Resident Evil

ChrisH36

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To make things interesting. Make an aura with no Art effects and no icon. Make it an endurance that effects enemies, so that when a zombie gets close, he will walk faster. In most RE games, zombies did that.
 

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Resident Evil is Great. I dunno how to do this, but have you played battleships? maybe you could use a system of attack like that, make it some what ever items are in your inventory is how you attack! If you dont knwow what im talkin about, get on wc3 and play a game of battleships. Also if you do use this method, try to make it so you can only use so many guns (how you gonna attack with 6 shotguns?) Ive seen this done alot, but once again i don't know how its done :( well Good Luck man, im looking forward to yer map :D

PS. (About the orcs in the map, i think the ugly orcs would scare the zombies ^_^ LOL)
 

ChrisH36

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That would be taking an item and giving it the orb effects. Like Orb of Frost gives you ranged attack and freezing! That is how it works ^_^.
 

JesusFreak

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ummm not orb of frost, he means, when you pick up an item, rockets shoot out of your guy, it is a trigger, not a real item
 

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No, it is an item, it's Phoenix Fire modified.
 

ChrisH36

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JesusFreak said:
ummm not orb of frost, he means, when you pick up an item, rockets shoot out of your guy, it is a trigger, not a real item
Its an example -_-;. Read my suggestions a little more carefully next time man!
 

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Our secondary analysis of the out break at Raccoon City tells us that the release of the T-Virus was no mistake. Representatives of Umbrella Corporation blame the tragedy on mishandling of the substance, but the epicenter of the damage has been determined as the subway station at the intersection of Ninth street and Partisan Avenue.

Furthermore, data recovered from within The Hive, a secret research facility below the city, sheds light on what we have all feared. The T-Virus was not the only project that Umbrella was working on. Chimera is another biological agent the company was developing for use as a weapon.

Chimera and the T-Virus are related, though Chimera is much more deadly than its cousin. First off, Chimera infects a host while it is still alive. The host never actually dies, and when it is in the 'zombified' state that its counterpart is famous for, the host seems to still retain intelligence.

Umbrella at first tested the product on lab rats, apes, and dogs. Realizing it's potential, Umbrella took to kidnapping the city's homeless population and resumed tests on more 'complex' animals.

The outbreak of the T-Virus was planned, but the damage that was done by it was not. The rapidity with which the Virus spread was only matched by the damage dealt to the city by the 'compromised' citizens. To prevent further outbreaks, and to cover its own tracks, Umbrella partially destroyed The Hive by detonating the nuclear power plant that had provided power to the underground facility.

Now, armed with this information you have two objectives:
  • Determine whether a Chimera breakout has occured, if so terminate all contaminated, human or otherwise.
  • Lay charges to desroy the top half of The Hive, sealing the facility.
In the result of failure on your behalf, the city will be destroyed by more obtrusive means.
 

Emperor Pan I

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Paella said:
Our secondary analysis of the out break at Raccoon City tells us that the release of the T-Virus was no mistake. Representatives of Umbrella Corporation blame the tragedy on mishandling of the substance, but the epicenter of the damage has been determined as the subway station at the intersection of Ninth street and Partisan Avenue.

Furthermore, data recovered from within The Hive, a secret research facility below the city, sheds light on what we have all feared. The T-Virus was not the only project that Umbrella was working on. Chimera is another biological agent the company was developing for use as a weapon.

Chimera and the T-Virus are related, though Chimera is much more deadly than its cousin. First off, Chimera infects a host while it is still alive. The host never actually dies, and when it is in the 'zombified' state that its counterpart is famous for, the host seems to still retain intelligence.

Umbrella at first tested the product on lab rats, apes, and dogs. Realizing it's potential, Umbrella took to kidnapping the city's homeless population and resumed tests on more 'complex' animals.

The outbreak of the T-Virus was planned, but the damage that was done by it was not. The rapidity with which the Virus spread was only matched by the damage dealt to the city by the 'compromised' citizens. To prevent further outbreaks, and to cover its own tracks, Umbrella partially destroyed The Hive by detonating the nuclear power plant that had provided power to the underground facility.

Now, armed with this information you have two objectives:
  • Determine whether a Chimera breakout has occured, if so terminate all contaminated, human or otherwise.
  • Lay charges to desroy the top half of The Hive, sealing the facility.
In the result of failure on your behalf, the city will be destroyed by more obtrusive means.

There are so many things wrong with that, compared to the real resident evil story. Remember the games never had "the hive" in it, that was just thrown in for the stuipid movie. The real story basicly states that the entire town was controlled by umbrella, everything from the mayor eing payed off to the hospital completely in thier control. The Spencer mansion had an underground lab, but not the "hive" and there was a factory to dispose of bodies but the bodies didn't stay dead. The virus spread quickly through thier test facilities, and an initial outbreak in the Spencer mansion led to it leaking to animals in the wooded areas surrounding the town. but the initial spread to the city was through rats carrying the disease through the sewers from the mansion.

If you want my oppinion, i paly Resident evil games still (not just 4, 1-3).

enemys:
zombies(zombie) should be from 2-5 shots from a handgun,
dogs(wolf) should take maybe 3-4,
lickers(felhound) should be in there, lower attack range but damage should be high, and there should be more shots like 7 or 8 to kill.
Hunters (murloc) same as licker.
crows(most flying units) 1 shot, low damage but lots of them in an area.
Crimson heads (Ghouls) basicly the same as zombies but fast.

