Phoenix2003
BattleForums Senior Member
Ohh, gotcha.
Reavers are nice for decimating zerg forces. But I dont like them! Well, you have to build thier scarabs constantly. You need a number of them to make up for thier slow attack speed. Also, aren't all zerg ground units (except drone) have a fast movement speed when fully upgraded (especially Zerglings)? They could reach you and kill off your reavers, unless you have a lot to make up for the weaknesses. IF you dont have AA, then you can't do anything but watch your reavers get raped. But most smart players would get AA for a reason. Most FPS strategies were made up so that all weaknesses are covered, whether it would be from melee attack or even to bombings from the sky.Prox said:What about, later, you get a Reaver? That could help a bit. Or, are we talkin a fast game, no time/no plans to live after 15 min?
exobyte said:DEVS > SAIRS
Phoenix2003 said:2nd game, I was suprised he didn't win with the muta raid. You didn't have any low gas issues in this game nor the last, so I was puzzled why you didn't get both storm and maelstrom. Hydras can't dodge while under maelstrom.
I guess this zerg never heard of lurkers.
3 reasons, HP, damage, and spores. You could try dragooning them, but the again there would be guardians. Unless you maelstrom them, that can help. Stop the Devs from leaving acid on your men and they are powerless to do anything.exobyte said: