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RA1 was more like mammoth tank hoarding.
Next is a Deadspace movie by Pixar/disneyThe Wall Street Journal has some advice — we're guessing unsolicited — for Walt Disney CEO Robert Iger: Maybe it's time to buy Electronic Arts. Why? Well, the price might be right (right now) given that EA's stock has taken a pretty serious hit lately, partly due to general economic turmoil and on second quarter corporate earnings from the Madden publisher that WSJ calls "disappointing." Why does it makes sense?
WSJ notes two potential "win-wins." First, the Disney-owned ESPN, which could benefit both the sports cable channel and the Madden NFL series. Second, WSJ argues that Disney could save at least some of the "$200 million it spends annually to develop its own games" at Disney Interactive Studios. The internal Disney studio currently works on properties like High School Musical and Tinkerbell.
Snatching up EA could also mean plenty of new, internally developed intellectual property for Disney and all of its subsidiaries. Properties like Mirror's Edge, Dead Space and Army of Two could be future Disney Pictures projects. As Dante's Inferno could have. We suppose Disney could send property the other way, too, with future Pixar titles going to EA instead of where they're currently housed at THQ.
It would be one big orgy of commercial appeal for both parties.
The Wall Street Journal points out that EA's market cap is at $7.7 billion, a serious drop from the $19 billion of a few years ago. That's a bargain, it says, one that maybe Disney should go for. We'd seriously hope that, if they did, they'd retain all those smart EA people turning the company's image and quality around.
oh you looking for more information now, or are you done throwing around wild accusations?More than likely you haven't even played an online match since you wont even try to backup your claim so your opinion really doesn't matter.
ie every RTS in existence. Every army based around a couple units massed, with everything else support used to counter other players support.Sounds nice in theory but we both know thats not how it was played by the majority. It just ended up being massed units vs massed units like every CnC game released till now. Its still too early to tell if RA3 is going to end up the same way though. Also lol@medics. Mine layers were pretty cool and I'd like to see them brought back.
Exactly like C&C before it. This doesn't excuse turning the franchise into a joke. The tone fit the setting so perfectly, until RA2 ruined it.RA attempted to be serious but the horrible acting in the videos just ended up making it cheesy.
Soviet players relied on heavy tanks. Top level players never, ever used the Mammoth tanks because either soviet players used the quicker heavy tanks, or allied players used the light tanks and danced around while ripping them apart. Speed and maneuverability was more important than the raw power.RA1 was more like mammoth tank hoarding.
So far RA3 doesn't seem to fit into this category. The economy is too slow and with the hard counter system massing units is not viable.ie every RTS in existence. Every army based around a couple units massed, with everything else support used to counter other players support.
Yeah i only versed computer players.Soviet players relied on heavy tanks. Top level players never, ever used the Mammoth tanks because either soviet players used the quicker heavy tanks, or allied players used the light tanks and danced around while ripping them apart. Speed and maneuverability was more important than the raw power.