Also noteable enemies, like a tyrant, or nemisis. I mean throw one or two in there and those guys are beasts. If you don't have the better creatures in the game, its just another zombie movie/game. Weapon that should be included are the shotgun, bowgun, magnum, grenade launcher, submachine gun. Weapon and ammo make resident evil, i mean if u do nothing but change the name and story and make it the same as other zombie games ur not doing much.
 

ChrisH36

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pan said:
There are so many things wrong with that, compared to the real resident evil story. Remember the games never had "the hive" in it, that was just thrown in for the stuipid movie
Resident Evil 2 and Outbreak sir! But the hive was never of real significance.
 

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Well, it's a good thing that I am not trying to make this fit the games. But thank you for the ideas of what the zombies should be.
 

Emperor Pan I

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Hellwolf_36 said:
Resident Evil 2 and Outbreak sir! But the hive was never of real significance.
Res evil 2 and outbreak didn't have "the hive" it was just an experiment facility.
 

ChrisH36

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Oh well, but even if it was the Hive; as I stated, it has no real significane

If you want to include Ivy you can use a Treant. If you want the moth, use a faerie dragon with dieases cloud and make it beige tainted.
 

Emperor Pan I

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BTW,

the dogs are called "cerberus" in the resident evil games,

also you can throw in a "DRAIN DEIMOS" from resident evil 3, and make it a cryptfiend with short range and slightly weaker than a licker if u add one.

Also in addition to above what i mentioned, there are hunter "alpha" "beta" "gamma". Alpha comes from resident evil 1, "beta" & "gamma" from res evil 3 and gamma appears in outbreak. Alpha>Gamma>Beta.

Also there are bosses from the resident evil games, like "plant 42" which is essencialy a giant plant, or like the grave diggers from "Res 3", that humanoid plant thing from "ourbreak".
 

ChrisH36

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I know the plants that spit poison in Re2 are called Ivies. They can be treants or something plantlike lolz.
 

Paella

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I don't think that Ivies will be represented in this map.
 

JesusFreak

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umm so you got those triggers ready?

also i can add those plant things, but how they relevent to the RE world, sure they are in one game, but where and why?
 

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Freak do you like the storyline?
 

Emperor Pan I

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JesusFreak said:
umm so you got those triggers ready?

also i can add those plant things, but how they relevent to the RE world, sure they are in one game, but where and why?
They were affected by the T-Virus and have mutated into humaanoid plant creatures that were found in Resident Evil 2 in the underground Laboratories.
 

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I think that the idea of the Ivies is a stupid one and we should not put it in this map.
 

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I am going to eat this up piece by piece

Our secondary analysis of the out break at Raccoon City tells us that the release of the T-Virus was no mistake. Representatives of Umbrella Corporation blame the tragedy on mishandling of the substance, but the epicenter of the damage has been determined as the subway station at the intersection of Ninth street and Partisan Avenue.
ok, that is cool, based in a city

Furthermore, data recovered from within The Hive, a secret research facility below the city, sheds light on what we have all feared. The T-Virus was not the only project that Umbrella was working on. Chimera is another biological agent the company was developing for use as a weapon.
Chimera, isn't that a big purple flying thing the night elves use?

Chimera and the T-Virus are related, though Chimera is much more deadly than its cousin. First off, Chimera infects a host while it is still alive. The host never actually dies, and when it is in the 'zombified' state that its counterpart is famous for, the host seems to still retain intelligence.
The infection should slowly kill them, and can't be removed kind of thing

Umbrella at first tested the product on lab rats, apes, and dogs. Realizing it's potential, Umbrella took to kidnapping the city's homeless population and resumed tests on more 'complex' animals.

The outbreak of the T-Virus was planned, but the damage that was done by it was not. The rapidity with which the Virus spread was only matched by the damage dealt to the city by the 'compromised' citizens. To prevent further outbreaks, and to cover its own tracks, Umbrella partially destroyed The Hive by detonating the nuclear power plant that had provided power to the underground facility.
ummm, yeah right, if they did that, wouldn't every see that, also it would make it hazardous for people to go there right a way, a more logical one would to be like disable the power plant, and napalm the place or what not.

Now, armed with this information you have two objectives:
Determine whether a Chimera breakout has occured, if so terminate all contaminated, human or otherwise.
Lay charges to desroy the top half of The Hive, sealing the facility.
In the result of failure on your behalf, the city will be destroyed by more obtrusive means.
1st one should be random, so not all the time will there be a chimera, sometimes it would even be a member, that later gets infected some how.
2nd umm it should be, "lay charges to the door to The Hive," it would be easier that way, or you could have lay charges around the base or what not.

I like it, but first i need your triggers, or i will go make them myself, i all ready have some that will work, also i need the map, or i can make one, but until u contact me (watchfordanomes@att.net) i can't do anywork on that map, and i have a ton of people on b-net waiting for it, so right now i am working on a halo 2 map, to get ready for the RE map, and the halo 2 map is coming out nicely :)

also hitler, errr i mean pan, yeah pan, no to the ivy plant thingy
 

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