StarForge v1.1 is here!

Navilin

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what do you think i meant i was saying i did what he said to do which has nothing to do with you
 

Heimdal

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Dragoon: You shouldn't have a hold of the alpha version, because that was only for my private testers. Either download the new one or get your versions straight.

You may have messed up the installation. Solutions can be found on my forums. (Link in signature)
 

Bolt Head

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Is it actually titled Alpha Heimdal? Do I have that one or do i have some kind of Pre Release version?

Edit: Oh never mind I do have it. I titled the folder with the date I got the files then. 8-9-03 and it is titled Alpha and then I have one from 8-18-03 witch I think was the release date. Its verion number is 1.0.0. I have 1.0.2 and 1.1 and some "tool bar fix" version between1.0.2 and 1.1 (the one you emailed me). Mmm I wonder if i lost 1.0.1 in my archives or did I never have it lol. Oh well I doubt I will be running around bragging about leet SF version collection. Mmm I also wrote over the bad version of 1.1 that you released then updated it lol darn.
 

Lwek

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Re: hey!

Originally posted by Water(Dragoon
:(
when i save on sf alpha version.. it says scenario invalid.. wat do i do?
It could be a chance he's talking about the type of map he's saving it as.
 

Heimdal

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Drunk still has a copy of the original TSE Editor, which was written entirely in VB and used pre-loaded bitmaps for terrain!

It did have some cool testing features, like placing an array of units for increasing player numbers, and placing arrays of sprites. It didn't show any of the sprites or units on the map though...
 

Bolt Head

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Ohh that’s neat. Are you going to make arrays in the current StarForge? What about Rotational Arrays as well? I would have a copy of it but you didn't really know me as well then.
 

Heimdal

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Yes, there will be a pattern placer in SF...the old one was used to quickly place a bunch of different sprites or units for players 40+
 

Bolt Head

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Will it be like the arrays in AutoCAD or more like the custom brush for terrain.

PS. My major is in CAD so I have been using it alot at school recently. The Rotaational array would be cool for SF cause you could make pefect circles of minerals and like have them surround a command center. Oh well proboly more work than what is worth for that detail.
 

Heimdal

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Separated at birth!

I was planning on making it exactly like in AutoCAD, with more options for varying ownership or unit ID, etc.
 

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