Here, I will go through all of the undead balance changes, that need to be decreased:
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
It is good and this didn't need to be reduced.
- Animate Dead mana cost reduced to 175 from 250.
Of course, undead needs to get stronger, why not reduce a mana requirement. But what is special- it is not that you can make animate dead with 75 mana less.No, you can make another coil. Why not they need to catch heroes, if they can't this was VERY important change, because this is undead, not other race.
- Death Coil cooldown increased to 6 seconds from 5 seconds
This doesn't matter, additional coil with the extra 75 mana when you're level 6 > cooldown
- The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%
Does this weaken undead?Far not.
- Anti-magic Shell mana cost reduced to 75 from 100
- Anti-magic Shell correctly allows self-targeting now.
You have what to complain from the previous patches but in case you use them..ok I will agree this doesn't make them stronger.
- Devour Magic cooldown reduced to 7 seconds from 8 seconds.
This also doesn't make them weaker. This is a little change just to play on all who are against these changes..it doesn't work for me, though.
- Abomination hit points increased to 1175 from 1080.
They need to make them stronger than knights I know.
- Obsidian Statue hit points reduced to 550 from 700.
You can complain here. But if somebody catches them and you cant save them it doesnt matter if they are 150 hit points less or not.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.
- Necromancer build time reduced to 24 seconds from 30 seconds.
- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.
Thats what im MOST against. Instead of reducing something of wyrms and necros they increase them. This matters, the only counter is quick ownage not like what we do on FFAs- massing as much as possible. This is now the best FFA race, and the only (it was before but now it's even better).And the skeletons, so nice.
- Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
- Exhume Corpses now requires Halls of the Dead instead of Black Citadel
Also not bad, the best they could do.The completely made the game for necros all changes are improvements for them and wyrms.I wonder how this happened- Human nerfed 99% and UD improved 99%
The 1% - Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.
I don't know I've never seen UDs complaining about the damage of elementals.
Or maybe you have been owned by Humans on FFA, Aragorn with mass teleport.
You know that Orcs have the best melee, UD maybe the best air, and Humans have the best casters. This shows that necros and other s*** shouldnt be increased and the most powerful part of Humans- casters- including the flame and blizzard- nerfed.
Taruens are this strongest melee, why not spellbreaker the strongest caster.
Also the Dragonhawks who are also nerfed for no reason shows that Blizzard just wondered what to reduce for great fun of Human