :p i really dont find PnB really that great for summoners. ive made a summoner too btw. If u plan to go all the way to hell with this one then ya u prolly wanna max clay golem, awesome tankage in hell :D
 

a@...

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Since amplify dmg removes physical immunity of monsters, and basically skeletons will do most of the work, i think putting some leftover pts might not be a bad idea. I've had summoner once, didn't like it. And mages didn't really come in handy as i thought they'd be. But between like 5~10 pts for mages sound good enough though.
 

Kao

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Yeah, I think I'll get about 5 points in mages. I tossed one in Revive (I just had to) so I could play with souls in Hell. I will still have roughly a billion points left over, probably enough to max out at least one skill and then some.

So, what is a good skill for a summoner to max? I have a Point in CE, a Point in LR, and a Point in Revives. No fire golem, I think the Clay Golem will be better for it.

Merc: Might (duh)

Once I get an ohm, I'll be using CTA, so my minions will be stronger. Anything I left out or should get?
 

EEX_ca_aok

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Keep in mind Fire Golems are stronger than clay and might be better against PI monsters, but then again you save the points you would've used in prereqs...
 

Kao

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True, but I like slow more than anything. With enough points, clay golem will slow them an extreme amount.
 

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