Wow, just read all of those posts. there were a total of two good suggestions, the capture the flag, and teh colored armor idea. I am actually inspired and I'm going to make a plan for this and do it right away. Thanks guys! I have a level 9 dueller of every class, glitch rushed through hell with every quest done... ...so you KNOW how bored I am, lol. Anyway here's my plan for combining these great ideas!
Color-Coordinated Capture the Flag by Mist
Firstly, you will need the following:
-eight Leather Armors with at least 1 socket (these have 15 str req. so a Sorc competitor must have at least put 5 points in strength. I chose this because Quilted is 12 str (odd #) and doesn't show as much colour when gems are inserted)
-four chipped sapphires and four chipped rubies, inserted into the armor
-eight Skull Caps with at least 1 socket (these also have 15 str req.)
-four chipped sapphires and four chipped rubies, inserted into the caps
-two caps, personalized with names as similar to "BlueTeam" and "RedTeam" as you can get, thus creating 'BlueTeam's Cap' and 'RedTeam's Cap,' you could use any item you want but I like Cap
-at least four players of at least level 9, willing to participate
Secondly, while those are the only technical requirements, some other things must also be considered. Characters under level 9 will screw up the game if they participate against your will (they can grab the flag and you cant touch them). Therefore it's optimal to get 3+ friends and make a game with that many # player limit so strangers dont come in to mess things up. Also, the balance will be thrown off if characters differ too much in level (9-20 is my reccommendation, my level 9s can kill 95% of players within that range).
The location to play as previously suggested should be in act 1, but instead of the Den and the Cave, use the Cave and the Underground Passage, or for a REAL gauntlet, use the Cave and the Pit. These all have 2 levels, allowing you to keep the flag on the second level.
If you're fortunate enough to have everyone rushed into act 2 and beyond, you can also use the following locations to spice things up:
Act 2: Halls of the dead / Stony Tomb (easy) or Ancient Tunnels (medium) or choose a random Tal Rasha's Tomb and try and seek out the tomb the other team chose
Act 3: Flayer Dungeon / Swampy Pit (easy) or Sewers (hard) or choose a random temple in Kurast (Ruined Temple, Disused Fane, Forgotten Reliquary etc.) and try and seek out the one the other team chose
Act 4: Hellforge / Chaos sanctuary, this one sounds like FUN
Act 5: Abaddon / Pit of Acheron, this one sounds fun too, also you could kill ancients and go from Infernal Pit to Throne of Destruction... LONG run!!
Now onto the procedure and rules.
we're going to assume for ease's sake that we have four players on each team, 8 friends. They meet in game and the 'leader' who keeps all of the uniforms (armor and caps) distributes them properly. Then choose where you're gonna play (lets say cave / underground passage). 4 'blue' players party up, and the red players party up. Teams enter their designated cave.
Each team has a leader, and the leader will carry the flag (personalized cap) into level 2 of the cave and drop it. When each leader has dropped their cap, a timer begins for two minutes for everyone to get into place (TeamSpeak or Ventrilo or a phone conference would be great if this is at all possible. If not, that's fine, but chat will get cluttered). By this I mean the leader designates where 'guards' should stay or patrol and what their job is. On a four person team you might assign your strongest player to stand by the flag, one person waiting inside the entrance to the cave, one person patrolling outside of the cave, and a fast or high defense character to go after the other team's flag.
When you take the flag (cap) it goes into your inventory. If you are then killed, you take the TP of a team mate closest to your death spot (this is why you need at least 4 total people, so there's no corpse running) and approach your body again, which will be camped by your killer. Here's the rule everyone MUST follow: if you were killed and you had the flag, you must DROP the flag when you get to your corpse, for the person who killed you to take, BEFORE you pick up your corpse, or he has the right to NK you. Then he has to return the flag back to its place.
It's simple: you are Pro and your partner is Leet. Your enemies are Noob and Nub. You run in teh cave and kill Nub and take the flag. Noob kills you on your way out. You take Leet's tp which will be somewhat close to your body (closer than town at least) and run to your body from there. Noob is standing at your body. When you get on his screen, you MUST drop the flag. He'll pick it up and walk away, towards his base. Then you're safe to collect your corpse. If you're an ass and don't drop the flag, he'll NK you as you try to get your corpse.
If Noob takes your flag and you kill him, WAIT at his body for him to return. If he walks all the way up to body before giving you the flag back, NK him. When he gives you the flag, leave him alone and head towards your own base to return the flag to its proper holding place.
WINNING CONDITIONS
When one Leader holds both his flag (cap) AND the other team's flag, he wins. When this happens, he declares his team has won the game, and everyone goes to town to make sure. He shows both caps to the opposite leader in a trade window or by dropping, and the game is over. This means you must not only have captured your enemy flag but your own flag must also be at your base.
if you want to play best two out of three, or first to [x] amount of points, then you can have the leader show the other leader both flags, confirm a point has been awarded, then the leader gives the other leader his respective cap back and the 2 minute timer starts again for everyone to get in place for the next point.
other info
everyone must ALWAYS wear their jersey (leather armor). they'll be penalized if they do ANY of the following:
-take their jersey off to act like they are naked so they won't get killed
-Wear a rigged jersey (any armor that looks identical to the issued jersey but differs in stats, or wearing a jersey of the opposite team's color)
-taking off their helmet for any reason (safety hazard!)
-keeping the flag or leaving the game with the flag
-clogging chat log so much that it impedes upon the ability of team members to talk to eachother
-anything else impeding upon the way the Capture the Flag game should work
I think I'm going to start getting this set up RIGHT away. Gonna go hunt those chips and see is BlueTeam and RedTeam char names are taken. Woo! Give me any feedback you have, I'm excited about this lol.
And make sure to tell me stories if you pull this off! Thanks,
-Mist
EDIT
alright, just came back from some very disappointing tests. It was actually surpisingly easy to organize the teams and have people follow the rules... but there were tons of things I didn't consider.
-Flags should be high elvel elites so it doesn't go on people when they try to pick up.
-You can't go through tp's in pvp. DOH. this rules out many locations. Any location you choose, everyone must have to WP and the two bases must be equal distance from the WP to be fair.
-run from caves to pass is WAY WAY WAY too long. WAY too long. Never play a ctf game with bases that far apart and big.
-The crypt / monastery worked well as a location.
-Any less than 6 people is a 100% bore. Don't try this with 4 or 5... it's worthless.
I think this can still be a good idea, but it needs to be mroe though out, and I need to get 7 other poeple who already want to do it. Any less than 8 just isn't fun. Next I think I'll try forge / chaos sanctuary.
again give me any feedback if you try this out.